branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
updated version to 2019.3.b1
Fixed some pow-related warnings again (lost in merge)
Updated Cliff and Cliff_Basic to new HD/Lit ASE template
Renamed TerrainASE to Terrain
Renamed FoliageASE to Foliage
Renamed FoliageBillboardASE to FoliageBillboard
Removed Terrain shadergraph
Switched terrainASE to new HD/Lit ASE template and removed vertex based carving due to low terrain tess
Updated all foliage materials
Couple more fixes on foliage shaders
~Removed foliage shadergraphs
Regen foliageASE and foliageBillboardASE
Updated ASE hd/lit template to latest
Deleting x86 versions of libRustNative, libRenderer
Revert/disable water body until shader is ready
Merge from main/hdrp/2019.2
Large rock formation test
procedural cliffs v3 backup
procedural cliffs v3 backup
procedural cliffs v3 backup
Coastal cliff test scene backup
procedural cliffs v3 backup
Scaled down the coastal cliffs
Increased triplanar tiling on coastal cliffs
Attempt to fix triangle floors collision gap
backup Tundra and Arid forest populations progress
Fix for the excavator monument topology mask letting cliff to spawn within
Removed custom texture2darray inspector
Scaled down medium rock formations
forest populations progress backup
boreal forest spawn populations, new better terrain generation
Fixed crosshair lagging behind camera position (moved it to Client loop instead of Update())
Viewmodel ironsights, fire, reload anims work when spectating
Copy first keyframe from second to avoid "nothing" at frame 0
Fixed lerp positions being crazy when scrubbing
Various scene & mat stuff.
Quick rad & cold post tweaks.
Finished converting Compound.
Fix bad perf in moviemode
Fixed missing controls in bundle
temperate rock clutter and ground flora spawn populations
Another stab at fixing terrain-cliff transitions
Fixed another small ASE bug
Back/Skip buttons work
Space pause/play toggle
Apply keyframes when scrubbing
Update setting control value when playing
Fixed FOV not saving in keyframes
Hide red on screen error text in editor (we have a console)
unfucking grass: part 2 of ? - temperate grass foliage spawn rules
Updated terrain shader to get smooth transitions with cliff shader
Added terrain tangent basis SF
Added terrain normal sampler SF
Small tweak in Terrain Painting SF
Fixed small ASE bug