129,998 Commits over 4,140 Days - 1.31cph!
Randomize road width slightly
Rivers react to obstacles in a more natural way
Reduced river and road vertex count slightly
Fixed riverside and roadside topologies reaching too far around rivers and roads
Tweaked river and road splat adjustment fade
Fixed rivers sometimes randomly failing to be added to the water map (physics weirdness)
Added normal smoothing factor to road and river meshes
Fixed mesh normal discontinuities when rivers and roads have to be split for collider perf
Touched river and ocean shaders just in case
Fixed compilation error in underwater.shader
Fixed regression that caused rocks to occasionally overlap roads
Prefab mountain topology updates
Melee weapons look for the best body part to deal damage to rather than just taking the first one they can find
Updated skeleton damage multipliers
Melee trace uses a threshold to switch between the accurate best-hit trace and the inaccurate any-hit fallback
injure command is admin only
fix for chat bar selection issues
syringe heals 5 health instantly and heals 30 over time
added ceiling swinglight ( uses fuel for now )
fixed lanterns using wood for fuel
protocol++
loot tables
researching an item not found in bp frag table costs 250 frags instead of 1000
Only defer the destruction of building blocks, destroy all other entities immediately when leaving a networking group
Wall frame can no longer be placed after roof (fix for RUST-689)
Building protection reboot
Another layer of exploit safety for direction properties
clothing fixes, changed some parameters on the ragdoll to reduce some of the neck distortion
Building blocks only send their support value to clients when it hasn't changed in the last iteration (fixes potential client connection flooding)
Rest of the bugs. Hapis color tweaks.
Hapis material tint tweaks.
lanterns look nicer
can deploy lanterns on boxes
pre-patch armor should be repairable and not start broken
Fixed LightLOD issues when the number of lights in the scene is less than the graphics.shadowlights convar
Made LightLOD snap to the current state (enabled or disabled) on spawn rather than always starting disabled and fading in
5.4.0b12 (fixes chat input, breaks water, doesn't fix crashes)
lantern shadow fix
ceiling light impulse fix
Restored deferred path for billboards
Added shadow push/pull trick to fix flat shadow on billboards
ceilinglight collisions with player disabled
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
weird campfire collider disabled
High passed rust_a detail texture
Updated dungeons military tunnels, powerplant, trainyard
Train carriages textures, materials, models/cols/lods/prefabs
Reduced wounded importality time