124,809 Commits over 4,171 Days - 1.25cph!
[D11] test - seems like changing scripting defines in quick succession to different values can cause indeterminate results from building.
removed batching scripts from props on style2
Fixed lerp of server objects shortly after spawn (SAM, dropped items, ...)
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Tweaks to AI at the cargo ship.
[D11] Remove an old test scene from Build.cs & show loading screen instantly on any connection attempt from Main Menu
Fixed intermittent impostor indirect lighting on standalone macOS/Metal builds
Fixed occlusion culling on standalone macOS/Metal builds
velocity getters for ch47
Fixed fast/underwater blur on Metal
[D11][Tutorial] Few missing local server defines, enable loading scene again ,stops the double scene loading
[D11][UI] making the Inventory screen look like the mockup (in progress)
[D11][AUDIO] Next lot of audio asset fixes.
Adding a merged server collider mesh for HAB
[D11] Disable automatic D11_UI_MOUSE define
Additional script define logging for jenkins
[D11] New server logging now has verbosity levels applied, and the HTTP request API logging uses the same JSON target call.
D11_LOCAL_SERVER define to get local server working
Temp change to texture quality to skip running out of memory
[D11] Removed spaces from between defines
Added defines for D11_PREPROCESS_PREFABS and D11_ENABLE_LOD_STREAMING in case we want to turn them off
[D11] Added D11 defines to asset bundle builds
[D11] [UI] Added new map file to the maps asset bundle
[D11] [UI] fix for compile error on server build
SAM Site turret pitch anim limit increased
Added bones to the hierarchy defining tubes positions
Merge from d11_console_version
Added information about which prefabs have preprocessed versions to the game manifest and updated building/loading accordingly
Tidied up "Switch" menu so it works on non-standalone platforms and supports various D11 defines
[D11] Fixed a bunch of missing D11_CONSOLE_PORT defines
[UI] [D11] Updated the map with gamepad navigation and added a virtual cursor
[D11] frontend/bootstrap integration WIP. Couple of small fixes.
[D11] [UI] fix for build error in last commit
[D11] Updated the keypad lock UI to the console version
updated the quick chat to be behind a D11 Console Port define to stop an error if it's taken out
[D11][AUDIO] Removal of unused audio assets.
Attempt at fixing standalone build impostor issue
[D11][AUDIO] Next round of audio fixes.
[D11] Added missing AssetBundle tags to a few scenes
[D11] Re-enabled opening Map screen - set to holding "Up" on dpad
[D11] [UI] Removed debug exception from try/catch in PieMenuInfo.
[D11] Find/Join server now shows the server name
[D11] Enabling new frontend/UI defines in Build.cs