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434 Commits over 365 Days - 0.05cph!

28 Days Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
28 Days Ago
Test for verifying deployables that are placeable on boats have only convex colliders All pass as expected
28 Days Ago
Minor cleanup and comments
29 Days Ago
Start on Deployable tests. Wrote a bit of a monstrosity to check for whether the groundwatch layers match where the item can be deployed (but it seems to work well) Finds 8 such cases where its misconfigured, no false positives
29 Days Ago
Basic ItemDefinition tests, checks dlc items are not researchable as well as missing sounds Finds 6 missing phys impact sounds Add descriptions, regenerate testlist
29 Days Ago
Support multiple TestParameterSource attributes Can now have more than one parameter source per test, they get combined
29 Days Ago
Basic worldmodel tests, already catches 30+ misconfigured ones
31 Days Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
33 Days Ago
Revert mip streaming on textures used by foliage grid system Fixes blurry rocks, sea weed, corals
33 Days Ago
merge from main
39 Days Ago
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
43 Days Ago
Fixed one more docks barrel
44 Days Ago
FIx some oil barrels dropping below the island docks
44 Days Ago
Respect item stacksize when giving out mission rewards Adjust required slots calculation, enable checkSpaceForRewards for the naval missions
53 Days Ago
merge from vending_cluster_pool_leak_fix
53 Days Ago
Fix vending machine pool leak Vending machine map marker clusters were leaking a bunch of data every time you open the map
56 Days Ago
merge from main
58 Days Ago
Add a null check in TriggerParent.CheckAllParenting
58 Days Ago
merge from naval_update
58 Days Ago
Clear deep sea shore vector data client side for any players who manage to survive the deep sea wiping (admins in god mode) via RPC
58 Days Ago
Clear deep sea shore vector data server side when the deep sea closes
58 Days Ago
Apply the previous fix to the floating cities as well
58 Days Ago
Fixed the lag spikes + ocean disappearing frames when entering the deep sea (hope this doesn't break anything else)
60 Days Ago
merge from deployer_vm_3p_fix
60 Days Ago
Fix building plan appearing untextured in 3rd person when deploying certain items generic_deploy now uses the same setup / viewmodel as the regular planner
60 Days Ago
Remove Physics Projectile layer from all parenting triggers on all ghostship variants Was causing thrown grenades and C4 to freak out
60 Days Ago
merge from naval_update
60 Days Ago
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60 Days Ago
merge from SmallRamp_Deploy
60 Days Ago
Fix pool leak in TimedExplosive
2 Months Ago
merge from main
2 Months Ago
merge from naval_update
2 Months Ago
merge from lifestory_snake_fix
2 Months Ago
S2P both oil rigs Codegen
2 Months Ago
merge from naval_update keep source on the oilrig scenes
2 Months Ago
Made various auth commands work with boats / steering wheel such as ent auth, authcount, teleport2autheditem Fixed various inconsistencies, all of them should now work with all types of auth as youd expect Fixed entcount only working with steamid and not names Codegen
2 Months Ago
merge from naval_update
2 Months Ago
merge from sprinkler_vis_refactor
2 Months Ago
Remove mobile splashables from mobilePositions when deregistering
2 Months Ago
Set the new ramp colliders to wood material
2 Months Ago
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2 Months Ago
merge from slots_optimize
2 Months Ago
S2P Outpost
2 Months Ago
merge from clearinventory_clothingchanged_fix
2 Months Ago
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2 Months Ago
merge from custom_icon_pooling_fix
2 Months Ago
Fixed a pooling bug with custom item icons
2 Months Ago
Fixed a server only serialized field
2 Months Ago
merge from slots_optimize
2 Months Ago
Fix caboose slot machines being uninteractable Fix static caboose slot machines offset floating in the air