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894 Commits over 487 Days - 0.08cph!

42 Days Ago
Rename geolocation status convar to geo_status to stop it from hiding global.status
43 Days Ago
Disable only the nvidia reflex options if unsupported instead of the whole rendering settings container
43 Days Ago
Fix the "Destroying components immediately is not permitted during physics trigger/contact" server error when launching players with a catapult
43 Days Ago
Possibly fix the server error "Coroutine couldn't be started because the the game object 'assets/prefabs/npc/m2bradley/bradleyapc.prefab' is inactive!"
43 Days Ago
Fix "missing effectrecycle" warning when deploying large furnce It was using an incorrect place effect (just pointing to the enabled effect prefab), made a new deploy effect prefab using the originally intended large furnace deploy sound
44 Days Ago
Fix spawngrid only accepting integer spacing
44 Days Ago
Apply PoolAnalyzerNonCaching attribute to a bunch more methods that are used with pooled arguments and are known to not cache them - Vis.Entities, GamePhysics.Trace / Overlap etc. - Found and fixed two more (small) pool leaks Also found an existing PoolAnalyzer issue, flagging a false positive MissingFree when there's an early return inside a try and the finally contains the free. - Updated the analyzer to correctly catch this edge case, added some tests to confirm
44 Days Ago
merge from main
46 Days Ago
Fix electric furnace reskin not preserving attached storage adaptors Re-enable PreserveChildrenWhenReskinning but manually kill the child io entity so it gets recreated
46 Days Ago
Fix a IOEntity.Reskin_Restore NRE when reskinning to paintable window
46 Days Ago
merge from main
46 Days Ago
merge from excavator_light_fix
46 Days Ago
Fix static SimpleLight broken material on LOD1, further fix plight.backup.off S2P both oil rigs, sewer branch, harbor 1, excavator
46 Days Ago
merge from main
46 Days Ago
merge from pool_analyzer_non_caching_methods
46 Days Ago
Update Rust.CodeAnalyzer again - switched the way methods are marked to an attribute [PoolAnalyzerNonCaching] Mark all RPC method overloads with it Update Rust.SourceGenerator.Rpc to add it to the autogenerated RPC methods too
46 Days Ago
Update Rust.CodeAnalyzer Brings an upgrade to the pool static analyzer, letting us mark certain methods as "non-caching" via .editorconfig - for example ClientRPC / ServerRPC are guaranteed to not cache or free pooled arguments. Doing so tells MissingFree to keep analyzing after calls to that method (instead of treating the pooled variable as escaped). This found 6 pool leaks which are also fixed in this commit (inside BasePlayer-Spectating, BasePlayer-MapInfo, DisplayingBoxStorage, GrowableEntity-Server, WireTool, IndustrialConveyor).
46 Days Ago
merge from shelves_fixes
46 Days Ago
merge from hackweek_map_incomplete_dl_fix
46 Days Ago
merge from nvidia_reflex_support_check_fix
46 Days Ago
merge from static_instruments_offset_fix take source on floating city prefabs
47 Days Ago
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
49 Days Ago
merge from resourcedispenser_allocs
49 Days Ago
Delete a bunch of old useless assertions that allocate
49 Days Ago
Some SprayCan null checks to fix client errors when multiple players are reskinning at once
50 Days Ago
merge from spraycan_reskin_refactor
50 Days Ago
Minor cleanup Move CanBuild check further down Fix spray fail response logging to console of the whole net group Remove rundant codelock parent field Disallow reskinning turrets if not authed Disallow reskinning Busy doors Prevent potential error when reskinning io with mismatched slot counts
50 Days Ago
merge from main
50 Days Ago
merge from resourcedispenser_allocs
50 Days Ago
Avoid double lookup
50 Days Ago
merge from main
51 Days Ago
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
52 Days Ago
Re-run disable Bake on Scene Load for the cave
52 Days Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
52 Days Ago
merge from heli_crate_train_wagon_fix
52 Days Ago
merge from industrial_torch_weaponrack_setup
52 Days Ago
merge from bowless_crossbow
52 Days Ago
merge from excavator_light_fix
52 Days Ago
merge from industrial_dlc
53 Days Ago
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable
53 Days Ago
Merge from PlayerRigUpdate2 Keep source on floating city scenes
53 Days Ago
Add the industrial barrels to the StorageAdaptorAllowCollisionGroup
53 Days Ago
merge from main 152363
53 Days Ago
Add a CaveNetworkGroupLayerOverride to cave_large_sewers_hard to fix network layer issues Rebake height map to fix terrain issues S2P
53 Days Ago
merge from main 152363
53 Days Ago
Avoid various allocs in ResourceDispenser.DoGather Cache an invoke action + item def harvest stat key, get rid of linq, pool hit info
53 Days Ago
merge from editor_rpc_kick_convar
53 Days Ago
Add editor only convar debug.prevent_rpc_error_kick - stops RPC errors from kicking the player
53 Days Ago
merge from spraycan_reskin_refactor
53 Days Ago
Improved way to reposition socketed child entities when reskinning - look for the matching female socket on the new entity with the same name, fall back to the closest if needed Fixes door controller attached to an high external gate swapping sides when reskinned Add StringEx.EqualsAfterLastSeparator