127,218 Commits over 4,109 Days - 1.29cph!
Bandit town progress backup
promote to leader functionality
convar to disable teams (maxteamsize = 0)
proper invite text and notification
finalized UI art
team members show up on map
skin approval
fixed drink/eat not always working bug
removed 950 debug.log calls
profiling
fixed max range for teammates
buckle up - merge into main
watchtower deployable
teamui fix
Fixed NRE in scene-view camera components (editor-only)
hide accept team panel when accepted
Updated/fixed global fog support in water shaders
Atmosphere volumes (wip)
more NRE fixes
clear pending team if acceptance fails
watch tower is researchable
watchtower cost increased
75 scrap to research watchtower
jackhammer final implementation
jackhammer available in tool crates rarely and for sale at tool VM in compound
slightly larger nametags
slightly less offset nametags
reduced lerp time of nametags
exploit fix
manifest
phrases
Watch tower decays in 8 hours (5 hour delay) if not inside building privilege with upkeep paid for
jackhammer worldmodel
network++
Fixed small player group system protobuf server memory leaks and GC churn
Fixed small IO entity system protobuf server memory leaks and GC churn
Unity 2018.2 editor fixes
Jackhammer -
Improved responsiveness,
added deploy sounds,
added slight screen shake during attack
Sofa prefab, collision and LODs + pattern variant.
towel and jumper fbx fixes + moved some files to appropriate model folder
basic washing line 1.5m and 3m + other fbx moves.
plant pot fbx fixes and moved them to the appropriate folder
Progress backup / walkway LODs
plant pot fbx update with collision meshes
try / catch for impossible to debug decor NRE
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)
Updated all wooden walkways with LODs and ropes. Updated cabin scene