434 Commits over 365 Days - 0.05cph!
merge from hackweek_more_tests
Handle multiple groundwatch components in the groundwatch test
crypt building skin works with upgrade_radius and related commands
big merge from main
autoresolve conflicts in roof.prefab and roof.triangle.prefab
Further progress on the deploy volume tests, fix a bug which finds 20 more cases
New deployable test to check things can't be placed clipping inside construction / boat construction
Finds almost 100 cases
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merge from hackweek_more_tests
Redirect fixes
- paintable reactive target category Misc -> Electrical
- twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition
- legacy wall and adobe gate had old ingredients and were recycling slightly wrong
- innertube skins had missing ingredients and couldn't be recycled at all
- enable allowBurying x4
- disable allowBurying x1
Tests now all green
Rework redirect tests, integrate most into TestItemDefinition
Add descriptions, tweak assert messages
Add a bunch more, testing for various differences of redirect <-> base item
Finds 13 to fix
Reapply
143563 as editor test
Regenerate testlist
merge from main, stomp TestDeployable
merge from coconut_collider_fix
merge from tc_corpse_preventbuilding_fix
Fix tool cupboard softcore corpse missing a prevent building volume
merge from harbor_container_ladder_fix
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates
Extend container parenting volumes
Fix a RendererBatch component causing visual issues
S2P harbor 1
merge from bbb_entkill_fix
Allow boat building blocks to be ent killed individually in edit mode
Fix 6 deployables missing placeEffects
Skip windmill since its getting fixed seperately
Add deployable test for missing placeEffect
merge from fix_submerged_states
merge from deep_sea_network_range
merge from hackweek_more_tests
Include check for terrain layer in Deployable_GroundWatch_Matches_DeployLayers
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes
merge from scientist_spawners_convar_fix
Fix new scientists spawning with ai.scientist_spawners_enabled 0
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
merge from supplydrop_boat_fix
merge from scientist_rock_fix
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
Cherrypick
139401 "Space LR despawn timer set, Neonsign TR crafting pass"
Apply xmas tree change from
139653
These were left over changes from naval_backport
merge from hackweek_more_tests/fixes
Fix worldmodel issues / missing outlines on 39 items
Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
Fix groundwatch issues for 8 deployables
Fix missing phys impact sounds for 6 items
Fix missing io arrows for 5 items
Fix airdrops not becoming lootable when landing on playerboats
Test for io arrow having a direction and handle name not being empty
Finds 5 items with missing io arrows
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