32,249 Commits over 4,048 Days - 0.33cph!
Merging biome tinting changes and motion vector fixes
updated mp5 silenced attack sound
Entity find commands return both client and server entities in the editor
Fixed rare-ish infinite loop in SoundManager
Cherry picked blend layer fixes from prerelease
move serialized properties on SoundOcclusion outside of if CLIENT
Quick mp5 gunshots for helk
Bring FMOD crash prevention delay times up to old values
Added parent to entity info
Added find_parent command
Do budgeted sound updates via Update instead of a coroutine
Fixed error in entity find commands when group is null
merge from main/soundocclusion
tweaked the position of the muzzlebrake / silencer on some of the weapons
silencer hides tracers
silencer sound max distance is 40m (was 100m)
added mp5
LR300 now craftable
phrases/manifest
protocol++
Fixed possible NRE in entity find commands
Added biome tinting to two-way blend shader (RUST-1342)
Added entity debug commands to server build as well
Entities can opt out of the load balanced game object destruction (makes sense for held entities)
Fixed certain entities sending a group changed message before they spawned (which is pointless and ignored on the client)
Log warning when trying to change the group of an entity that does not exist on the client
Added some entity debugging tools (find, find_group, find_id)
mp5 viewmodel and worldmodel prefabs and sound f/x
Moved cginc in shaders/include/standard to shaders/standard/include
Moved cginc in shaders/include/speedtree to shaders/nature/include
Moved grass and std-speedtree* to shaders/nature
Fixed cginc paths in all relevant shaders
Moved water scrips from 3rdparty to scripts/procedural/water
Moved water resources and materials to content/nature/water
Moved water shaders to content/shaders/water
Renamed WaterEx component to Water
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
Added support for mesh renderers to wearable pooling
Fixed pumpkin not shown on player after initial use (RUST-1340)
Forcing half res height/slope map until we have decent quarter res precision for foliage displacement
Fixed moon darkening on the horizon; less hacky way to handle the revz case
Fixed players blur visible behind walls (RUST-1341); regression triggered in
16732
Fixed moon rendering black to reflection probe
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
Ran scene2prefab to fix missing materials
Added more rocks around lighthouse/ network ++
Guitar viewmodel
worldmodel + LODS (now drops model instead of burlap sack)
folder now setup in line with other items
Fixed water overbrightness due to background fog
Fixed underwater rendering
added gibs to the vending machine
changes to vending machine