127,253 Commits over 4,109 Days - 1.29cph!
electric wiring modular kit meshes/prefabs
Cherry picked water3 changesets from bandit_town
Dredge LODs and vertex color update
Attempt to optimize navmesh carving with respect to building.
Bandit town dredge update
Added swamps to procedural map, added ocean
Wooden cabin material update
Fixed foam computation causing gradient waves in high values; tweaked to roughly match
Fixed foam modulated by reflection; white foam is white
Foam in rivers now animates with waves
Fixed ocean color global shader property not linear
Fixed visibility toggle not working on some water bodies
Added water body component to generated rivers
[D11] Added EAC_DISABLED for console builds to disable via build defines
swamp trees population prefabs
topology edits to craggy island
[D11] More changes to help get console working
[D11] Added ability to disable steam via build defines
[D11] More changes to get console versions working - wip
[D11] More console changes, allows for package builds (with manual intervention for now), and loading into a level from FE.
Disabled clipping; touched shaders
rocking chair prefab (contains material for yoke and metal wheel)
black bin, materials and lods like the others
Fixed impostor baking for renderers with multiple submeshes
wall light (light fixtures folder) - probably will have to adjust material/texture of the glass; it looks pretty dodge in unity
Cherry picked imposter bake fix from bandit_town
something went wrong with the textures being unassigned to the rocking chair composite material
various pots, kettle, moonshine bottle and milk churn
various signs: metal, wood and tarp
antirad pills fbx prefab etc
Improved river to water transitions
Tweaked river hapis material foam settings
Added new Ocean water body prefab to all release scenes
Updated hapis water bodies to new system
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Fixed post-merge proc and craggy scenes
Replaced dredge with prefabs
team creation convars tests
team ui
added 87 new threads on reddit RE the game being ruined