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reporust_rebootcancel

1,596 Commits over 579 Days - 0.11cph!

54 Days Ago
merge from misc_fixes_aug_26
54 Days Ago
merge from fix_spectate_chat
54 Days Ago
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54 Days Ago
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55 Days Ago
Compile fix
55 Days Ago
merge from sail_optim
55 Days Ago
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55 Days Ago
merge from clan_misc
55 Days Ago
merge from masterkey
55 Days Ago
merge from powerplant_wire_fix
55 Days Ago
merge from shadow_caching_nvg_bug_fix
55 Days Ago
merge from fix_gasstation_bettercarloot
55 Days Ago
merge from nvg_trophy_fix
55 Days Ago
merge from satcom_monumentinfo_removal
55 Days Ago
merge from PlayerMaintainedMonuments
55 Days Ago
merge from chineselantern_pickup_fix
55 Days Ago
Fix a barrel spawn clipping inside the recycler in harbor 1, S2P
55 Days Ago
Unlocked garage doors no longer require build priv to pick up (consistent with all other doors)
55 Days Ago
Fix clipping vehicle parts crate on junkpile i
55 Days Ago
Fix a floating piece of paper in ghostship d
55 Days Ago
Chinese lanterns and jackolanterns can now be picked up with fuel inside, like regular lantern
56 Days Ago
Boat sail optimization, LOD2 and LOD3 now switch to newly baked static meshes (with lowered/raised variants) instead of the skinned mesh renderers, so they can be batched Replaced animator string usage
56 Days Ago
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56 Days Ago
Fix an old "Cannot set the parent of the GameObject" sound error when disconnecting while on a moving train
56 Days Ago
Slight cleanup + reformat
56 Days Ago
Fix for procedural rail lines sometimes not linking up properly at junctions There was an old bug in train track collation that could miss junctions when splitting up the splines, depending on the iteration order. Likely only became visible recently when we switched to FindObjectsByType with FindObjectsSortMode.None Tested a known case / seed that had a broken junction after initial map generation but not when loading the map from a file - now works in both scenarios
60 Days Ago
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2 Months Ago
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Add two PoolAnalyzerGetWrapper
2 Months Ago
Fix swing seats marking attackers hostile
2 Months Ago
Made anim effect test a bit stricter, found 8 more cases that would warn ingame Slightly less trivial to fix, for example C4 reuses satchel animations but doesn't have a throw effect, but can't get rid of it since satchel charge needs it Fixed by adding new ignoreInheritedEffectEvents in AnimationEvents, any effects added there will be ignored All tests pass
2 Months Ago
merge from main
2 Months Ago
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
2 Months Ago
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2 Months Ago
merge from satellite_crash_audio_fix
2 Months Ago
merge from ch47_fixes
2 Months Ago
merge from improved_game_ui
2 Months Ago
merge from pooltable_networkrange_fixes
2 Months Ago
merge from storepage_bargames_media
2 Months Ago
merge from fix_submarine_oxygen_status
2 Months Ago
merge from metabolism_fix_3
2 Months Ago
merge from sculpture_dialog_close_fix
2 Months Ago
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2 Months Ago
merge from wildlifehazard_nre_fix