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reporust_rebootcancel

102 Commits over 153 Days - 0.03cph!

2 Months Ago
Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.
2 Months Ago
FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
2 Months Ago
Resource dispensers respect max stack size
2 Months Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
2 Months Ago
Fixed fps sometimes being capped at 15 instead of 60 in the main menu, when using both fps.limitinbackground 1 and fps.limitinmenu 1
2 Months Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
2 Months Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
2 Months Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
2 Months Ago
Fix not being able to reskin a twitch rivals computer station via spray can
2 Months Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
3 Months Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
3 Months Ago
Fixed missing "clone" and "clone all" radial menu option icons for all berries Fixed wheat, rose, sunflower and orchid using incorrect icons
3 Months Ago
Admin command to kill all bees
3 Months Ago
Changed spoiled produce consume sound
3 Months Ago
- Lock execution behind `commandblock.commands_enabled` convar, default to off - Show toast to player opening the menu while disabled to let them know - Add `commandblock.use_player` convar option - if enabled, commands will run using the last player who set them, allowing for a wider range of commands to be used
3 Months Ago
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
3 Months Ago
merge from main
3 Months Ago
Additional cleanup
3 Months Ago
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3 Months Ago
Merge from spoil_fruit_veg
3 Months Ago
Apply spoiling to black raspberries
3 Months Ago
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3 Months Ago
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3 Months Ago
▅▊▆█▌▍▉ █▅▄▋▅ ▅▌▆█▋▍ ▅▆▋▄ █▄▊▌ ▄▋█▊▊▍, ▆▍▌▌▌▆▊▅▍: - ▉▆▇'▇ █▅▇▇▉▊▄ ▄▍█▄▆▅▌, ▄▍▌▍█▇▋ ▍▆▄ █▊ ▉▇▍ ▆▅▌ ▄▋▅▊▊▇▌ ▍▉▍▇ █▋▉▊█▊▆ ▅▉▋▍▉ (▉▍ ▇▍▍▅▋▄▋▆ ▆▅█'▊ ▇▆█ ▄▉) - ▌▌▊▋▆ ▌▍▅ ▊▋▄▊▄ ▄▅▉▊▇ - █▍▋ ▋▌▉▆▉ ▇▅▋▆▄▊█▆▅▋▍ - ▆▄▄ ▍▄▅▇▊▉ ▅▅▇▄▋▌ ▄▅ ▋▅▄▄█▊ ▉▋▇█▊█▅ ▌▍ ▇▊█ ▇█▍▋▊█▍▊▇▆ - ▌▋▉▆▊▇█ ▍▋▍▋█▉▆
3 Months Ago
Merge from main Fix protobuf,codegen,manifest
3 Months Ago
Merge from hackweek_spawn_all_deployables_command
3 Months Ago
Fixed debug logs
3 Months Ago
Fix it again, but better. Don't show empty firework patterns in the UI at all.
3 Months Ago
Fix error when opening admin ui, caused by empty firework pattern
3 Months Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
3 Months Ago
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3 Months Ago
merge from bee_catapult_bomb
3 Months Ago
Catapult admin reload supports the bee bomb as a possible ammo type
3 Months Ago
`fixcars` now works for hot air balloons
3 Months Ago
Tweaks and cleanup
3 Months Ago
Merge from ballista_disablelegs_fix
3 Months Ago
Also rebuild legs on dismount in case convar was turned on while mounted
3 Months Ago
Merge from spatially_aware_gentlemen_club
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas
3 Months Ago
Fixed NRE spam when enabling legs for the first time
3 Months Ago
Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest Added description and improved output formatting
3 Months Ago
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3 Months Ago
- Add description - Make sure stability convar is definitely always restored - Some cleanup
4 Months Ago
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4 Months Ago
`debug.spawn_all_deployables` command - spawns one of every deployable in a grid (sometimes useful for testing)
4 Months Ago
RustCraft
4 Months Ago
Functional command block deployable
4 Months Ago
Fix worldmodel outlines of the cocoknight armor pieces