34,839 Commits over 4,262 Days - 0.34cph!
Fixed NRE on query unregister
Flare shader cleanup
Merge from snow_biome_revamp
Network++
PlayerInventory NRE fixes
More item description updates and fixes
Burnt Human meat now uses the correct icon instead of cooked bear meat icon
Made snow mound edges even
TerrainAnchorGenerator improvements
Added terrain anchors to tundra tall grass patches (fixes occasional floaty placement)
Changed snow tilling settings / changed snow blending / shadow casting changes / snowball scale
Tweaked snow mound terrain anchors
More item description updates and fixes
Added DebugEx.Log to write to log file without stack trace
Game startup logs and console commands no longer spam stack traces into game log
reduced stone pickaxe cost
Fixed coverage queries collection handling
fixed helicopter spotlight being too dark
added flare to helicopter spotlight
Added depth bias for coverage query tests
Move query buffer resize to the right place
flare effect added to searchlight
searchlight cost reduced
Safety first; fix for index out of range
fixed skulls missing nametags
Description fixes + Phrases
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minor light flare added to ceiling lights
Removed max draggable from items (except liquids)
More description fixes and updates
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Fixed fuzz in cloth shaders
Re-enabled coverage queries for debugging
Use query fallback only on osx, if not a dev + testing mode
EAC SDK update (fixes macOS startup issue)
OSX query crash fix candidate
Eliminated GC allocs from effect instantiates (IEffect.SetupEffect)
Eliminated GC allocs from effect weapon bone parenting (EffectParentToWeaponBone)
Eliminated GC allocs when switching resource stages (StagedResourceBreakEffect)
Eliminated ~300B of GC allocs whenever a randomized sound was played
Larger coastal player spawn areas
small backpack fbx/materials/textures/prefab etc
Better spawn handler density enforcement
OSX/GLCore gamma-related darken fix candidate