12,539 Commits over 3,806 Days - 0.14cph!
▅▍█▆▅█▄▅▉▇▇.▍▍▉▋▋▍, █▇▆▄▌▇▆▇▊▊▉▆▍▍, ▉▍▊▊▍▇▅▊█▇ ▋▋▊ ▆▅▋▄▊▊▊ ▉▅▇▌ ▇▊▅ ▍▉▌▉▌▉▇ ▋▄▆ ▍▋█▌▌▌▌ ▇▅ ▋▄▅▌ ▊▌▊▇██▊▌▆▆▅
▅▇▄▌▆ ▋▅▅▆▉ ▌▇▉▉ ▇▉▅▆ ▇█▌ ▇▍▉▅▇▍▇▊▇▆ ▄▅▊▍▌▋▋▇▇▌▅ ▉▇▅ █▄▄ █▇█▊▊▍█▌██ ▋▍▌▌█▍▇▌ (▆▍ ▉█ ▌▇ ▍▍▉▊▋ ▉█ ▋▆ ▍▌ ▇▍▊▇▆▅)
▅█▆▄ ▇▉▍▋▊▄▇▅ ▅█▄▉▄▋▋▇▋▄ ▌▄▄ (▊▌▄▅▄▋█▄▋ █▄▊▇▉█, ▊▌▅▉▄▉▅█▌) ▋▍▍▊ ▍▇▄ ▊▅▍▋▊▍▊▊▇▌ ▄▇ ▄▍▍▊▅▇▊▍ ▍▆▄███▆▇▄, ▌▌▅ ▇▇██ █▌▋▋▆█▆▅█▌█ ▌▌▆▋▇▆█▅▇
▅▉▆▆▊▇▉ █▄▍▍ ▊▉█▆▆▉▍▊ █▄▌▍▊▍ ██▋▄ █▍▍▅▄▇▌▊█▄▍ ▌▋▅▉ ▌▌▆▇▄▉▋▆▌▊ ▇▆▉▊▆▆▌▋█
▊▋▍▊▌▅▍▉ ▍▋▅▌▍▅▆ ▊▄▉ ▅▋▅▋▋▉▍ ▊▍▊▌▋▇ ▊▌▉ ▍▍▄█▍▍ ▌▆▍▉█▉█▇ ▆▊█▆█▅
▊▅▉▆▍ █▄▉▋▄▊▆▊▅▌_█▆▇▅▄▌▇▇▌ ▋▇ ▆█▆▄▊▅▄ █▆▌ █▄▉ ▌▇▊▌▇█ ▋▋ ▇▄█▅▇▍▋ █▇▌▋▉ ▉▅▊▆ ▊▇▉ ▆▅▌▍▍▅▋▆▋▅ █▄█▍▊▍▇▌ (▍▆▆▆▄▌▄=▊)
█▆▊▅█ ▊▉▉ █▇▇█▋▍▌▅▄▅ ▌▅▉▌▊▇▋ ▍▊ ▆▉▄▍▉ ▄▆▋█▅▆▌▅▊▍ (▅▅▅▍▇▅▅▄ ▄▌▊▊█ ▉▉▆ ▇█▄▇ ▄█▇▋█▉▅++, ▇▄▋ ▆▊▉▊▋▉▅▋▊ █▅█▄▅▌▇▌▅▌▌▌▇)
▅▇▌▊▋ ▇▉▌▍▋▄▆▉▍▅▌▌▄▄▊▌▉▆▊ ▇▆▍ ▅▊▍█▅▌▌▉▆▋▄▋▌ ▆▌█▇▇▋ ▉▌ ▅▍▇▌▌ ▆▉▉▅▆▆▉█▇▅
▋▄▄▅▌▅▄ █▄▍▊▊█▇▆▊▆▋▄▇_▌▍▍▉▍▍▉ ▌▋ █▊▅▋▉ (▍▆▍▅ ▄▆▅)
▅▄▍█▇▌▋▇▇ ▋▆▇▍▌▌▄█▅▌▊▅▋▉▇▉.▌▍▇▍▋▄▊▌▅▊▌▍▅▊▅▌▉▇ (▋▇▌▋▋ ▅▅█▄▆ ▊▄█▉▊ ▌█▌▇█▊▊▉ ▉▌ ▅▍▅ ▆█▋▋ ▊▇▋▄▋▄▆)
▆▋▆▄█▆▅ ▆▆▇▆▆▆ ▉▅ ▋▄▌▇▍▉▆▄▅▉ ▉▌▇▄▌▊▅ ▇▊▅▊▇▊▄▆▊ ▌▊ ▋▍ (▆█▆▉▊ ▋▅█▅▊▍▋▄▉▍█▋▆█ ▋▅ ▌▊▇█▇▇ ▋▄▆▊ ▊▆▅▆▅▉▌█)
▄▇▋▆▋ ▇▍▍▌▊▄ ▉▇▊▍▄█ ▅▌▌▊▋██ ▅▅▌▇▆▆▆▋▅, ▇▌▌█▄▉▅▆▊
█▍▆▅█ ▍▋█▆ ▌▇▊▌▄█▍▇▄▊_▌▍▉▉▊▊▍▉▆▍_▆
▆▆▅▅▉▅▍ ▍▅▊▄▍▅▌ ▇▇█▊▌▅▉ █▄▅▇▋▅▋▋▊ ▆▋▌▇▉▆ ▄▅▄▉ (▄▄▆▊▊▍▌▍ ▋▅ ▇▄▅██▋▆▄▋ ▌▍ ▅▅▉█▆▄▌▇▅▇ ▇▉▆▄█▆▇▉█▍ ▅▍▊)
▇▆▉█▍▋▍ ▍█▅▉▌▍▊ ▆▇▌▍▊▊▌ ▍█▍▇▍ ▉▍ █▆▍▋ ▆ ▉▆▅▊▊▌▉ ▅▇ ▍█▊▅▉▉▄▅▉ (▍▉▇▋▇▋▊ ▄▄▆▄)
▌▊▆▇█ ▊▄▌▋▉▌ ▄▍▊▇▌▆█▅▌ ▉▋▌▅ (█▅▉▉▆ + ▇▄▍▋▌) ▊▊▇ ▆▋█▍▇▌▌
▍█▅▍▊▉ ▉▊▅▌█▍▌ ▍▅▅ ▅▅▌▉ / ▅▊▇▅▄ ▌▊▆█▄
▇▉▄▇▇▍ ▅▅▋▋▆▉▋ ▇▄▆▌▆▋█▋ ▌▌▄ ▋▌▄█▊▊▆▉▍▊
▊▋▍'▉ █▉▇▊▅▍▋ █▌▊ ▍▅▇▅█▇▄▋▊▉ █▉ ▌ ▇▄▅█▅▋▆▍ ▅▌▋▆ ▉▊▄▉ ▇▆▆▋█▍ ▋█▄ ██▍▌▄ ▇▄▍▊ ▍▉▍█▊▋, ▉▊▋▇ ▊▌▌▊▍▅▆ ▇▆ ▌██▆ ▊█▊▆▇▄▅█▋▇ ▌▋█▉▌▊▉▅▌ ▆█▌ ▅▉▋ (▄▋▋▄▋▄ ▆▉▇▆ ▄▍█▆ ▉▊▍▍▉)
▄█▆▇▍ ▊▍▅ (▄▉▍▊▅ ▄▆▉▍▉▇▍▍ ██▆█▌) ▄▋▋▇▄▌▇▆▊▅▍▄▅▍ (▍▋▍▆ ▊▇▇█ ▌▊▇▉▋▆ ▋▊ ▍▄▍▅▊▅▇▊ █▅▇▌ -█▄▉▍█▇ ▄▅▉▆▉▄▉ ▉▍▅▄▉▅▄█▄)
▅▍▅▄▇ ▋█▆▋▉▄▉▍▋▄█ ▅▇▅▊▅▋▉ ▌▉▄▆▆▊▍ (▄▆▇█▌▉ ▋█▄▇▋▆█▍, ▍▄▊▅▄ ▉▇ ▋▍▌▍██▆ █▆▉ ▅▊▋▉▋ ▅▉, ▍▉▋ ▋▆▌ ▍▌▆ ▉▌▉█▅▆ -- ▅▉▆▆ ▉▉█▅ █▄▌▋ ▉▉▊█▆▌▄▆ ▉▌ ▊▉▅▌ ▄▆▍▇▌▌▇ ▍▉ ▅▆█ ▊▄ █▇▆▋ █▄█▆▉▄▊▊▇▍ ▊▆▍▋▅▊█ ▅▆▅)
Added SteamNetworkingSockets.Identity
Added SteamNetworkingSockets.ConnectRelay overload that takes an IConnectionManager
▅▌▍▆█ ▄▇▊▊▉▍▌▄▆▍ ▊▍▋▌ ▊▇▌▆▉▉▊ ▊▍▉▄▄ (▌▊▋▄ ▇▆▅ ▌▆▇ ▉▄▄▊▊▌▅▄▅▅ ▄▍▇▍▇ ▉▇ ▋▋▇█▄ ▊█▅▅▆▆ ▉█▌▍▊▇)
Added SteamNetworkingUtils.AllowWithoutAuth
Subtracting
53468 (ProjectilesThroughVehicles) and
53754 (wounded player collider adjustment) since they're causing regressions
Fixing edge case where fishing village would still spawn right next to large cliff
Junkyard is allowed to spawn in tier 0
Painted missing "monument" topology in fishing village prefab scenes (causing many issues, for example ice sheets spawning inside the monument)
Reverted monument transfer mask settings (determines what layers should be copied from the prefab scene into the world, not a spawn filter)
Disabled placement next to large cliffs on fishing villages and harbors
▄▊▊▉▌▍▉▋▇▍ ▍▋▅▉█▊▌ ▊▇▆▅▉▊ ▍█▌█▍▌▍ ▇▌▆▊ ████▋ ▌▍▉▋▌▉▅▅▍▍▄ ▇▊▍▉▍▉▄▋ ▄▄█ ▉▌▇▉▅▉█ ▅▍▆█▍▉▇▉ ▋▋▇▇▊▉ ▍▌▊▋ ▍▊▋▌▇▋ ▇▋▇▇
Codegen (IOEntity.Server_RequestData now has CallsPerSecond check?)
▇▄▇▉▋▄▉ ▆▅▊▇▋▍▌▅▄▄ ▅▄▋▍▇▄▌ ▉▄▊▇█
▋▄█▊█▆▄ ▍▆▆▊▄▄▊▌▌▅▄▋▄▌▆▉▇▋▅▄▍▉ ▄▋▇ ▅▌█▉▌▅▉▉▄▄▋▌ ▇▋▌▊▆▍▇ / ▍▍▆▉██▄▌▇ ▆▄█▆█▇▍
▆▅▆▍▄▉ ▅▄▌ (▉▊▄▄▆▇ ▋▉▊▌█▌▆▄ ▄▋ ▆▆▇▍▊██ ▄▌▊▉▍▍▇ ▇▋▆▋▌▌)
▅▋▋▌▅▄▍ ▆▆▊█ ██▋▉▄ ▊▅▌▊▌▇ ▋▄ ▋▌▌█▅▆.▅▇▇▆█▋▇ ▌▌▅▍▌▄▍ ▊▅ ▇▊ ▇▋▇▍▉ ▅▉▌▍▋▄.▇▆█.▄▍▉▄▅▆▆▌▊ (▌.▆. ▋▋▄▆▋▇▊▉▅, ▅█▍▅▋▆▋)
▇▌▊▅▇▋.▅▋▉▌▌▇▉ ▍█▍▅▄▉▊ ▅▅▉█▉▉▊ ▇▊▌▇▍▅▍▍▅▉▍▊▋ ▍▆▊█▋▊▍█ ▄▄▌▄ ▅█▍▆▇ ▆▉▌ ▄▋▅▋▉▍ ▅▊▍▆▇▆█▋▋▍ ▉▄▋▌▉▅▇▉▍, ▆▌▋▍▋▋▇ ▇▌▋▅▅▌▍▌ ▉▇█▋▋▊▊▇ ▋▍▋▇▉▋▆▌▇
▉▌▇▅█▊▆▉ ▍▌▊▄▉▌▊ ▅▌▇▆ ▋▉▋▇▉█▍ "▄▍█▌▉ ▉▌▌▉▍▉▋▄▋▅" ▆▋ ▋▍ ▇▆▅ ▄▅▊█▍▅▌▋▉▋ ▊▉▊▆▄▄ ▆▄ ▆▋ ▆▋▊▅▆▉▉▇ ▍▉▉▄▋▌▍
▋█▌▇▉ "▍▊▄▉▅▇▊▌█▉▇█▍▌▄▆▇▅ ▉▄▅▆▆▌▊█▇ ▅█▄▍▆ ▌▄▊█▆▅ ▉▊▆▍▍▉▆▉▇▊▋"
▇▉▄█▌▊▄█▄ █▅▋ ▇▆▊ "▆▌▄▌▋▇▆▌▊▇▇█▇▉▌▌▊▆ ▉▅▇▉▊▊▊▄▍ ▍▇▅▊▇ ▇▍▇▆▊▋ ▅▄▅▊▇▅█▅▋▌▅" ▊█ █▌▄▇▊▆▇▅ ▋▇▇▉▉▊▍▄█▆ ▉▅▌▅█▄ ▊▆▉▅▉▇▄ ▌▊ ▊▆▉▆▊▋
▄▇▉█▋ ▋▅▌█▉ ▅▇▊▉▉▉▇ ▇▄▊█▋▅▊
▇▆█▌▍██++
CompileFix.bat includes unit test projects
Connection.QuickStatus implementation
▌▊▍▌█▍▋▍▊▇ ▍▇▇▊ / ▉▇▊▅▌ ▉▍▉▇▊▄█▌█▋█▋▌▄ █▅▆ ▅▉▅▍▋ (▅▆▍▉▄▇ ▇▊▍▍▇▉ ▉█▆▇▇ ▋▄▅ ▆▆▅ ▊▄▇▌▉▇▆▄▍ ▌▌ ▋▆▇ ▄▄▄ ▉▌▌▉▇ ▆▉▍, ▌▌▋▌▅▌▉ ▍▄ ▇█▋█ ▋▇▋▍)
▉▉▅▌ ▅▋█▍ ▍▆▉ █▋▇▋ ▊▋██▅▄▅▄▋▋ ▇▌▌▍ ▅▉▅█▅▆ ▉▉▄ ▋▄▄▆ (▆.█. ▅▋▉'▄ ▆▅▇▄ ▇▊ ▊▇ ▉█▅▋▍▊▄)
▋▊█▄ ▉▅▅▄▊▊▇ ▅▌▌▊ ▉▍▌▋ / ▉▋▌ ▉▋▋█ ▌▄▄▌▄▄▇ ▆▉▋▋▋▍ ▍▅▄▊ ▇▍▉▌▉ ▍▌▅▍ ▆▄▆▌▅▊'▆ ▅▇ ▅▄▋▊▆▋▊ ▇▌▌▆▌ ▌▇ ▋▆▅ ▋▆▉▆▄▆ ▋▄▌▆▍▊▊▄█▌
▉▄▌▌▉▅▍█ ▉ ▆▉▊▊▉█ ▋▋ ▊▍▌▉█ ▌▄▌▅█
▄▋▅▊▅▆█▍ █▌▌▌ ▍▍▋▅▇ ▄▌██▅▊
▉██▇▊█▄ █▇█▅▄▆█▄█.▌█▌▄▆▍█▇▊▌
Fix for duplicate OnDisconnected callbacks when ConnectionState.ClosedByPeer or ConnectionState.ProblemDetectedLocally were followed by ConnectionState.None
▌▄▅▉▆ █▋▇▇ / ▊▉▄▆▌▊▉ █▊▍ ▊▄▄▄▆▉▇ ▆▍▆ ▉▍▅▅▋▋▆▊▍▊ ▍▇▉▍█▆
▋▌▇▋█▍▍ ▇▌▅▊▍ ▉▋▌ ▄▋▅ ▌▅▉▅▇▌▅▋▌.▉▅▆▉▅▉▊▇▅▆ ▆▄ ▊▆█▊▍▄ (▉▅▅ ▋▉▊▇▍)
Reverting ConnectionState.None handling to previous behaviour (for the callbacks)
Handle ConnectionState.None similar to the examples
Removed SocketManager.Connecting and SocketManager.Connected lists (can be tracked in ISocketManager if needed)
Don't try to remove the connection poll group in OnDisconnected (causes assert spam)
█▇▍▅▍█▉▇▇▋ ▋▉▆██ ▉▋▊▉█▍▅ / ▇▊▍▄█▄▌▊▄▍ ▊▇▅▊▇
▊▇▅▌▊▋▆ ▆▅▆▋▄ ▍▋▊▆█▊▊ / ▆█▌▊▋▊▅▆▄█ ▆▉▄▄▉