branchrust_reboot/maincancel

33,226 Commits over 4,109 Days - 0.34cph!

8 Years Ago
water rendering profiler sample
8 Years Ago
more lightweight culling debug
8 Years Ago
reduced lodcomp occludee min visible time
8 Years Ago
culling.env enabled by default (player testing)
8 Years Ago
darker nights
8 Years Ago
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8 Years Ago
Fixed treelod not restoring shadow mode
8 Years Ago
Fixed bootstrap NRE on aimanager init when missing terrainmeta path
8 Years Ago
Restored night fog on climate settings Fog is now pitch black when no sun or moon are visible
8 Years Ago
Fog/scattering effect now wokring in edit-viewport Fixed transparent surfaces (e.g. windows) not fogged properly in edit-mode
8 Years Ago
Fixed entity bounds on high external stone gate (RUST-1772)
8 Years Ago
Fixed lastAttackedTime / lastDealtDamageTime serialization on BaseEntity (no longer saved on prefab / visible in inspector)
8 Years Ago
Fixed roof conditional models in various scenarios
8 Years Ago
Subtracting 24560 because it looks like ass
8 Years Ago
Fog darkening test for diogo
8 Years Ago
Added "FogDarknessDistance" to climate
8 Years Ago
Network++
8 Years Ago
merge upkeep notify into main protocol++
8 Years Ago
Door frame decor / moved pivot up by 1m
8 Years Ago
flashlight viewmodel / worldmodel prefabs and sounds
8 Years Ago
merge into main
8 Years Ago
Loads more deployable sounds
8 Years Ago
compile fix added handheld flashlight fixed invisible flashlight beams fixed invisible laser beam beam
8 Years Ago
Spinner wheel sound bugfixes
8 Years Ago
merge into main
8 Years Ago
tonnes of asset labels manifest missing icons
8 Years Ago
phrases
8 Years Ago
crossbow can accept flashlight
8 Years Ago
Downed (wounded) players no player block movement
8 Years Ago
admire anim updates
8 Years Ago
Updated asset bundle splits
8 Years Ago
Some animal tweaks.
8 Years Ago
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8 Years Ago
admire anim updates
8 Years Ago
Fixed fog not always being disabled in caves
8 Years Ago
vm admire updates
8 Years Ago
skin approval added tooltip to loot panel showing number of blocks and upkeep rate removed upkeep from garlands (lol) time for blocks to decay increased by 30% (good) decay tiers increased by 50 blocks (cheaper decay)
8 Years Ago
Adjusted navmesh obstacles on foundations and high walls.
8 Years Ago
admire fixes
8 Years Ago
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8 Years Ago
fixed clipping on flashlight attack animations
8 Years Ago
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8 Years Ago
added throwable flares NRE checks for TC added worldmodels for flare/flashlight flare/flashlight loot tables
8 Years Ago
GUID flare fixes
8 Years Ago
Fixed door garland collider (blocking movement on the floor above it) Fixed door garland entity bounds
8 Years Ago
Fixed ladder hatch culling bounds
8 Years Ago
Culling.env convar update
8 Years Ago
fixed nailgun LOD error
8 Years Ago
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8 Years Ago
Potential fix for false culling negatives at certain resolutions