userandrecancel

10,525 Commits over 4,201 Days - 0.10cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Allow placement of steps and ramps on top of floors
5 Years Ago
Changed foundation.steps to allow placement on top of foundations, similar to the new ramps
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed certain conditional corner rejects not working when mixing different wall types (like walls and doorways)
5 Years Ago
Refresh neighbours when rotating a building block (for conditional models)
5 Years Ago
Ramp is no longer considered grounded (fixes ramp not destroying when foundation is destroyed) Fixed ramp construction placeholder mesh
5 Years Ago
Ramp conditional model fixes
5 Years Ago
Ramp deploy volumes
5 Years Ago
Ramp socket revamp for more reliable placement
5 Years Ago
Ramp conditional model script fixes
5 Years Ago
Misc socket type
5 Years Ago
Forgotten script
5 Years Ago
Wall corner conditional model scripts support wall.half, wall.low, wall.doorway and wall.window
5 Years Ago
Fixed "Parented sleeper on vehicle teleported to world origin (wtf)"
5 Years Ago
Some manifest prefab changes
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Skin bundles
5 Years Ago
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5 Years Ago
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5 Years Ago
Bindings / pose tests
5 Years Ago
Merge from filestorage_2
5 Years Ago
Fixed roadside monuments sometimes spawning upside down (edge case)
5 Years Ago
Network++ Save++
5 Years Ago
Forgot ConstructionSocket.cs
5 Years Ago
First round of piral stairs tweaks and fixes
5 Years Ago
Wall corner conditional model prefab updates
5 Years Ago
Wall corner conditional model implementation
5 Years Ago
Merge from main
5 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Prefab serialization layout auto updates
6 Years Ago
Merge from entity_hiding
6 Years Ago
Merge from main
6 Years Ago
Fixed "missing parent entity" spam
6 Years Ago
Merge from entity_hiding
6 Years Ago
Held entity deploy fix
6 Years Ago
Merge from main
6 Years Ago
Throwable fix
6 Years Ago
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6 Years Ago
Compile fix (main/comp merge)