32,250 Commits over 4,048 Days - 0.33cph!
redid all the bolt rifle viewmodel animations (deploy/attack/reload).
added worldmodel script to map.worldmodel prefab
Fixed legacy opengl and d3d9 compilation errors
Renamed dither mask keyword to temporal alpha to coverage
Improved taa filtered dither mask; for vegetation, hair, fur
Deprecated dither opacity mask; now alu based
Tweaked grass alpha multiplier
don't force changes to all EffectRecycle component unless length differs by more than 0.05
muzzle brake adds less of an aimcone penalty
Fixed bumhead and other skin-related lighting issues
Hacked around UI canvas overhead on grass displacement camera
correct collider setup for weapon mod worldmodels
Added map worldmodel, lods, correct folder structure, set holdtype & model drop
speed up the pistol/revolver deploy times even more (it now takes 0.5 seconds to whip out your pistol)
adjusted the deploy times on the pistol/revolver prefab so they match the animation
modified the deploy animations for the pistols/revolvers so they're much quicker
Correctly apply ambient multiplier at runtime
Only log gib warning if developer > 0
Reduced GC from gibs
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
seperated flameturret base from the top; top can now rotate!
small sound recycle tweak
Added new weapon mod world models to bundles
Network++
Disabled pool.player_model by default for now
Network++
red dot sight; fbx, prefab, materials and textures
recycler light + texture size tweaks
Building planner world model drop + LODS
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
recycler, textures, lods, prefab, collision etc
Fixed censorship cube update issues
World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
▌▊▋▊▄ █▅▍▋▄▄▋ ▍▄▌█ ▊▋▄▍█ ▊▇▌▇▍▆ ▆▄▌▊▋▌ ▍▅▋▋▊▊▄█
▉▇▄▉▄ ▇▅█ / ▌▇▊▋▅▋▅▄ █▇▇█▊▌ ▌▍ ▆▋▍▌▉▄ ▄▅█▅▇▅▆▌▅▆▇▉
▉▉▌█▌▌ ▍ █▇▌ ▊▌▍▌▍ ▉▅▌█ ▄▅▌ █▇▊▇█▇▊▇█ ▅▄▆▋ ▇▉▉▌██▊█ ▌▄▇ ▋▇▍▋▄▇▋▄▊
mp5 deploy/reload/etc sounds
optimized LOD worldmodels for all of the weapons (improves FPS bigly)
new and improved muzzleflashes for all the guns.
World model drops for double shotgun, LR300 & bota
Fixed locks not being networked properly
Ramp music intensity up during loading screen
Voice limiting tweaks + some sound optimization
Merge from networking_fuckery
new muzzleflash effect for mp5
Fixed underwater fx not showing
Fixed some hit decals not visible (RUST-1351)
- Added camera worldmodel, LODS, textures & mats
- Now drops camera model instead of burlap sack
Tweaks to rain particle effect to improve drop frequency and density
Reduced rain shader fill rate by packing related textures
Fix sound pitch bug (hopefully, still no reliable local repro on this one)
Small SoundModulation Init optimization
Optimized coarse height slope map generation; now up to 6 times faster on larger maps
Deprecated foliage displacement slope scale bias
shortened the buttstock on the mp5 worldmodel so it doesnt clip into shoudler as much
tweaked the mp5 viewmodel reload anims
tweaked positioning of the muzzlebrake and muzzleboost addons (in 1st person)
adjusted the positioning of the mp5 worldmodel and IK holds
tweaked the size of the silencer attachment ( worldmodel )
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
Quicker fade out on mp5 voice limiting
Stop extra voices more aggressively when voice limiting