userandrecancel

12,523 Commits over 4,018 Days - 0.13cph!

6 Years Ago
Merge from main
6 Years Ago
Added "Import Map File" context menu to TerrainHeightMap
6 Years Ago
Enabled world transfer by default
6 Years Ago
Cherry picking 38291
6 Years Ago
Removed some level transfer workarounds from last month
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Skin bundle update (crunch texture compression)
6 Years Ago
ParticleSystemIK velocity adjustment (this is very hacky)
6 Years Ago
Max value of gc.buffer is now 4096 instead of 2048 Added gc.debuglevel (0-2, default 1) Log warning when doing emergency GC if debuglevel >= 1 Log message when doing routine GC if debuglevel >= 2
6 Years Ago
Icon meta files (2019.2)
6 Years Ago
Enabled crunch compression
6 Years Ago
Merge from main
6 Years Ago
Cherry picking 38107
6 Years Ago
Merge from main#38071
6 Years Ago
Merge from main
6 Years Ago
Move _BackUpThisFolder_ButDontShipItWithYourGame out of the build target folder with a _Symbols postfix instead of deleting it
6 Years Ago
Merge from world_serialization_2
6 Years Ago
Merge from main
6 Years Ago
Added "Import" context menu to TerrainTopologyMap (imports topology map from individual mask textures)
6 Years Ago
Build experiments
6 Years Ago
Build experiments
6 Years Ago
Build experiments
6 Years Ago
Subtracting 37981
6 Years Ago
Do development / debug build with il2cpp debug configuration (much faster build time)
6 Years Ago
▍▊█ ▍▍▌▌▆▍▌ ▆▅▍▍▊█▌▆▍ █▅▉▌▌ "▄▅▋▄▆▍" █▇▌ ███ ▇▄▊▄▇▅
6 Years Ago
Eliminated world transfer data copies
6 Years Ago
EAC SDK update
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
World serialization uses IL2CPP-compatible format World transfer uses same data format as world serialization
6 Years Ago
Native water system backend is server only (temporary workaround)
6 Years Ago
Subtracting 37900, 37911, 37913 and 37916
6 Years Ago
Briefly disable client side world item collider when they switch their parent (this prevents them from fucking up ragdolls)
6 Years Ago
Fixed cloudmovement convar NRE in console autocomplete in the main menu
6 Years Ago
ViewmodelBob uses correct velocity when inside TriggerForce
6 Years Ago
Disabled two dunes in the excavator scene since they could stick out of the ground on certain seeds
6 Years Ago
Excavator engine exhaust particle effect position fix
6 Years Ago
Fixed speeds applied by excavator belts being slower than the belt, particularly on the excavator arm
6 Years Ago
Fixed jumpy movement on excavator belts that are not perfectly horizontal due to loss of gravity from the applied trigger force
6 Years Ago
Skin bundle update
6 Years Ago
Skin update
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
▅▌▆▍▊ ▌█▌▉▅ ▆▉▌▊ ▆▌▊▋▌▍▆ ▆▉▆▇▊█ ▊▍▍▊ ▇█▌▄▄▇▉▋▆▆▇▍█ ▌▅█▉▉▇▅▋ ▍▅▅▌▆ ▍▊▄█▋▍ ▊▉▌▅▍▊ ▆█▅ ▄▉▋▍ ▇▅ █▆▅▍▅▉▋
6 Years Ago
▌▌▆▌▅ ▅▍▌▆ ▉▍▋▍█▆▉_█▉▉▄▍▌▌▌▇ (▆▌▉▅▌▍▋█ ▊▉ ▊▄▋▄▊▉▊, ▆▆▊▇▄▇ ▉▄▄▆ ▊▄▅▄▄██▍ ▆█ "▊█▉▅▇" ▇▍▊█▋▉▍, ▉▇▉▊ ▅▄▅█▍▄▌▋ ▄▇█ █▊▉▆▅▇▄▍ ▌▋█▍▊█▍)
6 Years Ago
Cleanup
6 Years Ago
Restored ProceduralComponent.Mode as it is used by custom maps
6 Years Ago
Tweaks
6 Years Ago
Merge from main