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517 Commits over 396 Days - 0.05cph!

3 Months Ago
Add a null check in TriggerParent.CheckAllParenting
3 Months Ago
merge from naval_update
3 Months Ago
Clear deep sea shore vector data client side for any players who manage to survive the deep sea wiping (admins in god mode) via RPC
3 Months Ago
Clear deep sea shore vector data server side when the deep sea closes
3 Months Ago
Apply the previous fix to the floating cities as well
3 Months Ago
Fixed the lag spikes + ocean disappearing frames when entering the deep sea (hope this doesn't break anything else)
3 Months Ago
merge from deployer_vm_3p_fix
3 Months Ago
Fix building plan appearing untextured in 3rd person when deploying certain items generic_deploy now uses the same setup / viewmodel as the regular planner
3 Months Ago
Remove Physics Projectile layer from all parenting triggers on all ghostship variants Was causing thrown grenades and C4 to freak out
3 Months Ago
merge from naval_update
3 Months Ago
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3 Months Ago
merge from SmallRamp_Deploy
3 Months Ago
Fix pool leak in TimedExplosive
3 Months Ago
merge from main
3 Months Ago
merge from naval_update
3 Months Ago
merge from lifestory_snake_fix
3 Months Ago
S2P both oil rigs Codegen
3 Months Ago
merge from naval_update keep source on the oilrig scenes
3 Months Ago
Made various auth commands work with boats / steering wheel such as ent auth, authcount, teleport2autheditem Fixed various inconsistencies, all of them should now work with all types of auth as youd expect Fixed entcount only working with steamid and not names Codegen
3 Months Ago
merge from naval_update
3 Months Ago
merge from sprinkler_vis_refactor
3 Months Ago
Remove mobile splashables from mobilePositions when deregistering
3 Months Ago
Set the new ramp colliders to wood material
3 Months Ago
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3 Months Ago
merge from slots_optimize
3 Months Ago
S2P Outpost
3 Months Ago
merge from clearinventory_clothingchanged_fix
3 Months Ago
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3 Months Ago
merge from custom_icon_pooling_fix
3 Months Ago
Fixed a pooling bug with custom item icons
3 Months Ago
Fixed a server only serialized field
3 Months Ago
merge from slots_optimize
3 Months Ago
Fix caboose slot machines being uninteractable Fix static caboose slot machines offset floating in the air
3 Months Ago
merge from main
3 Months Ago
Make resetstate remove the player from the advent calendar history
3 Months Ago
merge from naval_update
3 Months Ago
Swap to of the anchor colliders to metal where it makes sense Swap bbs interaction colliders to wood instead of concrete
3 Months Ago
Sail is now actually cloth instead of wood Made colliders a bit more accurate on the top
3 Months Ago
Fix a duplicate bone name on the cannon Swap interaction collider from box to sphere, fits better and stops bullets getting caught on the corners like before Fix incorrect material
3 Months Ago
Collider fixes for plank and ramp, assign wood material
3 Months Ago
Fixed some duplicate collider names on triangle ladder hatch
4 Months Ago
merge from commandblock_tests
4 Months Ago
Swap some expected's and actual's in TestHBHFSensor
4 Months Ago
Apply fixes from Flaviens shelf, regenerate testlist
4 Months Ago
merge from naval_update
4 Months Ago
Pass over all the boat blocks themselves Reset scaled colliders, resolve duplicate bone names, add model components as needed, ran manifest Fixes more offset / scaled / missing impact effects and stringpool warnings
4 Months Ago
Use collider cleanup tool to reset scaled transforms on all windows, embrasures, window bars, ladder hatches Should fix scaled impact effects and C4 getting stretched when stuck to their colliders
4 Months Ago
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4 Months Ago
Do the same for the death screen, button is hidden when deep sea is closed Always show the buttons if we are in the deep sea, even if closed
4 Months Ago
Only show the deep sea toggle map button if the deep sea is open