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185 Commits over 214 Days - 0.04cph!

2 Months Ago
R/W for 2 more obscure meshes
2 Months Ago
Try and use higher LODs in 2 cases
2 Months Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
2 Months Ago
merge from stringpool_warnings_investigation
2 Months Ago
merge from slot_pooling_fix
2 Months Ago
Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front Observed the string pool warnings were resolved for all of them in editor
2 Months Ago
Pass over the worst offender - siegetower - Assigned root bone, renamed duplicate bone names, fixed crazy scaled roof collider that caused huge impact effects, switched out some collider materials for more appropriate ones - Observed that all "unpooled bone name" warnings were gone in editor
2 Months Ago
merge from main
2 Months Ago
Fix fps.limitinmenu being applied while benchmarking
2 Months Ago
Also reset entity slots when spawning (future proofing)
2 Months Ago
merge from gpuinstancefix2
2 Months Ago
30 more gpu instancing fixes
2 Months Ago
Possibly fixed the ancient rare bug that makes doors unable to be picked up until a lock is placed and removed from them.
3 Months Ago
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases - Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing - Convar to toggle suppressing stringpool warnings in the editor
3 Months Ago
Fix code lock item being marked a redirect of itself, introduced in 124930
3 Months Ago
Fix not being able to set a guest code after reskinning
3 Months Ago
WIP: Spraycan supports reskinning codelocks https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
3 Months Ago
Add CollateTrainTracks procedural component so the train tracks work
3 Months Ago
Also allow shelves to be placed on: Half & low wall, door & window frame, tugboat
3 Months Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
3 Months Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
3 Months Ago
S2P outpost, bandit camp, fishing villages, stables, large oilrig
3 Months Ago
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3 Months Ago
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3 Months Ago
More static objects found in safezones that no longer flag attackers as hostile: Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.
3 Months Ago
Merge from main, resolve conflict in FPSLogger caused by 123804
3 Months Ago
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3 Months Ago
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3 Months Ago
New user-bindable marker commands: - `buttons.markcurrentpos` to place a marker at the players position on the map - `buttons.clearmarkers` to clear all map markers
4 Months Ago
Spraycan no longer loses condition while using `infiniteammo 1`
4 Months Ago
Merge from main
4 Months Ago
A bit more cleanup
4 Months Ago
Improve output formatting, use pooling
4 Months Ago
Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player. (could happen if the command is entered precisely while entering the incapacitated state)
4 Months Ago
Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.
4 Months Ago
FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
4 Months Ago
Resource dispensers respect max stack size
4 Months Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
4 Months Ago
Fixed fps sometimes being capped at 15 instead of 60 in the main menu, when using both fps.limitinbackground 1 and fps.limitinmenu 1
4 Months Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
4 Months Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
4 Months Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
4 Months Ago
Fix not being able to reskin a twitch rivals computer station via spray can
4 Months Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
4 Months Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
4 Months Ago
Fixed missing "clone" and "clone all" radial menu option icons for all berries Fixed wheat, rose, sunflower and orchid using incorrect icons
4 Months Ago
Admin command to kill all bees
4 Months Ago
Changed spoiled produce consume sound
4 Months Ago
- Lock execution behind `commandblock.commands_enabled` convar, default to off - Show toast to player opening the menu while disabled to let them know - Add `commandblock.use_player` convar option - if enabled, commands will run using the last player who set them, allowing for a wider range of commands to be used
5 Months Ago
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow