branchrust_reboot/maincancel

33,239 Commits over 4,109 Days - 0.34cph!

8 Years Ago
Fixed some floating geometry on light facial hair 01 chin area. Tweak hair materials to have less specularity in shadow. More dye material presets. Re-enabled dark to use more than hairstyle 03
8 Years Ago
tree game optimization
8 Years Ago
merge into main
8 Years Ago
Proper fix for player preview shaders
8 Years Ago
phrases
8 Years Ago
Fixed player preview alpha fade on inventory transitions
8 Years Ago
Merge from culling-lodcomp
8 Years Ago
Fixed disabling culling.lodcomp not restoring visibility on registered objects
8 Years Ago
Fixed culling always drawing gizmos (only on debug now)
8 Years Ago
X is no longer placed low enough to require a crouch
8 Years Ago
Protection typo fix Phrases
8 Years Ago
Fix for sign painting UI been dark
8 Years Ago
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8 Years Ago
EAC SDK update
8 Years Ago
Fixed indirect reflections on hair shader
8 Years Ago
Force nav_wait to false in editor.
8 Years Ago
Admire animations - adding more to DB
8 Years Ago
Added instancing support to devWorldCoord shader
8 Years Ago
python skinnable manifest updated bunch of files
8 Years Ago
oops
8 Years Ago
finalized semi auto recoil styles reduced 'aim sway' on semi auto weapons stance recoil only comes into affect when moving, or after the first shot (standing and tapping is now fine) manifest
8 Years Ago
grenades pinpull and release is much faster grenades always throw at max velocity (no need to hold)
8 Years Ago
Fix for dark sign painting UI (attempt two)
8 Years Ago
Fixed construction parts disappearing under culling.lodcomp
8 Years Ago
Fixed some destroyed/hidden objects reappearing under culling.lodcomp
8 Years Ago
bundle bs
8 Years Ago
thompson aimcone reduced
8 Years Ago
Immediate apply lodcomp state to all when toggling Fixed flickering after toggling lodcomp
8 Years Ago
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8 Years Ago
Renamed culling.lodcomp to culling.world; enabled by default
8 Years Ago
First attempt at stopping animals from attacking through walls.
8 Years Ago
Merge from Unity2017.2
8 Years Ago
Culling debug draw now working in build; switched non-player/npc debug shapes to boxes
8 Years Ago
Updated Apex AI to 2017.2
8 Years Ago
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8 Years Ago
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8 Years Ago
Restored culling stats display; editor-only
8 Years Ago
worldmodel outlines (off by default)
8 Years Ago
compile fix
8 Years Ago
color changes
8 Years Ago
python icon setup
8 Years Ago
Subtracted 24049 and 24043 => rollback to 2017.1.2f1
8 Years Ago
Updated Apex to 2017.1
8 Years Ago
potential satchel fix
8 Years Ago
Fixed outline when using temporal AA Fixed outline issues affecting other effects Fixed outlined object showing over viewmodel
8 Years Ago
Added depth tolerance to outline draw shader (glow over grass)
8 Years Ago
Fixed culling-related flicker sometimes when spawning a new object Fixed flicker when toggling culling.world (proper)
8 Years Ago
overlay improvements
8 Years Ago
bonefollower fixes
8 Years Ago
chairtest false