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123,920 Commits over 4,171 Days - 1.24cph!

10 Years Ago
cherry picking road tinting
10 Years Ago
Trail path material tinted by biome Reset rocks biome tinting colours back to normal (rock_blended) Trainyard backup
10 Years Ago
speed up the spear ( stone/wood) attack animation speed.
10 Years Ago
trainyard work backup
10 Years Ago
trainyard backup
10 Years Ago
Procmap does not spawn stuff on 'building splat mask' anymore
10 Years Ago
Water treatment plan level design update wip Trainyard backup Wall prefab addition
10 Years Ago
Water treatment plant backup
10 Years Ago
Dungeon updates - some splat painting over and polish, prefab conversion Brighter snow biome rock colour @petur Pipeline pylons collider update Fixed powerplant chimneys ladder space being too narrow Fix for RUST-434, RUST-493, RUST-545 Removed dynamic batching from some dungeons rocks 'Add to heightmap' added to open air sewer prefabs
10 Years Ago
Terrain carve was to wide in some dungeons
10 Years Ago
Fixed floaty arid / beach trees
10 Years Ago
Fixed rocks sometimes spawning on warehouse quarry
10 Years Ago
Road network generation tweaks
10 Years Ago
Merge from main
10 Years Ago
Powerline generation tweaks
10 Years Ago
Updated to unity 5.3.3p1
10 Years Ago
Cherry pick 13716 - added bans, serverinfo commands - console.tail, search returns json - asserts are logged properly - webrcon response.type is now a string - asserts show as red in server console
10 Years Ago
BuildOptions.ForceEnableAssertions
10 Years Ago
Merge from main
10 Years Ago
Don't print rcon response to console/log files, just respond with it Console command json responses are formatted nicely
10 Years Ago
Fixed linux not creating log files properly
10 Years Ago
Fixed occasional sawtooth terrain glitch around monuments
10 Years Ago
Sewer big rooms art Canyon dungeon update
10 Years Ago
fixed explosive rounds doing double damage to some objects
10 Years Ago
fixed helicopter not being able to target players at some monuments
10 Years Ago
fully repairing an object resets its decay delay
10 Years Ago
Various rock improvements
10 Years Ago
Hardcoded road tinting to dirt splat layer
10 Years Ago
Added Tint Splat selection to Biome Layer in Rust/Standard shaders
10 Years Ago
Merge from main
10 Years Ago
Trainyard monument topology fixes
10 Years Ago
lagged out players will no longer spam all the shots they fired while lagging in one go fix for lag switch exploiting fixed bug where explosive rounds would not deal splash damage to impacted targets
10 Years Ago
compile fix
10 Years Ago
Implemented new mesh for ocean; finer lod scaling; no fog issues Fixed simulation stepping; tweaked ocean sim params Smoother near plane displacement attenuation Temporarily disabled SSR
10 Years Ago
Removed deprecated param
10 Years Ago
Small steam inventory icons are now 200x200 instead of 128x128
10 Years Ago
Fixed ragdoll head stretching
10 Years Ago
Can't interact with lock while door is moving Default option when looking at lock is to open door (hold down USE to get full options)
10 Years Ago
10 Years Ago
client.disconnect called before trying to join another server
10 Years Ago
RUST-51: Excess Low Grade not been refunded when placed in hats.
10 Years Ago
Merge from main
10 Years Ago
Zero overdraw screen-space reflections (1 spp, hq only); important when displacement is everywhere along frustum depth Removed parts of deprecated code
10 Years Ago
Rock clutter and cliffside tweaks
10 Years Ago
Fixed underwater rock spawn rule Fixed iceberg spawn rule
10 Years Ago
Rock heightmap adjustment tweaks
10 Years Ago
Bush/tree ambience tweaks
10 Years Ago
Chain link impact sounds
10 Years Ago
First pass at item pick/drop ui sounds
10 Years Ago
two sided shadow casting for sewers prefabs scene2prefab