branchrust_reboot/maincancel

32,249 Commits over 4,048 Days - 0.33cph!

9 Years Ago
Added padding to environment volumes to fix tiny gaps when placed by hand
9 Years Ago
Merged lighthouse fixes from dungeon_art_3
9 Years Ago
Stricter flyhack detection (RUST-1320)
9 Years Ago
Fixed players appearing with wrong name tag (RUST-1331)
9 Years Ago
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
9 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++ merge into main
9 Years Ago
Merge from save135
9 Years Ago
double xp, giddy up
9 Years Ago
Fixed river overlap-related reflection issues (RUST-1330) Tweaked shore alpha fade water material params; touched relevant water shaders
9 Years Ago
Disabled water vis trigger for update/wipe; not server ready yet
9 Years Ago
flame turret with textures, materials, gibs, col, prefab etc
9 Years Ago
Fixed water-related DX9 half screen darkening issues across all gpu models (RUST-1322) Fixed DX9 broken motion blur on AMD R9 (possibly others) Fixed DX9 broken water reflections on AMD R9 (possibly others)
9 Years Ago
Fixed server compilation
9 Years Ago
Fixed water vis trigger handling non player objects + potential timestamp collision
9 Years Ago
Prefab auto-update
9 Years Ago
Netgraph can only be used by admins and developers (RUST-1327)
9 Years Ago
Fixed potential NRE in FootstepEffects
9 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
9 Years Ago
Merge from dangerous_optimizations
9 Years Ago
Saved redundant fetch+sampler in a few water related passes More water displacement on slighly inclined terrain
9 Years Ago
Grabbed water vis fixes
9 Years Ago
Skip adding the CL entity name prefix if the game object name already contains it
9 Years Ago
Added foliage displacement debug (via terraintexturing)
9 Years Ago
Fixed unlit campfires hurting players after server restart
9 Years Ago
made a slight tweak to the semi-auto rifle's iron sight alignment
9 Years Ago
Fixed viewport resize breaking water when reflections are enabled
9 Years Ago
Network++
9 Years Ago
Stone gate gibs are no longer the incorrect wood gate ones
9 Years Ago
Optimized BaseEntityChild.Setup
9 Years Ago
Updated BuildingTest.sav (now also contains building stability)
9 Years Ago
Eliminated needless string reallocation from GameManager.Instantiate (relevant when streaming in thousands of entities)
9 Years Ago
Prefab pool no longer hashes twice when looking up a prefab (pretty irrelevant since the key is an integer)
9 Years Ago
Removed OnEnable hack from EntityFlag_Toggle (no longer slows down entity instantiates) Fixed OnSendNetworkUpdate not being called in SendNetworkUpdateImmediate Fixed OnPostNetworkUpdate not being called immediately when receiving a new entity
9 Years Ago
Added refresh_stability debug console command
9 Years Ago
Game manager no longer sets the game object name when taking from a pool (performance) Optimized some LOD grid code (for the most part pointless, but slightly faster and better for profiling) Added additional profiling to LOD, pooling and mesh batching code
9 Years Ago
Added tint to water caustics
9 Years Ago
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9 Years Ago
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9 Years Ago
Wetter shore wetness
9 Years Ago
Fixed tree whiteness caused by homogeneous specular on material; now saturates properly Rust/speedtree shaders: optimized by adding extra keyword to skip spec map in rust/speedtree shaders; assumed black (no spec, no transmission) if missing Rust/speedtree shaders: changed spec rgb to mono specularity; now R channel in spec trans map Added keywordutil
9 Years Ago
Fixed AMD R9 water darkening half screen in DX9
9 Years Ago
Fixed not gathering river colliders
9 Years Ago
Merged water visibility triggers
9 Years Ago
tweaked iron sights on a bunch of weapons
9 Years Ago
Optimized terrain carving triggers (better projectile and player culling performance)
9 Years Ago
Added log when server is fully started
9 Years Ago
Sticky gizmos for deferred decals
9 Years Ago
Coarse slope blur all channels for now
9 Years Ago
Fixed Rust/SeparableBlur
9 Years Ago
Removed building blocked chat message when trying to place while placement guide is red Fixed code lock placement guide not being shown as red when in unauthorized cupboard