33,200 Commits over 4,109 Days - 0.34cph!
Planters soil is a separate renderer
Scientists check path distance between target and cover points, not just straight-line distance, to find best suited cover points for advancing and flanking.
Disabled life story (temporary client crash hotfix)
Network++
fix for 3rd person reload animations not playing
fix for worldmodels not animating when reloading.
Merge from network_lerp_2
Committing v_semi_pistol reload meta file since nobody else is
Updated keylock phrases to reflect a key is no longer required
Phrases
Trying to untangle merge / subtract garbage
Rolling back BaseProjectile to before goosey's changes
spear craft tutorial
convar and menu option to disable game tips
cloth collection tutorial
sleeping bag tutorial
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NPCs can now use patrol points.
Rivers are no longer green
added relaxed gun pose for scientists
fixed some minor glitches with 3rd person attack animations
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Updated Facepunch.Steamworks
Recycler loot panel text updated
Image storage to database
Added custom/simple water shader (std refraction + anim)
Added base building tutorial
added base upgrade tutorial
added door/lock tutorial
added storage tutorial
added tool cupboard tutorial
added bow / hunting tutorial
added armor tutorial
added furnace craft tutorial
added machete tutorial
Updated root macOS Steam lib
Compile fixes (water well, storage container)
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Tweaks to Scientist spawns at Military Tunnels.
EAC update + Cerberus API upgrade
FlashlightBeam is IClientComponent
Send EAC player tick at most once per frame
Fixed spawning at camera on CraggyIsland map
SavasIsland player spawn fix
Fixed shadow culling range to include occludee height and altitude
Updated EAC hashtool config
Hapis water well tweaks
Removed wood cost from double sheet metal doors
Reverted EAC hashtool to previous version