127,565 Commits over 4,109 Days - 1.29cph!
Subtracting
24349 (deployable sounds)
Added soft particle fade support to particles/water drop
Reapply
24349 and fix cocked up sound refs
upkeep panel properly displays time left until decay begins
tool cupboard has 18 slots
Work in progress on AI behaviour.
armored base cost reduced to 20hqm instead of 50+stone+wood
armored base cost reduced to 20hqm instead of 50+stone+wood
reduced all ammo crafting times to 3s
bases heal themselves if upkeep conditions are met and have not been attacked for 10min
tool cupboard only accepts resources
quarry types specialized to different resources (hqm/sulfur/stone+metal)
Culling world toggle NRE checks
Secondary cupboards decay if there is more than one cupboard on a building
mining quarry fixes
skin approval
Added persistance version
BP WHIP
Oil refinery sound ref fix
Fixed upkeep resource numbers being shown incorrectly when reconnecting
Renamed culling.world to culling.env, unsaved for now
Potential culling fix #1
Added occludee show bounds to lodcomp for targetted debug (editor only)
Scene 2 prefab (static oil refinery sound fix)
Static refinery sounds shit for real this time
Reset scale for pipe_pile_b prefab to fix bradley getting stuck in launchsite
Process building splits / merges when entity is placed instead of the end of the frame
No longer check for building merges when loading from save
No longer check for building splits when shutting down
Process building splits / merges when entity is placed instead of the end of the frame
No longer check for building merges when loading from save
No longer check for building splits when shutting down
Cleaned up some hiz culling shader portions for readability
Cleaned up query api usage on flares and outline for readability
Occlusion queries limited to windows only; excluding it to investigate linux CTD
bullet hitting water / water bomb fx
First try preventing animals walking through closed doors at monuments.
Only log "no building for tool cupboard" with developer >= 1
More work on AI behaviour.
More behaviour AI
Monument navmesh work.
TC no longer drops any loot when destroyed (test)
subtracted TC loot change incase of hotfix
StackOverflowException fix for certain massive bases on certain hardware under certain circumstances
More AI behaviour
Cleanup of ai branch