12,523 Commits over 4,018 Days - 0.13cph!
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Merge from consumable_item_info_fix
Merge from consumable_item_info_fix
Merge from wounded_item_dragging_fix
Merge from wounded_item_dragging_fix
Merge from rig_stripping(temp)
Merge from rig_stripping(temp)
Merge from messagedelayfix
Merge from messagedelayfix
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
Merge from item_splitting
Merge from item_splitting
Merge from error_notifications
Merge from error_notifications
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BaseRidableAnimal compile fix
BaseRidableAnimal compile fix
Tiny perf convar tweak (4=ping, 5=everything)
Tiny perf convar tweak (4=ping, 5=everything)
FuelGenerator.FuelConsumption is now also started when loaded from save
FuelGenerator.FuelConsumption is now also started when loaded from save
Fixed fuel generator not updating current energy after spawn / load
Fixed fuel generator not updating current energy after spawn / load
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
Fixed exploit to turn auto turrets on without electricity
Fixed exploit to turn auto turrets on without electricity
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Removed Linux client from Steam upload files
Removed Linux client from Steam upload files
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Added scrap transport helicopter spawn population
Added scrap transport helicopter spawn population
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
TriggerHurtNotChild also checks mounts, not only parenting
Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt