reporust_rebootcancel

123,835 Commits over 4,171 Days - 1.24cph!

10 Years Ago
Getting close.
10 Years Ago
Merge from main.
10 Years Ago
more
10 Years Ago
Bug reporter fix (why didn't anyone report this!?!?!)
10 Years Ago
Close rcon on exception Fixed some server exception reports not grouping properly
10 Years Ago
Fixed a condition where saves could get wiped on inproper shutdown
10 Years Ago
improvements
10 Years Ago
Unfucked entity creation / destruction events Made entity destruction a lot faster (or that's what the editor wants me to believe)
10 Years Ago
Wet rocks on water and beach Inverted terrain height masking for wetness Foam pseudo-shadowing via reflection; reduced SSR fresnel cutoff Tweaked wetness some more
10 Years Ago
Forgot materials
10 Years Ago
wip
10 Years Ago
Fixed extra shiny player model.
10 Years Ago
Updated Standard/Rust shaders to builtin baseline 5.4b6 Unity auto-fix/replace for a number of misc shaders Patched SSAO because of material keywords not working again
10 Years Ago
east shore
10 Years Ago
Fixed corpse ragdolls snapping to world origin
10 Years Ago
backup
10 Years Ago
Deferred actions carry a priority value that determines when they'll be executed
10 Years Ago
Client side entity game object destroys are load balanced when leaving a network group
10 Years Ago
Dedicated server compile fix
10 Years Ago
Only toggle batch children when required
10 Years Ago
Fixed assert spam when leaving play mode in the editor
10 Years Ago
Merge from main
10 Years Ago
more
10 Years Ago
Merge from prerelease
10 Years Ago
scene stuff
10 Years Ago
Added workaround for U5.4 d3d9 compiler bug causing critical terrain shader errors Added skip variants for static lightmaps to speed up compilation across all Rust/Standard shaders
10 Years Ago
Editor construction prefab preview
10 Years Ago
Retired ConstructionCollision
10 Years Ago
Server Cull / Client Cull game object tags work once again
10 Years Ago
Building prefab updates (now using PreviewMesh for editor preview)
10 Years Ago
Building skin updates (empty child object culling)
10 Years Ago
External walls and window bars use SimpleBuildingBlock
10 Years Ago
Wind generator uses SimpleBuildingBlock
10 Years Ago
Building deployable updates (retired Construction Skin layer)
10 Years Ago
Retired Construction Skin layer entirely
10 Years Ago
Tweaks and fixes
10 Years Ago
Merge from prerelease
10 Years Ago
Merge from conditional_models_2
10 Years Ago
Manifest
10 Years Ago
Fixed building skin / socket error when leaving network cell
10 Years Ago
Removed deprecated ConstructionGrade collision override
10 Years Ago
coastline
10 Years Ago
Experiment: Building blocks have placeholder geometry + collider until skin is initialized
10 Years Ago
Terrain mat.
10 Years Ago
Fix for Rust-619
10 Years Ago
Fixed some gross shit on the trees.
10 Years Ago
Added connection queue
10 Years Ago
10 Years Ago
10 Years Ago
Scene stuff Tree stuff