127,729 Commits over 4,109 Days - 1.30cph!
Better client side lower limit for physics.steps and physics.minsteps
Whoops, physics.minsteps fix
Attempt at Scientist LOS fix.
water_well_d scene fixes / quasi final state
Prefab pre processing no longer deletes parents of culled game objects (fixes open server side doors on some monuments)
Added simple collider to wind generator so it can be removed by admins using ent kill
Testing something to fix "crash on exit"
Don't do anything when calling del without arguments
Visual polish - bug fixing
Sqlite Tests
Sqlite Libraries
Use db for blueprints and deathlog storage
Water_well_e mini scene wip
Fixed banned user check being slow with 20,000 banned users
Work on scientist behaviour.
water_well_e scene progress backup
Potentially fixed bandana crafting issues
Fixed memory leak in SellOrderEntry (vending machine UI)
Skip nearly all OnDisable / OnDestroy when closing the game
Another attempt at fixing "crash on exit"
Skip OnDisable / OnDestroy in a bunch of plugin components
More tests for "crash on exit"
More on scientist behaviour.
More tests for "crash on exit"
More tests for "crash on exit"
added tree minigame help
added ore minigame help
planters now show hydration level via darker soil (once again)
updated special fx for a bunch of weapons
water_well_e - polish pass
Dispose ambience culling group in OnApplicationQuit
Patrol Helicopter debris wont float in the sky anymore when crashing at junkyard
Shutdown EAC after disconnecting from the server (crash on exit)
Procedural cover point improvements.
More work on scientist behaviour.
Skip OnPreCull / OnPreRender / OnPostRender when closing the game (wtf?)
Removed some debugging shit
merge from junkyard fixes