127,477 Commits over 4,109 Days - 1.29cph!
Door frame decor / moved pivot up by 1m
flashlight viewmodel / worldmodel prefabs and sounds
added door garland (free w/ window garland steam item)
updated game tips to tell people to place cupboards
updated game tips to tell people to fill up cupboards
bugfixes for buildings changing and upkeep time vital info not changing
Loads more deployable sounds
compile fix
added handheld flashlight
fixed invisible flashlight beams
fixed invisible laser beam beam
Spinner wheel sound bugfixes
added examine/admire key
added examine gametip
tonnes of asset labels
manifest
missing icons
crossbow can accept flashlight
Downed (wounded) players no player block movement
Updated asset bundle splits
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Fixed fog not always being disabled in caves
skin approval
added tooltip to loot panel showing number of blocks and upkeep rate
removed upkeep from garlands (lol)
time for blocks to decay increased by 30% (good)
decay tiers increased by 50 blocks (cheaper decay)
Adjusted navmesh obstacles on foundations and high walls.
fixed clipping on flashlight attack animations
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added throwable flares
NRE checks for TC
added worldmodels for flare/flashlight
flare/flashlight loot tables
Fixed door garland collider (blocking movement on the floor above it)
Fixed door garland entity bounds
Fixed ladder hatch culling bounds
Culling.env convar update
flare viewmodel with new hand rig
Douglas fir progress / 3 new tree variants
Potential fix for false culling negatives at certain resolutions
added animations for holding the flare while its lit
Added vertex occlusion (vaalpha) control to core/foliage
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Added core/generic SRM packing variant