32,248 Commits over 4,048 Days - 0.33cph!
Updated ProcmapBench scene
Additional foundation stacking fixes
m92 buff
mp5 craftable again (skin issue)
thrown spear damage increased (f u)
Added more workshop item types
lowered m92 reload time
manifest et al
Fixed mesh pop in (cave_medium_medium)
Fixed a foundation stacking exploit
Stricter melee / projectile AH (reduced padding)
Fixed cave bucket lift animator being stripped from server builds
Fixed mesh pop in (cave_medium_medium)
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
Fixed some deployables being placeable partially inside constructions
Fixed bucket lift never going back down (hopefully)
Fixed mesh pop in (cave_large_sewers_hard)
deploy event SFX setup for survey charge, beancan & f1 grenade
Fixed mesh pop in (cave_large_hard)
Fixed NREs from entities that spawn as child objects of cave pieces
Merge from save139 (caves)
Water bottle sounds
Bota bag sounds
fix for repeating thrown objects (c4 etc)
tweaked m92 worldmodel
tweaked the m92 attack sounds / anims so there's less of a pause between firing
fixed the blend between throw animations
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
Updated Native Libraries ( reduced MTU size (players stuck on retrieving data) )
increased size of survey charge world model & when deployed
added code to play the 3rd person throw animation for the c4 / satchel charge
setup the IK positions for the satchel and c4 worldmodel
fixed dryfire on the m92 viewmodel
vm satchel charge
vm survey charge
vm c4
worldmodels & holdtypes
thrownweapon.cs update
Workshop voting on main menu
Workshop support multiple materials
AK47 in workshop
m92 pistol viewmodel / worldmodel / sounds
Can view workshop items by type
Fixed missing item in the editor builder loading
Changed view model prefab references to GameObjectRef
View models are instantiated via the game manager
View models log an error when shit is fucked
Webrcon reply with error on running missing command
Fixed some beenie, barricade, bucket helmet, poncho skins not being selectable (doesn't need a game update)