1,005 Commits over 518 Days - 0.08cph!
Pool table:
- fix offset deploy guide
- enable pickup, repair
- assign protection and hp
- add cloth surface collider
merge from grenade_drop_fix
Fix grenades sometimes incorrectly dropping on your feet when you meant to do a regular throw
Could happen if you right clicked -> switched away -> went back to grenade -> left click throw
merge from automated_testing
Fix turret test failing due to weapon default ammo contents
merge from BoatVendor_BPchange
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
merge from demo_browser_search
Added a search bar to the demo browser window
Make nest hat a wolf headdress skin too
Set up all of the lunar new year animal masks as skins of the wolf headdress, so you can reskin between them
merge from automated_testing
Jukebox collider convex + RW
Bar stools disable researchable
Dartboard assign place effect
manifest + testlist
Hackable crates correctly saveload their state (timer progress, whether its been looted, etc.)
Some cleanup on the script
merge from vehicle_emojis
Improved emoji search in chat
- Can search for items with their display name (had to guess their shortname before), works in different languages
- Emoji autocomplete now also works with Contains instead of just StartsWith
Fix car and chassis vehicle items having whitespace in their shortname - its bad and breaks using them as emojis in chat
Changing shortnames is cursed but these are only used for the f1 vehicle tab and I've applied the FreezeItemId tag so the id will stay the same
merge from vehicle_emojis
Allow vehicle icons to be used as emojis in chat
https://files.facepunch.com/cipeax/2026/July/14_18-56-CriminalZenaida.png
Fix one more collision issue
Resolved more CanvasRenderer warnings
merge from minifridge_reskin_fix
Fix reskinning mini fridge not preserving storage adaptor
merge from automated_testing
New automated test checking all Gibbable components for mesh colliders that are missing RW
All pass as expected
merge from fix_realmed_remove_warning
Fix RealmedRemove warnings on small ramp and advent calendar
merge from automated_testing
Exclude monument prefabs from the tests in TestMeshes, saves a decent chunk of time to not scan these big prefabs, its also unnecessary since any colliders inside them will already be scanned as part of other prefabs
merge from tree_fence_collision_fix (fixes one more case)
Fix 8 collision meshes that import a material
New automated test that checks all collision meshes do not import a material as well (importing a material causes the mesh to be stripped from server builds)
Found 10 cases of this issue across the project, confirmed ingame they have collision issues
merge from allplayerlist_dupe_fix
Fix allPlayerList returning duplicate entries if a player is sleeping and active
merge from UpkeepTerminal_TextNSound
merge from pool_fixes_july_26