12,523 Commits over 4,018 Days - 0.13cph!
Added "Import Map File" context menu to TerrainHeightMap
Enabled world transfer by default
Removed some level transfer workarounds from last month
Skin bundle update (crunch texture compression)
ParticleSystemIK velocity adjustment (this is very hacky)
Max value of gc.buffer is now 4096 instead of 2048
Added gc.debuglevel (0-2, default 1)
Log warning when doing emergency GC if debuglevel >= 1
Log message when doing routine GC if debuglevel >= 2
Enabled crunch compression
Move _BackUpThisFolder_ButDontShipItWithYourGame out of the build target folder with a _Symbols postfix instead of deleting it
Merge from world_serialization_2
Added "Import" context menu to TerrainTopologyMap (imports topology map from individual mask textures)
Do development / debug build with il2cpp debug configuration (much faster build time)
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Eliminated world transfer data copies
World serialization uses IL2CPP-compatible format
World transfer uses same data format as world serialization
Native water system backend is server only (temporary workaround)
Briefly disable client side world item collider when they switch their parent (this prevents them from fucking up ragdolls)
Fixed cloudmovement convar NRE in console autocomplete in the main menu
ViewmodelBob uses correct velocity when inside TriggerForce
Disabled two dunes in the excavator scene since they could stick out of the ground on certain seeds
Excavator engine exhaust particle effect position fix
Fixed speeds applied by excavator belts being slower than the belt, particularly on the excavator arm
Fixed jumpy movement on excavator belts that are not perfectly horizontal due to loss of gravity from the applied trigger force
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Restored ProceduralComponent.Mode as it is used by custom maps