userandrecancel

12,523 Commits over 4,018 Days - 0.13cph!

5 Years Ago
Fixed rain and snow falling through water (collision mask adjustment)
5 Years Ago
Less convoluted SynchronizedClock implementation
5 Years Ago
Do the lightning diceroll every 5-15 seconds at max intensity while we're still testing things
5 Years Ago
Thunder can be enabled on weather preset rather than toggling on and off with rain
5 Years Ago
weather.load is case insensitive
5 Years Ago
Enabled time progression on CraggyIsland again
5 Years Ago
Added sting weather effects (currently just lightning)
5 Years Ago
Particle grid takes list of prefabs instead of loading them from a folder Adjusted weather particle effect collision parameters
5 Years Ago
Merge from main
5 Years Ago
Skin bundle update
5 Years Ago
Skin update
5 Years Ago
Merge from main
5 Years Ago
Merge from particle_grid
5 Years Ago
Weather particle effects follow camera altitude when flying
5 Years Ago
Reduce weather particle effect emission rate with increasing distance from the camera Reduce weather particle effect update rate and distribute over multiple frames
5 Years Ago
Cherry picking 54999
5 Years Ago
addtime console command uses more human readable formatting (default unit is now hours instead of days, can optionally postfix s / m / h / d / w / M / Y to specify different unit)
5 Years Ago
Fixed initial burst of snowflakes on spawn (destroyed snowflakes with facts and logic)
5 Years Ago
ParticleSpawn tweak
5 Years Ago
Backporting ParticleSpawn / ParticlePatch changes to DecorSpawn / DecorPatch
5 Years Ago
Spawn weather particle effects on a grid, opens the door to various optimizations
5 Years Ago
Convar tweaks
5 Years Ago
Restored weather.rain and weather.wind convars
5 Years Ago
Fixed sky dome prefab having a fogginess of 3e-45 saved
5 Years Ago
Weather report tweak
5 Years Ago
Fixed that weather convar overrides would be clamped to 1
5 Years Ago
Better weather seed / randomization
5 Years Ago
Added weather.load convar to load a specific weather preset Added weather.reset convar to reset to dynamic weather Added replicated convars for all the individual weather parameters (modding / events)
5 Years Ago
New preset based (and artist controlled) weather type system that exposes all atmosphere and cloud sky parameters (rip programmer art)
5 Years Ago
Sky dome prefab serialization auto updates (for cleaner diffs when we tweak it from here on out)
5 Years Ago
Restored rain chance (10%)
5 Years Ago
Fixed fog hiding clouds in the max rain weather state
5 Years Ago
Plugged new rain and snow particle effect prefabs into the rain and snow system
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed roads sometimes going crazy (underwater, over cliffs, through monuments) at monument start / end points
5 Years Ago
Merge from main
5 Years Ago
▊▅▉▌▉▅▇▊▇▇ ▌ ▋▌▊▇▊▄ █▅ ▊▊▅▆▆▅▄ ▉▇▋▄▆ ▅▊ ▆█▌ ▋▇▍▅▅▆▄▌▊▄ ▄▋▇▋▋, ██▌▅█ ▍▇ ▊▉▊▄ ▍▆▄▊▅ ▉▅▉▌ ▋█▄▉ ▇▅▇▉▅▄▋▍▄ ▆▌▊▌▄ ▄▍█ ▊██ ▅▇▋▌ ▍▍ █▊ ▋▌▄▍▇▆▌▆
5 Years Ago
Trainyard terrain anchor tweaks (fixes occasional steep cliff in front of road access point, which would cause weird roads)
5 Years Ago
Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
5 Years Ago
Power lines can end at ring road (massively speeds up power line layout generation on large maps)
5 Years Ago
Fixed edge case that was causing duplicate road connections on a single monument road connection point