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693 Commits over 426 Days - 0.07cph!

58 Days Ago
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
58 Days Ago
merge from main
59 Days Ago
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59 Days Ago
merge from main
59 Days Ago
Fix the deployable / redirect issues flagged earlier - a few fireworks were changing variant when picked up - industrial wall lights pointed to incorrect repair, required wood even though its not used to craft them - fluorescent ceiling light had different protection and HP than regular ceiling light - one of the lunar dividers had incorrect protection - innertube skins could be repaired unlike base item, wantedposter and industrial door had wrong item target - reactive target could be picked up while building blocked All green now ✅
59 Days Ago
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59 Days Ago
Include hidden redirect items in the tests for inventory sounds
59 Days Ago
merge from main
59 Days Ago
Added container corpse tests Checks setup, pickup, repair, protection is correct All pass, but would have caught a recent issue
59 Days Ago
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
59 Days Ago
New deployable tests Check pickup item matches item definition Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable Finds 17 things to fix
59 Days Ago
merge from main
60 Days Ago
Bunny ears and onesie show in conveyor filters
60 Days Ago
merge from Armored_ladder_hatch
2 Months Ago
Comment out some old left over editor ddraw
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from techtree_multi_unlock
2 Months Ago
merge from main
2 Months Ago
Hopefully stop everything breaking in primitive mode
2 Months Ago
Tech tree is now centered instead of always sticking to the top left when scrolling
2 Months Ago
Fix pool leak
2 Months Ago
Clamp the delay convar to a sane range, fix delay happening after the last unlock
2 Months Ago
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
2 Months Ago
Switch animation sequence to use a coroutine instead of invokes
2 Months Ago
merge from main
2 Months Ago
merge from deployvolume_fixes
2 Months Ago
Fix fish trophy placement on brutalist softside
2 Months Ago
merge from main
2 Months Ago
Codegen
2 Months Ago
merge from main
2 Months Ago
Compile fix
2 Months Ago
merge from deployvolume_fixes
2 Months Ago
Fix fish trophy no longer placeable on walls
2 Months Ago
merge from hatch_collider_fixes
2 Months Ago
Hopefully the last seal now
2 Months Ago
merge from hatch_collider_fixes
2 Months Ago
Should be water tight now
2 Months Ago
merge from hatch_collider_fixes
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from waterwheel_deployable
2 Months Ago
Mark collision as readable, assign correct material
2 Months Ago
indirect_instancing.buffer_upload_mode NRE fix
2 Months Ago
S2P both oil rigs
2 Months Ago
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
2 Months Ago
merge from reapply_136367
2 Months Ago
Reapply 136367
2 Months Ago
merge from Armored_ladder_hatch
2 Months Ago
Re-made armored ladder hatch icons