userandrecancel

12,521 Commits over 4,018 Days - 0.13cph!

1 Year Ago
Prefer longer cliff segments
1 Year Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
1 Year Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
1 Year Ago
Implemented "force the cliffs to spawn at the highest available Y position"
1 Year Ago
Fixed "cliff scaling doesn't always obey the min/max values"
1 Year Ago
ProceduralMapRoad spawns roadside monuments
1 Year Ago
PlaceMonumentsRoadside fixes & improvements
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed piece of shit water system returning incorrect trace hit position when underwater, causing incorrect water hits while inside water carving volumes
1 Year Ago
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1 Year Ago
1 Year Ago
S2P harbor_1 and harbor_2
1 Year Ago
Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
1 Year Ago
Merge from main
1 Year Ago
S2P harbor_1 and harbor_2
1 Year Ago
Merge from main (needs S2P, see next commit)
1 Year Ago
ServerListManager.EnqueuePings NRE fix
1 Year Ago
1 Year Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
1 Year Ago
Cached server browser is less exceptiony
1 Year Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
1 Year Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
1 Year Ago
Server startup fix
1 Year Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
1 Year Ago
Restoring old version of BiomeVisuals
1 Year Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
1 Year Ago
Missed files
1 Year Ago
Manifest
1 Year Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
1 Year Ago
Manifest
1 Year Ago
ForceLabel fixes
1 Year Ago
Reapply 95063 w/ compile fix
1 Year Ago
Fixed MaterialSetup not working inside monuments (prop / environment volume spawn order issue)
1 Year Ago
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1 Year Ago
Converted retro tool cupboard from prefab variant to normal prefab Fixed StringPool errors on retro tool cupboard
1 Year Ago
Cherry picking 94968
1 Year Ago
NRE fix when MaterialSetup is missing MaterailConfig (now logs a warning instead)
1 Year Ago
Free vs. FreeList
1 Year Ago
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected) Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
1 Year Ago
Fixed "Snow Effect" material config
1 Year Ago
Harbor TerrainFilter tweaks in order to find more suitable placements
1 Year Ago
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
1 Year Ago
FishSwarm spawning is load balanced
1 Year Ago
Fixed fish swarm spawning inside moonpools
1 Year Ago
Fixed corpses floating inside oil rig moonpool / tube
1 Year Ago
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1 Year Ago
Subtracting 94522
1 Year Ago
Compile fixes
1 Year Ago
Merge from main