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32,250 Commits over 4,048 Days - 0.33cph!

8 Years Ago
Merged editor QOL from 17874
8 Years Ago
reversed bandage entity changes
8 Years Ago
fixed endless bandage bug
8 Years Ago
Projectiles send periodic position updates when gravity significantly changes their velocity Network++
8 Years Ago
Fixed splat painting (RUST-1482)
8 Years Ago
Updated native libraries (updated MTU size, RUST-749)
8 Years Ago
Scene2Prefab
8 Years Ago
Cave layer fixes
8 Years Ago
Fixed BaseResource network caching that broke partially harvested mined ore node models (RUST-1479)
8 Years Ago
Resources, bleach bottle, duct tape, fuel jar, metal blade, metal pipe, road signs, rope, spring. Textures, materials, prefabs, collision and lods
8 Years Ago
Fixed RUST-1480
8 Years Ago
AH LOS tweaks
8 Years Ago
fixed large planter deploy bugs and sizes
8 Years Ago
protocol++
8 Years Ago
fixed invisible guide for planter
8 Years Ago
planters first pass
8 Years Ago
missing files
8 Years Ago
re-enabled xmas content (daily event) coal can be recycled
8 Years Ago
Properly retired BoneRetarget (fixes RUST-1473)
8 Years Ago
AH LOS tweaks
8 Years Ago
Re-enabled dynamic batching
8 Years Ago
Optimized deferred mesh decal visibility culling; now 5-6x faster + more profile samples
8 Years Ago
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8 Years Ago
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8 Years Ago
Updated rust native renderer dll
8 Years Ago
Nuked procedural virtual texturing
8 Years Ago
Added decal culling script to all static deferred decals
8 Years Ago
Might possibly fix some servers not letting some people craft skins
8 Years Ago
Hat Fix
8 Years Ago
Fixed billboard shadows in osx/opengl
8 Years Ago
lowered repair cost for rifles/smgs m249 is repairable tier2 crate now has a more event distribution of spawn chances instead of mainly gears/springs lowered cost of longsword sheet metal produces more resources when recycled
8 Years Ago
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8 Years Ago
a bit more
8 Years Ago
higher accuracy collider wall.external.high.stone
8 Years Ago
Fixed skin being applied to weapon attachments again
8 Years Ago
Fixed NRE in UpdateInventoryFromSchema
8 Years Ago
Custom SMG is skinnable Semi-Automatic Rifle is skinnable Hatchet is skinnable Pick Axe is skinnable Waterpipe Shotgun is skinnable
8 Years Ago
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8 Years Ago
Increased tree entity bounds padding
8 Years Ago
Recalculated bounds on door barricades
8 Years Ago
updated supply signal vm
8 Years Ago
Server compile fixes
8 Years Ago
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
8 Years Ago
Door interaction toggles renderer batching on animator game object
8 Years Ago
Improved reload verification
8 Years Ago
merge into main
8 Years Ago
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8 Years Ago
Disabled rust/std detail layer in materials that weren't actually using it
8 Years Ago
Added back wetness layer control to rust/std shaders; cheap/simple/straightforward controls + masking Fixed shadergui inspector script handling of detail-related keywords
8 Years Ago
m92 sounds ambience polish, tweaks, and a few new sounds mixer tweaks