12,523 Commits over 4,018 Days - 0.13cph!
TriggerHurtNotChild also checks mounts, not only parenting
Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
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Fixed time scale affecting debug camera movement
Added optional save name parameter to debugcamera_save and debugcamera_load for multiple save / restore slots
Added debugcamera_autosave and debugcamera_autoload to automatically save and load the debug camera state (separate convars to enable certain use cases)
Added zoom to debug camera state saving and loading
Added camzoomlerp (like camlerp)
Disabled noclip toggle and server input (vehicles) while in debug camera
Fixed compile error in BaseRidableAnimal (framebudgetms was ClientVar instead of ServerVar)
Fixed compile error in IOEntity.OnDrawGizmos
Removed Vulkan graphics API from Windows asset bundles
Added "MinWorldSize" and "MinDistance" to MonumentInfo so it can be specified per monument
Added large monuments back to small maps (launch site and excavator still require at least 3500 world size)
Removing some hacks that were added for the old version of local space ClientIOLine
Merge from SoundFollowCollider
Fixed profiler mismatches in BaseRidableAnimal.ObstacleDistanceCheck
Better LODManager error when trying to remove component that has not been added
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Subtracting
38611 (still causes super slow builds for some reason, even with enough RAM)
Debug camera improvements:
- R reset camera
- Q/E move vertically
- Z/Y/C and +/- control zoom
- Arrow keys control roll
- Disabled inventory and crafting menus when in debug camera
- Added debugcamera_save and debugcamera_load console commands
Enabled full IL2CPP optimizations on Mac client build again
PerformanceText no longer updates when nothing changed (avoids GC)
PerformanceText always prints GC counter for one second after GC runs (plus exclamation mark if it's an emergency GC)
Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=everything)
IL2CPP server Steam upload files
Fixed Process.Start IL2CPP crashes (replaced with Application.OpenURL and CreateProcess)
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Jenkins and Steamworks files
Removed unity2019.1 upload files (unused)
Merge from world_serialization_2
Removed BitUtility.Float2Short workaround
Fixed compount sometimes spawning underwater (edge case)