userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

1 Year Ago
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
1 Year Ago
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
1 Year Ago
Compile fix
1 Year Ago
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1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
Namespace fix
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
Serialization fixes
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
Removing UnityEngine.Profiling.Memory.Experimental references
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
Meta files
1 Year Ago
Code changes
1 Year Ago
CurrentVersion, ProjectSettings
1 Year Ago
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1 Year Ago
Straighten road next to roadside monuments
1 Year Ago
Prefer longer cliff segments
1 Year Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
1 Year Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
1 Year Ago
Implemented "force the cliffs to spawn at the highest available Y position"
1 Year Ago
Fixed "cliff scaling doesn't always obey the min/max values"
1 Year Ago
ProceduralMapRoad spawns roadside monuments
1 Year Ago
PlaceMonumentsRoadside fixes & improvements
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed piece of shit water system returning incorrect trace hit position when underwater, causing incorrect water hits while inside water carving volumes
1 Year Ago
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1 Year Ago
1 Year Ago
S2P harbor_1 and harbor_2
1 Year Ago
Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
1 Year Ago
Merge from main
1 Year Ago
S2P harbor_1 and harbor_2
1 Year Ago
Merge from main (needs S2P, see next commit)
1 Year Ago
ServerListManager.EnqueuePings NRE fix
1 Year Ago
1 Year Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
1 Year Ago
Cached server browser is less exceptiony
1 Year Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
1 Year Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
1 Year Ago
Server startup fix
1 Year Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
1 Year Ago
Restoring old version of BiomeVisuals
1 Year Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
1 Year Ago
Missed files
1 Year Ago
Manifest
1 Year Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
1 Year Ago
Manifest
1 Year Ago
ForceLabel fixes