userandrecancel

12,532 Commits over 3,806 Days - 0.14cph!

12 Months Ago
Added TerrainPathConnect to procedural cave entrances
12 Months Ago
Added InfrastructureType.Cave
12 Months Ago
Initial socket setup for the cave pieces
12 Months Ago
Initial sockets for procedural cave entrances
12 Months Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
12 Months Ago
ProceduralMapCave scene
12 Months Ago
Merge from rail_network_link (to avoid merge conflicts later)
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Better left / right connection in GenerateRailLayout
12 Months Ago
Train tunnel terrain / topology check improvements
12 Months Ago
Tunnel entrance terrain check tweaks
12 Months Ago
Cleanup / refactor
12 Months Ago
TerrainPlacement cliff splat fix
12 Months Ago
Train tunnel rail entrance environment volume setup
12 Months Ago
Updated train tunnel entrance terrain check
12 Months Ago
Train tunnel entrance icon
12 Months Ago
Fixed missing rail connections to tunnel entrance after 87807
12 Months Ago
TerrainPlacement supports being on a child object with a positon / rotation offset
12 Months Ago
Train tunnel rail entrance terrain setup
1 Year Ago
Merge from main
1 Year Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
1 Year Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
1 Year Ago
Added monument topology to train tunnel entrance (only the test prefab)
1 Year Ago
GenerateRailLayout uses higher PushMultiplier
1 Year Ago
Fixed train tunnel entrance overlap with monuments
1 Year Ago
Removing PlaceMonumentsRailside from World Setup prefab
1 Year Ago
Increased GenerateRailLayout push multiplier
1 Year Ago
Trainyard is now placed together with the other large monuments
1 Year Ago
Merge from main
1 Year Ago
Merge from main/excavator_props_fix
1 Year Ago
Merge from main/console_window_improvements
1 Year Ago
Merge from main/HAB Door gib fix
1 Year Ago
Merge from main/texel-density-fix
1 Year Ago
Merge from main/wall_debris_fix
1 Year Ago
Merge from main/siren_light_fixes
1 Year Ago
Merge from main/mini_push_fix
1 Year Ago
Merge from main/attackheli_turret_parent_fix
1 Year Ago
Merge from main/incendiary_fall_fix
1 Year Ago
Merge from main/detailed_vehicle_dismount_times
1 Year Ago
Merge from main/conveyor_locker_clothing_fix
1 Year Ago
Merge from main/ExtraDismountCheck
1 Year Ago
Merge from main/underwater_labs_floor_fix
1 Year Ago
Merge from main/global_networked_bases
1 Year Ago
Merge from main/map_markerlist_fix
1 Year Ago
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1 Year Ago
Merge from main/ghost_sheet_fixes
1 Year Ago
Merge from main/reflective-material-type-fix
1 Year Ago
Merge from Attack Helicopter/kill_attribution
1 Year Ago
Added PathFinder.PushPointsAdditional and PathFinder.BlockedPointsAdditional Better handling of multiple connection points close to each other when generating rail layout