usercipeaXcancel
reporust_rebootcancel

1,596 Commits over 579 Days - 0.11cph!

17 Days Ago
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed Added a test checking for this issue Added a "select all" button to the test runner window
18 Days Ago
Post merge fixes
18 Days Ago
merge from main fix conflict in ConversationData, bumped VehiclePadRepaired condition type
18 Days Ago
▉ ▉█▆▍▋ ▅▍▋▄ ▋▉▅▍▅▌▇▇▌▉█▊█▊▄█▍▉▇▇▆▋▆▊▉▋█
18 Days Ago
Fix through collider wrong layer, breaking groundwatch
18 Days Ago
▆ ▆▌▉█▌ ▌▇▆▄ ▆▄▅▄▌▆▇▋▄█▌▍▅██
18 Days Ago
merge from improved_event_saveloading
18 Days Ago
Fix an edge case where oil rigs would start radiation even though the locked crate was still untouched Check saved locked crate has been hacked when restarting radiation during force reset after server restart
18 Days Ago
merge from main
18 Days Ago
merge from vending_fontsize_fix
18 Days Ago
Fix a fontsize inconsistency in the vending machine purchase UI
18 Days Ago
merge from single_door_controller_reskin_fix
18 Days Ago
Fix incorrect rotation being used for reskin child entity repositioning, causing door controllers to rotate 90 degrees on single doors Add regression test
19 Days Ago
▍ ▆▇▇▋▌ ▋▊▇█ ▇▍▍▋▍▍▄▉▊▇▋▄▇▋▇▋▌▆▆▅▅▍▆▊
19 Days Ago
█ ▍▊▅▆▄ ▇▅▅▄ ▉▅▆▆▆▇▉▍▉▍▊▌▅▇▆▄▍▉▍▇▋▊▌▊█▆▊▆█▉
19 Days Ago
▍ ▊▍▍▌▅ ▌▊▄▊ ▌▇▉▋▉▋▅▇▉▉█▊▄▄▅█▅▍▊▉███▉▄▆▌▉
19 Days Ago
▌ ▄▉▉▍█ ▍▊▌▍ ▇▋▅▊▅█▇▄█▋▆▅▊▇▍▅▇▋▅▍▊▍▊
19 Days Ago
merge from pillbox_collision_fix
19 Days Ago
merge from boat_powerdown_fix
19 Days Ago
merge from unnecessary_item_condition
19 Days Ago
merge from simpleupgrade_convert
19 Days Ago
Refactor some of SimpleUpgrade to reuse the logic from the reskin system Fixes door controllers on external gates not being preserved nicely when upgraded, also just a lot cleaner code
19 Days Ago
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own Includes some tests
19 Days Ago
Disable condition on a bunch of items that don't need it and can never lose it during gameplay (Diving mask, crate & barrel costumes, prisoner hood, sunglasses, geiger counter, metal detector, rf pager, mobile phone)
19 Days Ago
█ ▍▅▆▉▇ ▆▆▇▍ █▅▄▊▉▌▄▇▅▅▌▉▆▅▉▌▅▄█
19 Days Ago
▍ ▊█▄ ▄█▌▋▅▉▋█▇▅▌▆▊▊▅▋▋ ▆▄▌█▅▆ █▅▊ ▅█▊▉▍█▇▉▌▌▋ ▍█▄▊▆▍▄ ▋▉ ▉▍▌▇ ▅▊ ▊▊ ▉▌▆▇▊█▇ ▆▋▌▆▇▌▅ ▋▆ ▍▋▌▄▅ ▆▆ ▆▊▉▅▆▊▇ █▆▌▋▍ ▍▊▇▇ ▍▊█ █▅▋█ ▋▇▅▉▇ ▇▋▉ █▇▊ ▍▊▄▇▄▊ ██▍█▅▅▋▊▊ █▌▇▋ ▌▄ █▆ ▌▋▅ ▄▍ ▄█▆ ▆▊▇▋▊▆ ▊▉▋▍ ▋▌▍▉ ▆▇▍ ▊▌▍ ▆▋█▉█▇ ▅▉▌▊ █▇█▅▍██▍▍▅ ▅▋ ▍▍▇▊▇ ▇▉▌ ▄▆▅▉▄█▆▋▆▆▄ ▅ ▋▅█▇ ▇▌▊
21 Days Ago
▄ ▇▅█ █▍ ▇▅▌▌ ▆▇▌█▉▇▌▅▉ ▌▍▌▄▅▊▆▉▌▌▅
22 Days Ago
merge from main
23 Days Ago
merge from automated_testing
23 Days Ago
Fix for triangle foundations connecting buildings together when only touching at a corner
23 Days Ago
Fix up import settings on sandbags pillbox collider, enable RW
23 Days Ago
Update method to check whether a deployable can be placed on boats, now that window and door dressing sockets are supported Testlist
23 Days Ago
Improve test runner window filtering of editor and runtime tests Categories can now exist in both tabs if they have both types of tests (fixes Deployable category disappearing from editor tab because it recently had a few runtime tests added)
23 Days Ago
merge from main
23 Days Ago
merge from main
23 Days Ago
Fix pt boat turrets not showing up correctly on the death screen
24 Days Ago
▊ ▍▌▅▍▍▆▄ ▉▇▍▊ ██▉█▌ ▇▌▊▆▉█▅▄█▇ ▇▆█▊▅█ ▋▇ ▄▌▅ ▊▉▋▌▍▆▋ ▊▅ ▆▉▉█ ▇ ▉▋ ▅▄█ ▋▅ █▊▌▋▄▊ ▋▆▊▅█▉▋▊▆▍ ▇▊▆ ▇█▇▄▋▊▍▇▊▋▊▆▊▅▄▅▍▌▅ ▌▉▄▇█▅ ▄▄▋ ▊▆▋▋█▆▇▊▅▉ ▄▄▄▇▄▉▄▌▌▇ ▊▉▇▅▆▋▊ ▇▄ ▌▌▋▊▆ ▋█ ▍▌▌▇▌▇▍ ▇▋▄▌▆▍▌
24 Days Ago
merge from automated_testing
24 Days Ago
Rename editor TestBaseCombatEntity, was confusing to have two classes with the same name and produced some warnings
24 Days Ago
New building automated tests baseline Checks foundations link up / dont link up as expected in some basic configurations, checks buildings get merged and split Correctly flags the current known issue with triangle foundations connecting when only touching at corners
24 Days Ago
merge from main
24 Days Ago
Isolated reapply of "Set new navmesh enabled by default, now needs -useOldNavmesh to disable" for release
24 Days Ago
merge from apartment_complex_cleanup
24 Days Ago
▌ ▄▄▍▅▇▄▋█ ▊▊▍ ▊▄▉ ▆▇▍▆▌▊▌▋▋█▄ ▅▄▇▉▍█▄▉ ▄▊▄ ▆▉
24 Days Ago
Apartment complex set isSafezone to true, fixes not seeing hostile warning when close Remove BlockPlacement tag on prevent building, fixes "too close to apartment complex" construction error not working Remove unused chinook drop zone
24 Days Ago
Fix compile
25 Days Ago
New automated test checking worldmodels don't have too big of an offset within them, which can cause the worldmodel outline to disappear when the outline visibility origin is too far outside its collider (was recently an issue with the ladder) Fixed 8 problematic worldmodels
25 Days Ago
merge from automated_testing
25 Days Ago
merge from main
25 Days Ago
Another fencing deployment pass Fix them being sunk into terrain quite a bit by default, prevent sinking them further in while connecting to another fence Slightly improve placement on sloped terrain, allowed them to be placed at an angle (within 20°) Got rid of a baked in rotation in all of the sockets