branchrust_reboot/maincancel

32,250 Commits over 4,048 Days - 0.33cph!

9 Years Ago
slight tweaks to the rifle walk animation
9 Years Ago
Added back river flow; still needs work
9 Years Ago
AH tweaks
9 Years Ago
Added warning to RandomizeStartPosition when called on a sound missing audioClip
9 Years Ago
Fixed flow control warnings in ocean and river shaders
9 Years Ago
AH logs include frame number
9 Years Ago
Updated amplify color and switched to single pass tonemapping + color grading Removed dedicated tone mapper
9 Years Ago
Fixed incorrect collision meshes on twig roof sides
9 Years Ago
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9 Years Ago
Updated amplify occlusion; faster/better bilateral blur
9 Years Ago
Increased maxflood convar default value
9 Years Ago
Flooding protection tweaks
9 Years Ago
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
9 Years Ago
Fix for invisible materials in empty scenes
9 Years Ago
Patrol helicopter server gibs entity bounds
9 Years Ago
Mortar (need to check shader - it goes invisible when applied)
9 Years Ago
Fixing some material import settings (as discussed with Vince)
9 Years Ago
Melee distance padding tweak
9 Years Ago
Merging update for Hapis/Savas islands
9 Years Ago
fixed an issue with several of the LOD models (for animals and weapons) having extraneous vertices ( due to the normals not being unified )
9 Years Ago
decay.scale convar scales both decay delay and decay duration
9 Years Ago
Dome ladder fix Moved small refineries to renderer lod and fixed a few broken placements
9 Years Ago
Fixed potential client side NRE
9 Years Ago
Fixed lso compute causing leaking during blur
9 Years Ago
Server compile fix
9 Years Ago
Switched to using CommandBufferManager to ensure CB ordering Added large scale occlusion to MainCamera prefab; inactive unless toggled via graphics.lso (experimental)
9 Years Ago
Merged from large scale occlusion branch
9 Years Ago
Merge from save 119
9 Years Ago
Ration floating box: fbx, lods, col, textures and materials
9 Years Ago
Death screen: bear.prefab -> bear
9 Years Ago
ProjectVersion.txt
9 Years Ago
Rare NRE fix (RUST-970)
9 Years Ago
Updated plugins VS solution to allow compilation with XS
9 Years Ago
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID) Network++
9 Years Ago
Fixed muzzle mods missing from asset bundles (RUST-963)
9 Years Ago
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9 Years Ago
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9 Years Ago
Fixed admins getting AH violations when disabling admin cheat while moving very fast Fixed taking damage when entering water while using admin cheat
9 Years Ago
Fixed being able to place boxes partially inside walls (RUST-908)
9 Years Ago
Fixed weapon attachments being invisible when attached to weapon that is currently held Cleaned up some code that dealt with the weapon attachment disabled flag
9 Years Ago
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
9 Years Ago
Fix for PhysicsEffects error when collision.contacts is empty
9 Years Ago
Sound priority tweaks
9 Years Ago
Fixed water catchers using the protection properties of metal building blocks
9 Years Ago
9 Years Ago
Disabled player and projectile collision on all farmed plants
9 Years Ago
Fixed water catcher physics layers (RUST-839) Water catchers use RendererLOD
9 Years Ago
Tweaked water caustics a bit Fixed revz underwater thickness
9 Years Ago
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9 Years Ago
added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun ) changed some of the player animations to synch up better with the world model animations fixed attachment points for semi_auto pistol