userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

5 Years Ago
Merge from main
5 Years Ago
Force more interpolation delay for ridable horses to reduce extrapolation Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
5 Years Ago
Force more interpolation delay for ridable horses to reduce extrapolation Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
5 Years Ago
Merge from crafting_improvements
5 Years Ago
Merge from crafting_improvements
5 Years Ago
Merge from "Helicopter Update Optimisation"
5 Years Ago
Merge from "Helicopter Update Optimisation"
5 Years Ago
Merge from "OcclusionSphere leak fix"
5 Years Ago
Merge from "OcclusionSphere leak fix"
5 Years Ago
█▌▌ ▆▊▍▉▅▅▌▍▄▇ ▉▆▋ "▉▄▌▋" ▋▇▉▉ ▋██▉▆▍▌ ▅▄ ▍▋▉ ▆▇▉▆ █▆▄█ ▍▉ ▄▍▌█▊▄▍▊▉▅, ▇▆▉ ▆█▍▍▆▄▋▍█ ▌▊ ▉▆▉ ▉▆█▆▅▊ ▅▇█▋▋▆
5 Years Ago
▊█▆ ▌▅▇▍▋▊▅▆▄▌ ▉▍▄ "▄▊▇▌" ▆▅▆▆ ▍▇▄▍▋▌▌ ▋▉ ▊▅▊ ▍▌█▌ ▉█▍▆ ▋▉ ▆▇▌█▍▍▆▋▊█, ▆▍▌ ▋▆▄▄▌▇██▅ ▇▆ ▅▅▆ ▉▆▋▆▄▉ ▇▅▋▄▆▍
5 Years Ago
▍▉▅▄▆ ▄▅▊▄▉▅▆ ▊▄▉▅▅█▌▇.▊▄▇_▆▊▋▉▍▍ ▅█▍▊ ▍▇▉ ▇▊▇▊▊▍█▇ █▋▊▍▋ ▆▉▉▆█▇▍ ▆▍███▅▋▍▄▆▉▋▊▄▋█▄▅▊▊▊.▄▋▍_▄▊▆▊▉▌▋▅▉ █▇█▆ ▍▆▉ ▆▉▆▅▅▍▆▋ ▉▄█▅▋ ▋▆▅▅█▇▌ ▍▄▇▅▉█▅▆▋▇▆▅.▌▅▇_▅▋▊▌▅▇▉▅█▇▊▇▌▅▅▆▋ ▉▇▊▅ ▅▅▊ ▋▋▄▍▅▌▇▆ ▊▇▅▇▉ ▊▆▉▇▍▍▋ ▍▄▇▄▉▄█▊▉▉▆▄.▊▄▅_█▆▉▍▉▄█▋▉▍ ▋▋▅▇ ▌▆▅ ▅▇▊▊█▄█▅
5 Years Ago
▅▅▉▊▊ █▉▆▉▌█▆ ▅▄▆█▉▄▇█.▄▍▄_▍▌▋▅▇█ ▄▉█▅ ▊▌▉ ▅▆▆▆▌▅▇▄ ▆▊▌▇▋ ▇▌█▉▉█▆ ▄▊▋▍▆▆▌█▇▄▄▉▆▊▇▇▋▄▊▍▉.▍▋▅_▌▌▉▅▆▄▍▊▅ ▊███ ▇▄▊ ▇▌▋▆▊▇▅▅ ▍█▋█▌ ▉▊▄▍▉▄█ ▊▊▆▆▅█▇▉▅▌▌█.▄▄▉_▊▅▉▉▉▋█▅▋▇█▌▊▍▇▉▌ ▆▉▍▊ ▊▉▅ ▆▍▉▍▄▉▆█ ▋▍▍▍█ ▄▉▊▆██▍ ▊▉▊▊▋▇▄▆█▄▌▄.▊▇▇_▉▆█▄▅▄▍▄▋▍ █▅▌▊ ▍▋▅ ▅▉█▊▇▌▆▋
5 Years Ago
Merge from consumable_item_info_fix
5 Years Ago
Merge from consumable_item_info_fix
5 Years Ago
Merge from wounded_item_dragging_fix
5 Years Ago
Merge from wounded_item_dragging_fix
5 Years Ago
Merge from rig_stripping(temp)
5 Years Ago
Merge from rig_stripping(temp)
5 Years Ago
Merge from messagedelayfix
5 Years Ago
Merge from messagedelayfix
5 Years Ago
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
5 Years Ago
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
5 Years Ago
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
5 Years Ago
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
5 Years Ago
Merge from item_splitting
5 Years Ago
Merge from item_splitting
5 Years Ago
Merge from error_notifications
5 Years Ago
Merge from error_notifications
5 Years Ago
▆▊▌▊ ▇▆▍▍▇▋█ █▌▉ ▆▄▅▊█ / ▇▌▍ ▍▄▆▆ ▄▍▋ ▍▇▉▊▄▄▄ ▌▆ ▉ ▇▍▄▉ ▆▆▍▄▌
5 Years Ago
▆▆▇▍ ▍▇▆▍▌▄▆ ▍▍▅ ▉▇█▉▉ / ▌█▇ ▅▄▍▋ ▆▊▄ ▋█▋▊▆▇▄ ▄▊ ▆ ▌▇▍▍ ▌█▆▇▉
5 Years Ago
BaseRidableAnimal compile fix
5 Years Ago
BaseRidableAnimal compile fix
5 Years Ago
Mac crash fix
5 Years Ago
Mac crash fix
5 Years Ago
Tiny perf convar tweak (4=ping, 5=everything)
5 Years Ago
Tiny perf convar tweak (4=ping, 5=everything)
5 Years Ago
FuelGenerator.FuelConsumption is now also started when loaded from save
5 Years Ago
FuelGenerator.FuelConsumption is now also started when loaded from save
5 Years Ago
Fixed fuel generator not updating current energy after spawn / load
5 Years Ago
Fixed fuel generator not updating current energy after spawn / load
5 Years Ago
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
5 Years Ago
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
5 Years Ago
Fixed exploit to turn auto turrets on without electricity
5 Years Ago
Fixed exploit to turn auto turrets on without electricity
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
▉▊▅▆▇ ▅▅▋▄██▄▇▇ ▌▋▊▋█▊ ▌▉▊█▊▇▍▍▉▋ ▊█▇▍ ▌▆▉▉ ▌█▌▋▋▇▋▆▉ ▄▆▋█ ▄▉▆▅▍ "▍▊▉▄▆ ▅▆"
5 Years Ago
▌▆▌▅▋ ▆▉▌▅▄▆▄▍▄ ▍▅▇▆▍▅ █▇▍▅▄▋▍▋▇▌ █▉▇▇ ▅▍▋█ ▌▆▄▄▌▋▆▊▆ █▅▅▋ ▄▄▉█▉ "▆▊▄▄▆ ▌▉"
5 Years Ago
Removed Linux client from Steam upload files