33,203 Commits over 4,109 Days - 0.34cph!
combatlog no longer takes count parameter (always prints full combat log)
combatlogsize defaults to 30
AI Fake UserId's are all under 10000000
Fixed AI showing up in cheat report
Fixed suicide showing cheat report button
Fixed geometry gap in military tunnels
Increased size of prevent building volumes in military tunnels
Fixed material artifact on hazmat suit
Improved glass on hazmat suit
Tweaked human navmesh settings to generate better navmesh.
Skins have OnLoaded and OnIconLoaded callbacks
Added OnItemIconChanged event to item icons
Show loading indicator on item icons while they're still loading
Refresh item icons when their skinned icon finished loading
Broken icon import settings are identical to cooking, fire and loading icon import settings
Removed unnecessary mipmap refresh from skin texture loading
Added detailed profiling to AsyncTextureLoad
Junkpile despawn time is constant (since it was identical on all prefabs anyhow)
Junkpile despawn time is now 30 minutes (from 20 minutes)
Fixed Jeffreys Hapis hole
Fixed NRE in voice recorder
Eliminated GC alloc from voice recorder
Fixed NRE when killed without HitInfo
Feedback fixes, warnings when it goes wrong
Fixed shopping cart link not working
Fixed debug build on staging app
Report/Feedback fix (fingers crossed)
building blocked zone around crash site halved
autoturrets lose health when picked up
Fixed scientist burst shooting.
fireball arrows slow movement
potential fix for report cheat web browser opening when typing in chat
Better client side lower limit for physics.steps and physics.minsteps
Whoops, physics.minsteps fix
Attempt at Scientist LOS fix.
Prefab pre processing no longer deletes parents of culled game objects (fixes open server side doors on some monuments)
Added simple collider to wind generator so it can be removed by admins using ent kill
Testing something to fix "crash on exit"
Don't do anything when calling del without arguments
Fixed banned user check being slow with 20,000 banned users
Potentially fixed bandana crafting issues
Fixed memory leak in SellOrderEntry (vending machine UI)
Skip nearly all OnDisable / OnDestroy when closing the game
Another attempt at fixing "crash on exit"
Skip OnDisable / OnDestroy in a bunch of plugin components
More tests for "crash on exit"
More tests for "crash on exit"
More tests for "crash on exit"