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434 Commits over 365 Days - 0.05cph!

21 Days Ago
merge from hackweek_more_tests
21 Days Ago
Handle multiple groundwatch components in the groundwatch test
21 Days Ago
merge from main
21 Days Ago
crypt building skin works with upgrade_radius and related commands
21 Days Ago
big merge from main autoresolve conflicts in roof.prefab and roof.triangle.prefab
22 Days Ago
Further progress on the deploy volume tests, fix a bug which finds 20 more cases
22 Days Ago
New deployable test to check things can't be placed clipping inside construction / boat construction Finds almost 100 cases
22 Days Ago
merge from main
22 Days Ago
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23 Days Ago
merge from hackweek_more_tests
23 Days Ago
merge from /fixes
23 Days Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
23 Days Ago
merge from parent
23 Days Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
23 Days Ago
Reapply 143563 as editor test Regenerate testlist
23 Days Ago
merge from main, stomp TestDeployable
23 Days Ago
merge from coconut_collider_fix
23 Days Ago
merge from tc_corpse_preventbuilding_fix
23 Days Ago
Fix tool cupboard softcore corpse missing a prevent building volume
24 Days Ago
merge from harbor_container_ladder_fix
24 Days Ago
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
24 Days Ago
merge from bbb_entkill_fix
24 Days Ago
Allow boat building blocks to be ent killed individually in edit mode
24 Days Ago
merge from main
24 Days Ago
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
24 Days Ago
Add deployable test for missing placeEffect
24 Days Ago
merge from parent
24 Days Ago
merge from fix_submerged_states
24 Days Ago
merge from deep_sea_network_range
24 Days Ago
merge from main
25 Days Ago
regenerate testlist
25 Days Ago
merge from hackweek_more_tests
25 Days Ago
Include check for terrain layer in Deployable_GroundWatch_Matches_DeployLayers
25 Days Ago
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes
25 Days Ago
merge from scientist_spawners_convar_fix
25 Days Ago
Fix new scientists spawning with ai.scientist_spawners_enabled 0
25 Days Ago
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
25 Days Ago
merge from supplydrop_boat_fix
25 Days Ago
merge from scientist_rock_fix
25 Days Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
25 Days Ago
merge from main
25 Days Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
25 Days Ago
merge from hackweek_more_tests/fixes
25 Days Ago
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
25 Days Ago
Fix groundwatch issues for 8 deployables
25 Days Ago
Fix missing phys impact sounds for 6 items
25 Days Ago
Fix missing io arrows for 5 items
25 Days Ago
Fix airdrops not becoming lootable when landing on playerboats
27 Days Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
28 Days Ago
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