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130,029 Commits over 4,140 Days - 1.31cph!

9 Years Ago
Added biome tint mask property to rust/std and rust/std decal shaders
9 Years Ago
Nuked terrain dummy addpass
9 Years Ago
Various
9 Years Ago
Static doors prefabs (unopenable) Minecart wip Plugged plenty of holes in my meshes Military tunnels scene work backup
9 Years Ago
Added a few innocuous workarounds for glsl challenged drivers (glcore); touched relevant shaders
9 Years Ago
Lighthouse texturing progress
9 Years Ago
glsl workaround for rivers
9 Years Ago
remaining pre-merge fixes
9 Years Ago
Merge from fixes.
9 Years Ago
Merge from main.
9 Years Ago
Shader revert because rocks, and manifest.
9 Years Ago
merge from pre-release
9 Years Ago
Removed test code
9 Years Ago
Merge from main
9 Years Ago
Protocol+
9 Years Ago
Hotfix for the death loading hang.
9 Years Ago
merge from pre-release
9 Years Ago
removing junk
9 Years Ago
Train track biome tinting + some albedo brightness tweaks
9 Years Ago
Maybe fixed the occasional red error text.
9 Years Ago
Fixed players blur visible behind walls; affecting MB and TSSAA (RUST-1206)
9 Years Ago
Fixed several "Cannot play disabled audio source" warnings
9 Years Ago
Enabled sound pooling by default on 64bit systems
9 Years Ago
Fixed stretched river flows in hapis island (RUST-1036)
9 Years Ago
Map fix WIP
9 Years Ago
Moved other savas to its own bundle.
9 Years Ago
backup
9 Years Ago
error test
9 Years Ago
Added ResetState to BaseNetworkable (meant to reset entity to instantiation state)
9 Years Ago
9 Years Ago
Entity flag cleanup
9 Years Ago
Added pooling support to storage containers and doors
9 Years Ago
Deprecated TerrainPaint script
9 Years Ago
Craggy fixed. Standard Savas runs.
9 Years Ago
files
9 Years Ago
9 Years Ago
Craggy fix. Savas CPR.
9 Years Ago
LR300 ass rifle viewmodel / worldmodel prefabs + sounds
9 Years Ago
Savas into maps.bundle
9 Years Ago
Improved skin brdf sss quality by fixing omission; touched relevant shaders
9 Years Ago
made some code changes to allow the LR300 to hide the ironsights when a holosight / scope is attached
9 Years Ago
Fixed missing building block placeholder mesh on pooled building blocks
9 Years Ago
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9 Years Ago
Added maxreceivetime convars for pool testing
9 Years Ago
Load balanced destruction of all client side combat entities
9 Years Ago
Server compile fix
9 Years Ago
Optimized entity realm list access on both client and server (FindInGroup + GetEnumerator)
9 Years Ago
Merge from main
9 Years Ago
Updated lighting prefab for monument scenes with latest camera / skydome
9 Years Ago
Savas: Loot chests are not empty half the time. Added all weapon augments to the loot tables. Loot shacks are done gazing at the sky. Added double barrel shotgun and M249 to the tier 3 loot. Medishacks spawn twice as many crates. Medishacks also spawn food crates. Food crates don't spawn rotten crap. Probably forgetting something too.