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763 Commits over 457 Days - 0.07cph!

9 Days Ago
merge from status_convar_fix
9 Days Ago
merge from streamermode_fix
9 Days Ago
Revert 153856
9 Days Ago
merge from main
10 Days Ago
merge from heli_crate_train_wagon_fix
10 Days Ago
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
10 Days Ago
merge from main
10 Days Ago
Subtract 153827 "merge from streamermode_fix"
11 Days Ago
Undo 153739 "subtract 153677 areacheck_parent_fix"
11 Days Ago
merge from streamermode_fix
11 Days Ago
merge from bradley_inactive_error_fix
11 Days Ago
merge from large_furnace_place_effect_fix
11 Days Ago
merge from spawngrid_spacing_fix
11 Days Ago
merge from catapult_ragdoll_error_fix
11 Days Ago
merge from spraycan_reskin_refactor
11 Days Ago
merge from pool_analyzer_non_caching_methods
11 Days Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
11 Days Ago
merge from main
11 Days Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
14 Days Ago
Rename geolocation status convar to geo_status to stop it from hiding global.status
15 Days Ago
Disable only the nvidia reflex options if unsupported instead of the whole rendering settings container
15 Days Ago
Fix the "Destroying components immediately is not permitted during physics trigger/contact" server error when launching players with a catapult
15 Days Ago
Possibly fix the server error "Coroutine couldn't be started because the the game object 'assets/prefabs/npc/m2bradley/bradleyapc.prefab' is inactive!"
15 Days Ago
Fix "missing effectrecycle" warning when deploying large furnce It was using an incorrect place effect (just pointing to the enabled effect prefab), made a new deploy effect prefab using the originally intended large furnace deploy sound
16 Days Ago
Fix spawngrid only accepting integer spacing
16 Days Ago
Apply PoolAnalyzerNonCaching attribute to a bunch more methods that are used with pooled arguments and are known to not cache them - Vis.Entities, GamePhysics.Trace / Overlap etc. - Found and fixed two more (small) pool leaks Also found an existing PoolAnalyzer issue, flagging a false positive MissingFree when there's an early return inside a try and the finally contains the free. - Updated the analyzer to correctly catch this edge case, added some tests to confirm
16 Days Ago
merge from main
18 Days Ago
Fix electric furnace reskin not preserving attached storage adaptors Re-enable PreserveChildrenWhenReskinning but manually kill the child io entity so it gets recreated
18 Days Ago
Fix a IOEntity.Reskin_Restore NRE when reskinning to paintable window
18 Days Ago
merge from main
18 Days Ago
merge from excavator_light_fix
18 Days Ago
Fix static SimpleLight broken material on LOD1, further fix plight.backup.off S2P both oil rigs, sewer branch, harbor 1, excavator
18 Days Ago
merge from main
18 Days Ago
merge from pool_analyzer_non_caching_methods
18 Days Ago
Update Rust.CodeAnalyzer again - switched the way methods are marked to an attribute [PoolAnalyzerNonCaching] Mark all RPC method overloads with it Update Rust.SourceGenerator.Rpc to add it to the autogenerated RPC methods too
18 Days Ago
Update Rust.CodeAnalyzer Brings an upgrade to the pool static analyzer, letting us mark certain methods as "non-caching" via .editorconfig - for example ClientRPC / ServerRPC are guaranteed to not cache or free pooled arguments. Doing so tells MissingFree to keep analyzing after calls to that method (instead of treating the pooled variable as escaped). This found 6 pool leaks which are also fixed in this commit (inside BasePlayer-Spectating, BasePlayer-MapInfo, DisplayingBoxStorage, GrowableEntity-Server, WireTool, IndustrialConveyor).
18 Days Ago
merge from shelves_fixes
18 Days Ago
merge from hackweek_map_incomplete_dl_fix
18 Days Ago
merge from nvidia_reflex_support_check_fix
18 Days Ago
merge from static_instruments_offset_fix take source on floating city prefabs
19 Days Ago
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
21 Days Ago
merge from resourcedispenser_allocs
21 Days Ago
Delete a bunch of old useless assertions that allocate
21 Days Ago
Some SprayCan null checks to fix client errors when multiple players are reskinning at once
22 Days Ago
merge from spraycan_reskin_refactor
22 Days Ago
Minor cleanup Move CanBuild check further down Fix spray fail response logging to console of the whole net group Remove rundant codelock parent field Disallow reskinning turrets if not authed Disallow reskinning Busy doors Prevent potential error when reskinning io with mismatched slot counts
22 Days Ago
merge from main
22 Days Ago
merge from resourcedispenser_allocs
22 Days Ago
Avoid double lookup
22 Days Ago
merge from main