129,258 Commits over 4,140 Days - 1.30cph!
Fixed suicide clearing the last attacker steam ID, removing it from the top of the hack report tool
giant floodlights model, LODs, COL,Prefabs
Adding no gravel/beam variants of rail tracks + prefabs
scene update
Keep last killer ID when switching servers
Reduced max client side rock scale (allows stricter AH)
Disabled prefab info debug
Fixed possible NRE in LootSpawn
Removed the old hazmat from deathmatch loot table.
Added the new one.
Stop lerp script immediately when destroying a client entity
Muzzle brake projectile velocity 80%
Muzzle brake projectile distance reduced to 75%
Muzzle brake much larger aimcone
fixed top cap approval + icon
Log last attacker as killer if dying from wounded / fall within 60 seconds of the last attack
string sanitization for vending machines
eoka modification
vending machine admin panel tweaks
Fixed prevent building volumes
Rocket factory walkway textures
Binary skin cache implementation (improved skin loading time with less stutter)
Skins are now compressed in memory (reduced runtime memory usage)
Skin cache optimizations and profiling
Fixed Profiler sample mismatch when creating entity on the client
tweaked crouchwalk animations, jumping animations
added climb left / right animations
Updated to use new BuildInfo.json system
Added buildinfo server command
Updated GoogleAnalytics
Run skin manifest JSON deserialization in a thread
Some skin cache tweaks (uses .cache file extension, supports loading from cache even if no source image exists)
Removed unused prefab instantiate from Skin.ReadDefaults