33,216 Commits over 4,109 Days - 0.34cph!
Save++
Network++
Xmas event disabled
more robust against NRE in ai behaviour.
Subtracting ai behaviour
24661 24660
24659 (Server instability)
Another stab at scientists
Any entity can use sockets, not just building blocks (presumably breaking everything)
Optimized elevator volumes (server perf)
Fixed layer on elevator volumes
Deleted ocean clutter prefabs (unused)
Moved xmas event meta file
Gibbable.DoPrepare error message tweaks
Fixed small build log typo
Throw exception and fail the build when skinnable item name is incorrect
Facepunch.Steamworks meta files
Merged in from ai behaviour 3.
Fixed building ID regression on newly created buildings (changeset 24670)
Subtracting AI behaviour
24668,
24684 (performance issues)
Weather (currently only fog) is randomized every 18 hours, fades over 6 hours
Fixed washed out sky around noon in temperate and arid biomes
Network++
Fixed stars being occluded by atmosphere fog at night
Slightly darker sky at midnight
Road grass decor aligns to normal
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Fixed hinged doors occludees
Fixed wood shutters, fence gate and high external walls occludees
fixed scientist loot drops
scientists have different colored hazmat suit
Added dual layer skin shader for testing
Added edge masking control to foliage shader
Cleaned up shaders using masking control
Cherry picked 24618: core/foliage valpha ao
Skin dual layer: moved mask to uv2
Added terrain anchor placement mode (minimize terrain error or minimize object offset)
Fixed junkpiles sometimes spawning partially on roads
Fixed junkpiles sometimes spawning in rather weird positions (too far above the terrain)
Cache player building privilege once a second on the client (performance)
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key locks can always be opened by the person who placed it but you can still create keys to give to others
fixed griefing players new to the game by spamming 1000 keylocks on boxes to raid them, now 1000000 combinations, sickos
fixed ch47 rotorblade spin
New 1st person deploy sounds for a handful of items
Third person deploy sounds for most held entities
Fixed a few SoundPlayers that were missing sound refs
fixed hv arrows not showing metal tip when deselecting viewmodel for the first time