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1,596 Commits over 579 Days - 0.11cph!

2 Months Ago
Add copy_changeset command, copies current client and server version to clipboard
2 Months Ago
merge from automated_testing
2 Months Ago
Fix a chainsaw unscrew-cap sound definition error
2 Months Ago
merge from automated_testing
2 Months Ago
merge from anim_test
2 Months Ago
Fix 40+ cases of an animation event referencing a non-existant effect prefab, causing warnings ingame Most old/unused/not needed so deleted the anim event, some pointing to incorrect folder All tests pass, from now this can alert us if a new DoEffect event is not set up correctly
2 Months Ago
merge from parent
2 Months Ago
Fix fuel generator missing physics material, fix the static one in gas station clipping into the ground Also move it slightly as it was making access to a loot crate spawn awkward, S2P gas station
2 Months Ago
Fix gas station loot spawn switcher not immortal Fix pool table and dartboard researchable Fix a mesh not readable thats used in a particle system in power plant fx Testlist
2 Months Ago
merge from main
2 Months Ago
Cherrypick 159664
2 Months Ago
S2P harbor 1, harbor 2, sat dish, ferry terminal, trainyard, military tunnels, radtown, sewer branch
2 Months Ago
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2 Months Ago
Remains physics mat fix
2 Months Ago
WTP S2P
2 Months Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
2 Months Ago
Fix satellite crates physics material and block player input
2 Months Ago
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2 Months Ago
merge from water_surface_nametags_fix again (didn't go through)
2 Months Ago
merge from water_surface_nametags_fix
2 Months Ago
Added some slight forgiveness to query vis blocked by water check, to fix nametag inconsistencies (not being visible when your teammate is swimming right on the water surface)
2 Months Ago
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2 Months Ago
merge from demos_shadow_fix
2 Months Ago
Fix for some shadows not working correctly in demos
2 Months Ago
New automated test for animation events using DoEffect that point to prefabs that don't exist finds 27 cases, will need to figure out what to do with them
2 Months Ago
merge from main
2 Months Ago
Remove unused ignite and extinguish effect animation event from the industrial torch anim, to fix warning
2 Months Ago
Fix roadside procedural car wrecks and telephone poles occasionally spawning too close to rail tracks, blocking trains from passing
2 Months Ago
merge from sharkmovement_sound_fix
2 Months Ago
Fix "sharkmovement.prefab not found in any asset scenes" log, found after I bumped this to a warning It flagged an actual small issue, the shark has these subtle movement sounds that are supposed to be playing while it's charging the player - but they didn't work due to not being in the correct folder. Now no longer completely silent: https://files.facepunch.com/cipeaX/2026/July/27_20-29-UnequaledLittlenightmonkeys.mp4
2 Months Ago
Fix triangle planters not snapping to triangle floors testlist
2 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Compile fixes
3 Months Ago
merge from 2Bench2Fixed
3 Months Ago
merge from Softcore_T2T3bench
3 Months Ago
merge from fix_cliff_gaps
3 Months Ago
merge from mission_screen_flicker_fix
3 Months Ago
Fix screen flickering when starting a conversation with an NPC, caused by delayed position updates after the player gets frozen in place locally
3 Months Ago
Upgrade "prefab not found in any asset scenes" log to a warning
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
merge from codeanalyzer_getwrapperattrib
3 Months Ago
Applied PoolAnalyzerGetWrapper attribute to a couple of clan methods
3 Months Ago
merge from gamemode_tag_active_fix
3 Months Ago
Fix gamemode server tags being active by default in the UI, causing them to be visible while the state was still loading