userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

1 Year Ago
1 Year Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
1 Year Ago
More materials
1 Year Ago
Barren map removed
1 Year Ago
Save++
1 Year Ago
Fixed fishing villages spawning inside harbors
1 Year Ago
Applied A, B and C variants to frontier wall
1 Year Ago
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
1 Year Ago
Merge from main
1 Year Ago
More materials
1 Year Ago
Prefab reserialize for Unity 2021
1 Year Ago
Materials after prefabwarmup (definitely not enough)
1 Year Ago
Attempt to fix triangle floor / triangle roof stability edge case after server restart
1 Year Ago
Merge from experimental/release (Unity 2021)
1 Year Ago
Merge from experimental (Unity 2021)
1 Year Ago
Attempt to fix client / server terrain mismatch where rail connects to monuments
1 Year Ago
Merge from main
1 Year Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
1 Year Ago
Additional rail / road checks for several cliffs
1 Year Ago
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
1 Year Ago
Fixed edge cases of rail and road passing too close by monuments
1 Year Ago
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
1 Year Ago
Added planarslice convar to specify how many planar reflections to update per frame
1 Year Ago
Display longer segments of rail network links on the map
1 Year Ago
Train tunnel entrance placement check improvements (fixing placement too close to other monuments)
1 Year Ago
Fixed rail network link entrance sometimes overlapping small monuments like the rail entrance elevator hatch
1 Year Ago
Fixed lots of valid placement positions of the rail network link entrance being rejected
1 Year Ago
Merge from main
1 Year Ago
Merge from rail_network_link
1 Year Ago
Merge from experimental
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Skin bundle update
1 Year Ago
Skin update
1 Year Ago
Merge from main
1 Year Ago
Merge from rail_network_link
1 Year Ago
GenerateRailLayout improvements CreateRailCostmap improvements
1 Year Ago
Merge from rail_network_link
1 Year Ago
Added AutoCliffSplat and AutoCliffTopology parameters to monuments that can be used to opt out of the auto cliff generation
1 Year Ago
Subtracting 87935
1 Year Ago
Fixed ProceduralMapRailSimple using a tiny world size
1 Year Ago
train_tunnel_double_entrance_b implementation
1 Year Ago
Fixed rail network link missing from underground map
1 Year Ago
Added new rail entrance variant to cover higher terrain (fixes missing rail entrance on certain seeds)
1 Year Ago
Fixed weird circular / tight rail generation around rail entrances
1 Year Ago
Merge from rail_network_link
1 Year Ago
Merge from main
1 Year Ago
Fixed train tunnel rail entrance sometimes spawning too close to monuments
1 Year Ago
Fixed rail link sometimes overlapping elevator shafts
1 Year Ago
Merge from main