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763 Commits over 457 Days - 0.07cph!

32 Days Ago
merge from main
36 Days Ago
merge from reset_groups_command
36 Days Ago
merge from mortar_prototype
36 Days Ago
Improve mortar uneven ground placement error
36 Days Ago
merge from main
36 Days Ago
Add spawn.reset_groups - just clears then fills all spawn groups, useful for spawn point testing
36 Days Ago
merge from automated_testing
36 Days Ago
Possibly fix some tests failing
36 Days Ago
merge from main
37 Days Ago
merge from interaction_toast_banned_fix
37 Days Ago
Better checks for when to display "Banned/Kicked from the server" in the interaction toast on disconnect
37 Days Ago
merge from automated_testing
37 Days Ago
Missed one
37 Days Ago
merge from automated_testing
37 Days Ago
Editor only codegen, codegen
37 Days Ago
merge from automated_testing
37 Days Ago
Compile fix
37 Days Ago
merge from automated_testing
37 Days Ago
testlist
37 Days Ago
merge from main
37 Days Ago
testlist
38 Days Ago
Further improvements to debug.drawcolliders - devDebugHighlight shader supports transparency, triggers and prevent building volumes are drawn slightly transparent and using a unique debug texture - All colliders get drawn with different colors according to the layer they are on, controlled by DrawCollidersConfig - can now immediately tell which layer something is on - Added convars to optionally hide triggers / prevent building volumes https://files.facepunch.com/cipeaX/2026/May/Unity_o3XpXSbFZr.mp4
38 Days Ago
Add support for drawing sphere and capsule colliders to debug.drawcolliders https://files.facepunch.com/cipeaX/2026/May/Unity_sVZltr5ha4.jpg
43 Days Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
43 Days Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
43 Days Ago
Codegen
44 Days Ago
Add version printout to the server log file, was only on client before
45 Days Ago
merge from mortar_prototype
45 Days Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
45 Days Ago
merge from custom_item_fixes
45 Days Ago
Fix items not stacking together after they've been part of a copypaste
45 Days Ago
merge from main
45 Days Ago
merge from mortar_prototype
45 Days Ago
Fix look rotation spam when in network range of a freshly placed mortar
45 Days Ago
Add model component to mortar, should stop scaled impact effects
46 Days Ago
merge from console_quickjoin_fix
46 Days Ago
Re-set the interaction toast to "connecting" after disconnecting when switching server
46 Days Ago
merge from console_quickjoin_fix
46 Days Ago
Format
46 Days Ago
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
46 Days Ago
merge from main
46 Days Ago
Assign name and description keys to the base barrel and shelves items
49 Days Ago
Improve mortar deployment around players
50 Days Ago
testlist
50 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
51 Days Ago
Codegen
51 Days Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
51 Days Ago
merge from weapon_refresh_salvaged_cleaver
51 Days Ago
Increase prototype fail chance to 25%
51 Days Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates