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1,596 Commits over 579 Days - 0.11cph!

46 Days Ago
merge from main
46 Days Ago
Small oilrig converted
46 Days Ago
WIP Oil rigs no longer despawn all crates when the server restarts, large rig converted, small rig to go - Reworked the reset setup, attached a generator to the main reset so it can be saved, removed the smaller puzzleresets for each of the rooms - Puzzle now force-resets on server restart, unless there's players nearby - this also fixes getting killed while sleeping if you happened to be near any puzzle when the server goes down - Crates get saved so if you were in the middle of hacking the locked crate, it just continues after restart - Various other stuff to allow the puzzlereset to correctly find its reset entities and reset objects again afterwards - Puzzle itself saveloads references to spawned crates so it doesn't spawn duplicates on the next reset - ScientistBoatOilrigManager is no longer an entity (not needed) - Slight refactor, lots more cleanup to be done
47 Days Ago
merge from main, fix proto conflict
50 Days Ago
Fix corrupt hazmat suit item prefab
50 Days Ago
merge from Sculpture_SmartAlarm
50 Days Ago
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50 Days Ago
merge from kriegchainsword_rack_fix
50 Days Ago
merge from Missing_clothing_worldmodels
50 Days Ago
merge from automated_testing
50 Days Ago
New automated test checking meshes used by monument blockers stage colliders are readable and don't import a material (will be stripped from server builds) Fix the 4 found issues
50 Days Ago
merge from main
50 Days Ago
S2P water treatment, in hopes of fixing broken PreparePrefabs in builds causing a bunch of issues
51 Days Ago
merge from ArrowRevamp :bow_and_arrow:
51 Days Ago
Reapply reduced network range on arrow.prefab Testlist
51 Days Ago
merge from main keep destination on some bow entities
51 Days Ago
merge from 2026_worldmodels
51 Days Ago
merge from medkit_sfx
51 Days Ago
merge from locked_water_bucket_fix
51 Days Ago
merge from store_image_descriptions_aug26
51 Days Ago
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51 Days Ago
merge from flamethrowerpilot
51 Days Ago
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51 Days Ago
merge from legacyfurnace_col_fix
51 Days Ago
merge from chainlink_fence_fix
51 Days Ago
merge from showusebind_settings_fix
51 Days Ago
Fix "Show use bind" and "Show belt bar binds" settings not doing anything because they were pointing to the wrong convar
51 Days Ago
Fix all chainlink fences in all monuments manually since they had material overrides applied to LOD1 in the scene S2P
51 Days Ago
merge from main
52 Days Ago
Possibly fix a ModularCar.DoDecayDamage server error caused by vehicle pooling
52 Days Ago
Fix incorrect PoolBallData pooling
52 Days Ago
merge from chainlink_fence_fix Feel free to stomp any monument changes coming from this branch
52 Days Ago
S2P a bunch of monuments
52 Days Ago
merge from main, stomp a bunch of monument scenes
52 Days Ago
merge from militarytunnels_lightdup_fix
52 Days Ago
S2P military tunnels
52 Days Ago
merge from main, stomp mil tuns
52 Days Ago
merge from non_critical_art_bugfixes_reapply
52 Days Ago
Large oil S2P after stomp
52 Days Ago
merge from main
52 Days Ago
merge from water_treatment_tank_fix
52 Days Ago
merge from Ziggtank_collider_fix
52 Days Ago
merge from launchsite_silo_collision_fix
52 Days Ago
merge from nuclearmissileSilo_pipemat_fix
52 Days Ago
merge from perf_disable_gc_notif
52 Days Ago
merge from satellite_trail_tweak
52 Days Ago
merge from desalination_collider_fix
52 Days Ago
merge from dome_tree_spawn_fix
52 Days Ago
merge from static_chair_variant
52 Days Ago
Remove all unnecessary components from the static chair S2P launch, outpost, bandit, gas station, junkyard, large oilrig, sewer branch