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613 Commits over 396 Days - 0.06cph!

8 Days Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
8 Days Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
8 Days Ago
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
8 Days Ago
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
11 Days Ago
merge from /mfm (merge from main)
11 Days Ago
Codegen, proto gen Manifest
11 Days Ago
Merge from main Keep source on generated stuff Keep main version of ParticleTestMap Merge automatically: Sceneloader.Monuments.cs, engine.json, InvisibleVendingMachine.cs Bump ApartmentRoom proto to 227 to avoid id collision with Workbench
11 Days Ago
merge from fix_manifest_errors
11 Days Ago
Remove extra model component on pistol_semiauto.a.m15.entity
11 Days Ago
merge from main
12 Days Ago
merge from sceneloader_improvements
12 Days Ago
Order fix so its more like before
12 Days Ago
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13 Days Ago
testlist
13 Days Ago
merge from fix_forceaddtoteam
13 Days Ago
Fix another edge case with forceaddtoteam causing errors
14 Days Ago
merge from weapon_refresh_salvaged_cleaver
14 Days Ago
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
15 Days Ago
Remove a rogue closing parenthesis in copypaste reply
15 Days Ago
merge from egghunt_top_rewards_fix
15 Days Ago
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
15 Days Ago
S2P all floating cities, to fix a missing material
18 Days Ago
merge from sethealth_fix
18 Days Ago
Fix debug.sethealth only working with integers, improve feedback
18 Days Ago
merge from harbor_build_block_preview_fix
19 Days Ago
merge from planter_reskin_water_fix
19 Days Ago
Fix planter boxes not receiving water after being reskinned via spray can
19 Days Ago
merge from server_browser_refresh_fix
19 Days Ago
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
19 Days Ago
Restore water wheel reference to its sounds to fix NRE spam
19 Days Ago
Subtract the subtract
19 Days Ago
merge from main
19 Days Ago
Subtract 147919 merge from terrain_lower_fixes
20 Days Ago
Deployable test for containers missing inventory open & close sounds Flags the new tin can alarm
20 Days Ago
Fix a test fixture convar
20 Days Ago
merge from main
20 Days Ago
testlist
20 Days Ago
Commit the .meta files that keep popping up
20 Days Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
20 Days Ago
merge from new_texture_suffixes_naming_convention
21 Days Ago
Fix the red build block visual preview not showing the smaller zones at the harbors as well as only showing one of the two zones at abandoned cabins Fixed by manually adding the preview prefab to those volumes, S2P both harbors and swamp_c
21 Days Ago
Forgot to include it in the usage help string -.-
21 Days Ago
Reapply 144020 (crypt building skin upgrade_radius) after stomp
21 Days Ago
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21 Days Ago
merge from fillmounts_horse_fix
21 Days Ago
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
22 Days Ago
merge from main
27 Days Ago
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27 Days Ago
merge from networkgrid_iterationspeed_changes
27 Days Ago
Another null check in OnNetworkSubscribersLeave