1,596 Commits over 579 Days - 0.11cph!
WIP Oil rigs no longer despawn all crates when the server restarts, large rig converted, small rig to go
- Reworked the reset setup, attached a generator to the main reset so it can be saved, removed the smaller puzzleresets for each of the rooms
- Puzzle now force-resets on server restart, unless there's players nearby - this also fixes getting killed while sleeping if you happened to be near any puzzle when the server goes down
- Crates get saved so if you were in the middle of hacking the locked crate, it just continues after restart
- Various other stuff to allow the puzzlereset to correctly find its reset entities and reset objects again afterwards
- Puzzle itself saveloads references to spawned crates so it doesn't spawn duplicates on the next reset
- ScientistBoatOilrigManager is no longer an entity (not needed)
- Slight refactor, lots more cleanup to be done
merge from main, fix proto conflict
Fix corrupt hazmat suit item prefab
merge from Sculpture_SmartAlarm
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merge from kriegchainsword_rack_fix
merge from Missing_clothing_worldmodels
merge from automated_testing
New automated test checking meshes used by monument blockers stage colliders are readable and don't import a material (will be stripped from server builds)
Fix the 4 found issues
S2P water treatment, in hopes of fixing broken PreparePrefabs in builds causing a bunch of issues
merge from ArrowRevamp :bow_and_arrow:
Reapply reduced network range on arrow.prefab
Testlist
merge from main
keep destination on some bow entities
merge from 2026_worldmodels
merge from locked_water_bucket_fix
merge from store_image_descriptions_aug26
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merge from flamethrowerpilot
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merge from legacyfurnace_col_fix
merge from chainlink_fence_fix
merge from showusebind_settings_fix
Fix "Show use bind" and "Show belt bar binds" settings not doing anything because they were pointing to the wrong convar
Fix all chainlink fences in all monuments manually since they had material overrides applied to LOD1 in the scene
S2P
Possibly fix a ModularCar.DoDecayDamage server error caused by vehicle pooling
Fix incorrect PoolBallData pooling
merge from chainlink_fence_fix
Feel free to stomp any monument changes coming from this branch
merge from main, stomp a bunch of monument scenes
merge from militarytunnels_lightdup_fix
merge from main, stomp mil tuns
merge from non_critical_art_bugfixes_reapply
Large oil S2P after stomp
merge from water_treatment_tank_fix
merge from Ziggtank_collider_fix
merge from launchsite_silo_collision_fix
merge from nuclearmissileSilo_pipemat_fix
merge from perf_disable_gc_notif
merge from satellite_trail_tweak
merge from desalination_collider_fix
merge from dome_tree_spawn_fix
merge from static_chair_variant
Remove all unnecessary components from the static chair
S2P launch, outpost, bandit, gas station, junkyard, large oilrig, sewer branch