userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed roads sometimes going crazy (underwater, over cliffs, through monuments) at monument start / end points
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Trainyard terrain anchor tweaks (fixes occasional steep cliff in front of road access point, which would cause weird roads)
4 Years Ago
Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
4 Years Ago
Power lines can end at ring road (massively speeds up power line layout generation on large maps)
4 Years Ago
Fixed edge case that was causing duplicate road connections on a single monument road connection point
4 Years Ago
Monument scene updates (smoother road connections, some additional trail connections)
4 Years Ago
Merge from main
4 Years Ago
Added push field support to path finder Secondary road connections are pushed away from the monument they originate from (prefer connections to other monuments)
4 Years Ago
Cleanup
4 Years Ago
Fixed fishing villages still sometimes spawning on islands
4 Years Ago
Added support for secondary / redundant road connections to the road layout generation Ensure all monument road connection points are connected to a road if at all possible, leading to a larger and more continuous road network
4 Years Ago
Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
4 Years Ago
Trails use same costmap resolution as roads (allows them to find paths from much further away)
4 Years Ago
Latest non-beta Steam DLLs for Windows and Linux dedicated servers
4 Years Ago
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▆▊▉▍▄▌▉▇▄ ▄█▋ ▄▊▆▅▊▍▌▋▉▅ ▅▋ ▍▍▄▌▊ ▆▌█▌▇▄▇█▋█ ▌▊▌▌▋ ▆█▇ ▋▅▌▄▄▍▌▍ ▅▉▋▄▄▌▊▋ ▌▅▍▍▋▊▌++
4 Years Ago
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4 Years Ago
Changed demo.splitmegabytes default value to 200 (from 100)
4 Years Ago
Prioritize terrain texture adjustments from larger roads over those from smaller roads or trails
4 Years Ago
Fixed trails being too thin and jagged on sand (looks bad)
4 Years Ago
Disabled mip maps on terrain normal map to preserve detail (test)
4 Years Ago
Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
4 Years Ago
Added trail connection points to various small monuments that didn't have proper road connection points before
4 Years Ago
Added trail road type, generated after both ring road and side roads have been created
4 Years Ago
Better mainland topology generation (fixes some things that looked like islands being considered mainland)
4 Years Ago
Keep at least 50m distance to any monuments when selecting a beach spawn point
4 Years Ago
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4 Years Ago
Updating Facepunch.Steamworks
4 Years Ago
Fixed libsteam_api extension in UnityPlugin folder
4 Years Ago
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4 Years Ago
Bug report build backup
4 Years Ago
Roof left and right side trim conditional models are applied to both client and server (for the collider, fixes fly hack false positives)
4 Years Ago
Do entity order validate before calling CreateOrUpdateEntity so the counter isn't corrupted if CreateOrUpdateEntity throws an exception Include additional info in disconnect message when entity order validate fails
4 Years Ago
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4 Years Ago
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4 Years Ago
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