userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

5 Years Ago
ViewmodelBob uses correct velocity when inside TriggerForce
5 Years Ago
Disabled two dunes in the excavator scene since they could stick out of the ground on certain seeds
5 Years Ago
Excavator engine exhaust particle effect position fix
5 Years Ago
Fixed speeds applied by excavator belts being slower than the belt, particularly on the excavator arm
5 Years Ago
Fixed jumpy movement on excavator belts that are not perfectly horizontal due to loss of gravity from the applied trigger force
5 Years Ago
Skin bundle update
5 Years Ago
Skin update
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
▌▌▆▌▅ ▅▍▌▆ ▉▍▋▍█▆▉_█▉▉▄▍▌▌▌▇ (▆▌▉▅▌▍▋█ ▊▉ ▊▄▋▄▊▉▊, ▆▆▊▇▄▇ ▉▄▄▆ ▊▄▅▄▄██▍ ▆█ "▊█▉▅▇" ▇▍▊█▋▉▍, ▉▇▉▊ ▅▄▅█▍▄▌▋ ▄▇█ █▊▉▆▅▇▄▍ ▌▋█▍▊█▍)
5 Years Ago
Cleanup
5 Years Ago
Restored ProceduralComponent.Mode as it is used by custom maps
5 Years Ago
Tweaks
5 Years Ago
Merge from main
5 Years Ago
Tweaks
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Forgotten file
5 Years Ago
Fixed checksum mismatch when using server level transfer Added server.leveltransfer convar Added maxpacketspersecond_world convar Renamed maxrpcspersecond to maxpacketspersecond_rpc Renamed maxcommandspersecond to maxpacketspersecond_command Remaned maxtickspersecond to maxpacketspersecond_tick Renamed maxcommandpacketsize to maxpacketsize_command
5 Years Ago
Merge from main
5 Years Ago
Made playerseed and shuffleplayerseed take optional argument that specifies the target player (only visible locally, only in demos or admin / dev)
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Progress
5 Years Ago
Progress
5 Years Ago
Baseline
5 Years Ago
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5 Years Ago
Fixed reload problems at extremely low FPS
5 Years Ago
Disconnect on checksum mismatch
5 Years Ago
▌█▉▅ ▆█▇▊▌.▆▋▋▊▆▅▇█▅ ▅▋▄▌▅ / ▄▌▌ ▉▅▇▇
5 Years Ago
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5 Years Ago
Fixed binds not working with cinematic_play and cinematic_stop
5 Years Ago
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5 Years Ago
▅▊▊▋▊ ▆▍▊▅▆▊▇▄.▊▅▊▌▉▇▅_▄█▄▉▍▉▋▊▄▆ (▉▍▇▆ ▇▋▍▆▇▄█ ▌▍▉▌ ▊▉▍▆ █▄▄ █▍█▊▊▄ ▋▄█▇▉▍▊, ▊▍▋▇█▊▊▆▆ ▊▆▉▉▊▆▄▌ ▇▉ ▅███▌▊▅, ▌█▆ ▊▅▇▍ ▌▅▊▋▊▋▌ █▌▆ ▆▆▅▄██▄)
5 Years Ago
Forgotten file
5 Years Ago
Added warning message to loading screen when joining servers with 4k maps with less than 10GB of RAM
5 Years Ago
ProjectVersion.txt
5 Years Ago
Fixed ToBaseEntity not falling back to GetComponent if called on a child object of an entity instead of the root object
5 Years Ago
Force triggers do not apply to corpses (fucks them up)
5 Years Ago
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5 Years Ago
Added "Update Game Manifest (Fast)" which doesn't do PreparePrefab and all that slow stuff (useful when all you did was add a new prefab)
5 Years Ago
Added platform.force and platform.exclusion test entities
5 Years Ago
Player inherited velocity is networked