userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

4 Years Ago
Stormy snow implementation
4 Years Ago
Merge from main#55213 (in sync with halloween branch)
4 Years Ago
Tweaked rain max collision shapes to something that works with the previously tweaked particle lifetime
4 Years Ago
Disabled particle blending on raindrops and impacts so you see some of them when looking straight down (petur approved)
4 Years Ago
More tweaks to rain particle lifetime after testing additional scenarios
4 Years Ago
Fixed sky dome having fog + evening time saved on its prefab (annoying in the editor)
4 Years Ago
Weather effect emission rate uses 3D distance instead of 2D distance (better perf inside large bases)
4 Years Ago
Reverting rain max collision shapes (changeset 55163) Reduced rain max lifetime (fixes perf issue in certain conditions where rain drops fall very far, fixes rain drops sometimes falling through bases due to max collider shape limit)
4 Years Ago
Increased rain max collision shapes since it was raining into bases in some locations (potentially an issue from the faster speed?)
4 Years Ago
Stormy rain implementation
4 Years Ago
Fixed ParticleSpawn benchmark NRE
4 Years Ago
Added placeholder storm weather preset Enabled randomized weather Network++
4 Years Ago
Slightly less ugly version of 55126
4 Years Ago
Eliminated 60B of GC per frame from Climate.Update
4 Years Ago
Proper merge from weather2
4 Years Ago
Proper merge from main
4 Years Ago
Merge fixes
4 Years Ago
PlaceCliffs, FoliageGrid and small fixes
4 Years Ago
Added rain weather type to WeatherPreset
4 Years Ago
Enabled aurora borealis at night in the arctic biome
4 Years Ago
Fixed WeatherEffect update not properly starting after the loading screen
4 Years Ago
Server versions of weather.load, weather.reset and weather.report
4 Years Ago
Small typo, shouldn't affect anything
4 Years Ago
Particle grid emission rate also takes camera velocity into account
4 Years Ago
Testing high collision quality on rain and snow
4 Years Ago
Better camera velocity offset in particle grid
4 Years Ago
Fixed climate system not initializing on the server (causing several NREs) Fixed effect systems updating during the loading screen
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Disabled all the automatic weather types for testing purposes
4 Years Ago
Changed weather.load, weather.reset and weather.report to client side admin / dev console commands
4 Years Ago
Fixed particle grid not catching up fast enough when moving very fast (the particles themselves might still need speeding up to solve outrunning those while they fall) Disabled particle grid update altogether if it's not raining
4 Years Ago
Fixed rain and snow falling through water (collision mask adjustment)
4 Years Ago
Less convoluted SynchronizedClock implementation
4 Years Ago
Do the lightning diceroll every 5-15 seconds at max intensity while we're still testing things
4 Years Ago
Thunder can be enabled on weather preset rather than toggling on and off with rain
4 Years Ago
weather.load is case insensitive
4 Years Ago
Enabled time progression on CraggyIsland again
4 Years Ago
Added sting weather effects (currently just lightning)
4 Years Ago
Particle grid takes list of prefabs instead of loading them from a folder Adjusted weather particle effect collision parameters
4 Years Ago
Merge from main
4 Years Ago
Skin bundle update
4 Years Ago
Skin update
4 Years Ago
Merge from main
4 Years Ago
Merge from particle_grid
4 Years Ago
Weather particle effects follow camera altitude when flying
4 Years Ago
Reduce weather particle effect emission rate with increasing distance from the camera Reduce weather particle effect update rate and distribute over multiple frames
4 Years Ago
Cherry picking 54999