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239 Commits over 245 Days - 0.04cph!

45 Days Ago
Editor tool to find missing worldmodel outlines, fix missing outlines for: Apple, CactusFlesh, TunaCan, HiveNuclei, AdvancedAntiRadTea, AdvancedHealingTea, AdvancedHealthTea, AdvancedOreTea, AdvancedScrapTea, AdvancedWoodTea, BasicAntiRadTea, BasicHealingTea, BasicHealthTea, BasicOreTea, BasicScrapTea, BasicWoodTea, CoolingTeal, HarvestingTea, PureAntiRadTea, PureHealingTea, PureHealthTea, PureOreTea, PureScrapTea, PureWoodTea, WarmingTea, largebackpack, smallbackpack, wm_twitch_rivals_flag, candy_cane, snowball, candycanes, electric_garland, gingermen, pinecones, polestar, tinsel, xmas_baubles, Potato, horse_dung_pile, horsedung, LargeMedkit
45 Days Ago
Allow enable_marker_teleport convar to be set from the server
45 Days Ago
Fix "converting to lowercase" warning when opening mute player dialog
45 Days Ago
Fixcars admin command now fuels up boat engines
51 Days Ago
Editor tool to find and remove incorrect / leftover entity tags
51 Days Ago
Restore broken Desert_Dwelling_double_A.prefab corrupted in 122570 on scientist_iteration branch. Fixes it randomly preventing server startup when trying to be spawned by abandoned military base
51 Days Ago
merge from boatspawner_nudge_fix
51 Days Ago
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51 Days Ago
merge from iceberg_icesheet_barricade_fix
52 Days Ago
Fix players nearby being teleported into the water below when a boat is purchased at fishing village For players to be "nudged" they now need to additionally intersect with a trigger instead of just being inside the nudge radius S2P fishing villages
53 Days Ago
Codegen
53 Days Ago
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53 Days Ago
Fix not being able to place barricades on icebergs, icesheets, shore ice when close to a monument
59 Days Ago
Include world layer in groundwatch
60 Days Ago
Trim input on crosshair import popup Increase char limit to 50 and change overflow mode
60 Days Ago
merge from main
2 Months Ago
merge from marker_teleport_reset_fix
2 Months Ago
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2 Months Ago
▉▊▄█▌▆ ▊▄▉▌▍▇▄▋▄▆▊ ▌▋▆▌ ██▉▉▇▊_▆▇▄▋▇▋_█▌▊▋█▅█▄ ▄▋▅▇█▋, ▉▍ ▅▇ ▆▍▇▅▅▆ █▌▉▉▇ ▋█ ▄▊▉▉▍ █▉▆▋▆ ▅▋▋▆ ▆▄▉ ▄▆▅▋▉█ █▇▋█▆▉ ▊▍▋▇▆▄▋ ▍▅ ▊▉▉▅ ▉▋▅▇▇▍ ▆▋ ▍█▅▉▋ ▉▆▅▆ ▅▄ ▇▊▄▆██ ▉▆ █▅▇█▋▊▉▍ ▋▆ ▄ ▇█▍▌▋█ ▊▋███▋▍ ▉█▆█▉ (█▋▌▌▊▋▉▉▄▇▍ ▅▊ █▍▅▋▉ ▇▋▇▋▌▋▄▋ ▍██▌▆▇▅█▆▉ ▅▉▌▅▇▅█ ▆▌ ▆▌▄▋▋▋)
2 Months Ago
merge from crosshair_allocs
2 Months Ago
Fix crosshair allocs
2 Months Ago
merge from door_canopen_saveload
2 Months Ago
Save and load canHandOpen, canNpcOpen and isSecurityDoor fields for doors. This should fix: - Some puzzles breaking after first server restart, allowing the doors to be opened without power (oil rigs, launch site) - Oil rig scientists losing the ability to open doors and push inside certain rooms after first server restart
2 Months Ago
merge from crosshair_customization
2 Months Ago
Fix import popup not being centered
2 Months Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
2 Months Ago
merge from crosshair_customization
2 Months Ago
Make the code in the export popup selectable
2 Months Ago
Implemented code review feedback, including - Swap cancel & action button positions - Put Crosshair settings above Interaction in the UI settings - Fix code being uppercased in the text field when exporting - Various smaller cleanup bits
2 Months Ago
Clicking anywhere outside the popup closes it
2 Months Ago
Improve responsiveness of crosshair popup
2 Months Ago
merge from main
2 Months Ago
merge from radtown_scene_select
2 Months Ago
Fix radtown not in editor scenes menu
2 Months Ago
Teleporting on the map via enable_marker_teleport while having the underground map layer selected will now attempt to teleport you to the deepest valid position (train tunnels, caves etc.). Falls back to regular behaviour.
2 Months Ago
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
2 Months Ago
Add import/export/reset buttons under the preview crosshair Reset button loads default crosshair settings
2 Months Ago
merge from hackweek_crosshair_customization
2 Months Ago
merge from main
2 Months Ago
Fix crosshair being visible in main menu
2 Months Ago
Move up #IF CLIENT
2 Months Ago
merge from hackweek_crosshair_customization
2 Months Ago
Fix crosshair rendering below scope overlays
2 Months Ago
Completely refactor dynamic stuff. Get rid of "mode", split it into 2 new toggle settings, that can be configured independently: "Dynamic Visibility" - whether or not crosshair gets hidden when aiming/alt-looking/etc "Dynamic Spacing" - whether spacing changes to indicate accuracy Hook them up to settings menu & crosshair code packing
2 Months Ago
merge from main
2 Months Ago
merge from hackweek_crosshair_customization
2 Months Ago
Fix crosshair not getting initialized correctly with the settings
2 Months Ago
Update tooltip phrases, rename static 2 to semi-static Fix some options not getting darker on hover
2 Months Ago
Allow spacing to bet set closer to 0 for more customization freedom, like making small crosses Set opacity to 1 instead of 0.8 when dynamic
2 Months Ago
Make preview crosshair size more similar to the real crosshair, it was very slightly off before