userandrecancel

12,523 Commits over 4,018 Days - 0.13cph!

6 Years Ago
TriggerHurtNotChild also checks mounts, not only parenting Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed time scale affecting debug camera movement Added optional save name parameter to debugcamera_save and debugcamera_load for multiple save / restore slots Added debugcamera_autosave and debugcamera_autoload to automatically save and load the debug camera state (separate convars to enable certain use cases) Added zoom to debug camera state saving and loading Added camzoomlerp (like camlerp) Disabled noclip toggle and server input (vehicles) while in debug camera
6 Years Ago
Fixed compile error in BaseRidableAnimal (framebudgetms was ClientVar instead of ServerVar)
6 Years Ago
Fixed compile error in IOEntity.OnDrawGizmos
6 Years Ago
Removed Vulkan graphics API from Windows asset bundles
6 Years Ago
Merge from main
6 Years Ago
Missing file
6 Years Ago
Added "MinWorldSize" and "MinDistance" to MonumentInfo so it can be specified per monument Added large monuments back to small maps (launch site and excavator still require at least 3500 world size)
6 Years Ago
Network++ Save++
6 Years Ago
Removing some hacks that were added for the old version of local space ClientIOLine
6 Years Ago
Excavator Scene2Prefab
6 Years Ago
Merge from SoundFollowCollider
6 Years Ago
Fixed profiler mismatches in BaseRidableAnimal.ObstacleDistanceCheck
6 Years Ago
Merge from main
6 Years Ago
Better LODManager error when trying to remove component that has not been added
6 Years Ago
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6 Years Ago
Subtracting 38611 (still causes super slow builds for some reason, even with enough RAM)
6 Years Ago
Debug camera improvements: - R reset camera - Q/E move vertically - Z/Y/C and +/- control zoom - Arrow keys control roll - Disabled inventory and crafting menus when in debug camera - Added debugcamera_save and debugcamera_load console commands
6 Years Ago
Enabled full IL2CPP optimizations on Mac client build again
6 Years Ago
6 Years Ago
Network++
6 Years Ago
Subtracting 38554, 38565, 38567, 38568, 38570, 38585, 38606
6 Years Ago
PerformanceText no longer updates when nothing changed (avoids GC) PerformanceText always prints GC counter for one second after GC runs (plus exclamation mark if it's an emergency GC) Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=everything)
6 Years Ago
IL2CPP server Steam upload files
6 Years Ago
Jenkins + Steamworks
6 Years Ago
Updated prefab list
6 Years Ago
Fixed Process.Start IL2CPP crashes (replaced with Application.OpenURL and CreateProcess)
6 Years Ago
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6 Years Ago
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6 Years Ago
EAC SDK update
6 Years Ago
Subtracting 38399
6 Years Ago
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6 Years Ago
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6 Years Ago
Jenkins and Steamworks files
6 Years Ago
Merge from il2cpp
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Removed unity2019.1 upload files (unused)
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Merge from save183
6 Years Ago
Network++ Save++
6 Years Ago
LoadMapFile test scene
6 Years Ago
Merge from world_serialization_2
6 Years Ago
Merge from main
6 Years Ago
Removed BitUtility.Float2Short workaround
6 Years Ago
Fixed compount sometimes spawning underwater (edge case)
6 Years Ago
Checksum adjustments