branchrust_reboot/maincancel

33,286 Commits over 4,109 Days - 0.34cph!

8 Years Ago
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8 Years Ago
sedan collision model for interior
8 Years Ago
Added graphics.grassShadows convar, disabled by default Added Grass Shadows toggle Graphics menu Fixed render texture size error when loading editor
8 Years Ago
quicker sitting animations skin approval
8 Years Ago
nav_grid and ai_dormant on by default.
8 Years Ago
chair deploy fix
8 Years Ago
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
8 Years Ago
Toggling grass shadows force-refreshes grass meshes
8 Years Ago
Work towards mixed navmesh grid cell fidelity.
8 Years Ago
tweaked a bunch of 3rd person player animations
8 Years Ago
updated sedan colliders
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
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8 Years Ago
better clientside collision for sedan
8 Years Ago
optimized sedan collision mesh separated the seat mesh from the chassis
8 Years Ago
added armrests to seats collision mesh
8 Years Ago
updated sedan prefab with proper client collison meshes from minh vehicles collide with deployables
8 Years Ago
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8 Years Ago
Fixed parenting on bradley and heli loot crate fireballs
8 Years Ago
ak47 world model fix
8 Years Ago
Merge from weekend_branch_2
8 Years Ago
fixed gaps in the sedan model
8 Years Ago
Added some optimizations and more profiler hooks to the AI systems.
8 Years Ago
More optimizations to AI system. Fixed Vector2i equality allocating.
8 Years Ago
Fixed shadow cascade blending in shadow quality 2 Moved occluders material to generic location Building/materials + added shadows material
8 Years Ago
light bugfix
8 Years Ago
Fix boxing on equality check in Vector2b, Vector3b and Vector3i.
8 Years Ago
Merge skinupdates to main
8 Years Ago
Added hair icons
8 Years Ago
Updated Manifest
8 Years Ago
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8 Years Ago
Fixed shadow meshes on wall and fountation prefabs
8 Years Ago
Subtracted player models (again)
8 Years Ago
EAC SDK update
8 Years Ago
Added RAM usage to perf text
8 Years Ago
Changed Windows RAM usage API to be similar to resource monitor
8 Years Ago
Fixed SSAO deferred injection Fixed penumbra setting in edit mode Enabled shadow noise dither Reduced shadow radius for spotlight
8 Years Ago
Only twig foundation and floor building blocks can bypass building privilege Tweaked barricade placement sockets, prevent building volumes and damage volumes Reduced barricade collision mesh scale (hack until the models are updated)
8 Years Ago
Cherry picked vertex alpha blend type changes from snow_biome_revamp
8 Years Ago
Temporarily subtracting BoneFollower changes
8 Years Ago
Supermarket texture fixes
8 Years Ago
Added blue noise to penumbra shadow filter Increased penumbra shadow noise Twaked grass shadow intensity filter
8 Years Ago
Grass material update
8 Years Ago
map no longer needs a map item map item uncraftable F key toggles lights on car
8 Years Ago
map tip
8 Years Ago
furnace costs 100 less wood furnace no longer starts with wood can pick up furnace if empty + hammer equipped + cupboard can pick up fridge if empty + hammer equipped + cupboard can pick up large storage if empty + hammer equipped + cupboard can pick up small wood storage if empty + hammer equipped + cupboard shelves can be placed overtop of existing boxes
8 Years Ago
Network++