branchrust_reboot/maincancel

32,250 Commits over 4,048 Days - 0.33cph!

9 Years Ago
redid all the bolt rifle viewmodel animations (deploy/attack/reload).
9 Years Ago
added worldmodel script to map.worldmodel prefab
9 Years Ago
Fixed legacy opengl and d3d9 compilation errors Renamed dither mask keyword to temporal alpha to coverage
9 Years Ago
Improved taa filtered dither mask; for vegetation, hair, fur Deprecated dither opacity mask; now alu based Tweaked grass alpha multiplier
9 Years Ago
don't force changes to all EffectRecycle component unless length differs by more than 0.05 muzzle brake adds less of an aimcone penalty
9 Years Ago
Fixed bumhead and other skin-related lighting issues
9 Years Ago
Hacked around UI canvas overhead on grass displacement camera
9 Years Ago
correct collider setup for weapon mod worldmodels
9 Years Ago
Added map worldmodel, lods, correct folder structure, set holdtype & model drop
9 Years Ago
speed up the pistol/revolver deploy times even more (it now takes 0.5 seconds to whip out your pistol)
9 Years Ago
adjusted the deploy times on the pistol/revolver prefab so they match the animation
9 Years Ago
modified the deploy animations for the pistols/revolvers so they're much quicker
9 Years Ago
Correctly apply ambient multiplier at runtime
9 Years Ago
Only log gib warning if developer > 0 Reduced GC from gibs
9 Years Ago
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
9 Years Ago
seperated flameturret base from the top; top can now rotate!
9 Years Ago
small sound recycle tweak
9 Years Ago
Planner world model fix
9 Years Ago
Added new weapon mod world models to bundles Network++
9 Years Ago
Disabled pool.player_model by default for now Network++
9 Years Ago
red dot sight; fbx, prefab, materials and textures
9 Years Ago
updated manifest
9 Years Ago
recycler light + texture size tweaks
9 Years Ago
Building planner world model drop + LODS
9 Years Ago
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
9 Years Ago
fixed rare turret NRE's
9 Years Ago
recycler, textures, lods, prefab, collision etc
9 Years Ago
Fixed censorship cube update issues
9 Years Ago
World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
9 Years Ago
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9 Years Ago
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9 Years Ago
mp5 deploy/reload/etc sounds
9 Years Ago
optimized LOD worldmodels for all of the weapons (improves FPS bigly)
9 Years Ago
new and improved muzzleflashes for all the guns.
9 Years Ago
World model drops for double shotgun, LR300 & bota
9 Years Ago
Fixed locks not being networked properly
9 Years Ago
Ramp music intensity up during loading screen Voice limiting tweaks + some sound optimization
9 Years Ago
Merge from networking_fuckery
9 Years Ago
new muzzleflash effect for mp5
9 Years Ago
Fixed underwater fx not showing
9 Years Ago
Fixed some hit decals not visible (RUST-1351)
9 Years Ago
- Added camera worldmodel, LODS, textures & mats - Now drops camera model instead of burlap sack
9 Years Ago
Tweaks to rain particle effect to improve drop frequency and density Reduced rain shader fill rate by packing related textures
9 Years Ago
Fix sound pitch bug (hopefully, still no reliable local repro on this one) Small SoundModulation Init optimization
9 Years Ago
Optimized coarse height slope map generation; now up to 6 times faster on larger maps Deprecated foliage displacement slope scale bias
9 Years Ago
shortened the buttstock on the mp5 worldmodel so it doesnt clip into shoudler as much tweaked the mp5 viewmodel reload anims tweaked positioning of the muzzlebrake and muzzleboost addons (in 1st person)
9 Years Ago
adjusted the positioning of the mp5 worldmodel and IK holds tweaked the size of the silencer attachment ( worldmodel )
9 Years Ago
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
9 Years Ago
Quicker fade out on mp5 voice limiting Stop extra voices more aggressively when voice limiting