branchrust_reboot/maincancel

34,696 Commits over 4,444 Days - 0.33cph!

8 Years Ago
Updated manifest
8 Years Ago
Removed ancient unused broken gib prefab
8 Years Ago
Skip LOD OnEnable / OnDisable while prewarming prefab pool
8 Years Ago
Refactored prefab pool prewarming Increased prefab pool prewarm count (test)
8 Years Ago
Fuckin NavMeshGridCell
8 Years Ago
A bit more robust AI sensation data being sent out when explosives explode.
8 Years Ago
can no longer use smoke grenades under water
8 Years Ago
Removed rigidbody from lanterns in bandit town Scene2prefab
8 Years Ago
New AI can't be wounded.
8 Years Ago
Subtracting 28192
8 Years Ago
Validate position checks in new AI.
8 Years Ago
terrain blend maps for swamps and bandit town fixed water surface size/shape in them
8 Years Ago
Subtracting 28202
8 Years Ago
New AI use radio comm voices. New AI goes dormant properly now.
8 Years Ago
nre fix smoke effect no longer gone forever outside network range
8 Years Ago
Fixed smoke grenade ordering issue with some glass windows
8 Years Ago
Cherry picking 28210
8 Years Ago
NPC heading can't be zero. NPCs won't kill family members.
8 Years Ago
NPC cleanup pass. NPC movement now ticked via repeated invoke, not load balanced tick.
8 Years Ago
NPC load balancing improvements.
8 Years Ago
Some more NPC cleanup. Idle voices should now work properly.
8 Years Ago
NPCs stick better to the ground (and floats just above it).
8 Years Ago
NPC improved firearm usage when standing up from being ducked behind partial cover.
8 Years Ago
Turned on graphics jobs
8 Years Ago
skin approval files
8 Years Ago
Rearranged graphics settings to make a bit more sense Moved experimental, slow features (grass shadows + contact shadows) to their own section
8 Years Ago
Eliminated GC allocs from ESPCanvas Eliminated GC allocs from LifeScale
8 Years Ago
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
8 Years Ago
BBQ allows small box to be placed underneath Snow jacket name fix
8 Years Ago
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)
8 Years Ago
Merged from AI improvements 2 branch.
8 Years Ago
Client/Server related compile fixes.
8 Years Ago
Cleaned up hostility at bandit town. Scene2Prefab bandit town.
8 Years Ago
More tweaks to Scientists at MT.
8 Years Ago
subtract 28252 (bandit town fuckery)
8 Years Ago
Added graphics.opaquesort toggle
8 Years Ago
Changed opaque construction materials to render first, after terrain
8 Years Ago
Subtracted sorting changes (28244, 28257, 28258)
8 Years Ago
Merged from ai improvements branch.
8 Years Ago
Fixed severe stuttering caused by ambience emitter removal
8 Years Ago
Misc Scientist AI tweaks.
8 Years Ago
Removed editor debug vis.
8 Years Ago
Pool all loot panels, see if that works
8 Years Ago
More tweaks to Scientist AI.
8 Years Ago
Prefab pool warmup tweaks
8 Years Ago
Able to place deployables on repair bench shelf
8 Years Ago
Prefab pool warmup tweaks
8 Years Ago
Merged from AI branch.
8 Years Ago
Bandit guards don't like players sleeping for too long. Bandit guards don't like smoke grenades being thrown. Bandit guard hostility tweaks.
8 Years Ago
Fixed repair bench UI pooling issues Update lootpanel prefab scene