1,596 Commits over 579 Days - 0.11cph!
Possibly fix "LoadPrefab - should start with assets/ - +forward" warning
Possibly fix two more similar issues
ReclaimManager opts out of using save cache, could cause reclaim items to be lost
PowergridManager invalidates network cache when fuses change, inserted fuse order could be lost
Fix player teams / invites / contacts being lost when server crashes / didn't get shut down correctly - another save cache issue
Add ability for entities to opt out of using the save cache, enabled on RelationshipManager
Fix pooling bugs causing crabs and jellyfish to often be invisible
Fix `ent scale` not working immediately for certain entities and you had to leave network range for it to apply - it was gated behind !ShouldLerp()
Fix `ent scale default` disabling scale networking before resetting the scale, so it didnt replicate the reset
Slight cleanup
Fix another rare case of duplicated crates being possible in oil rig puzzle rooms, which could happen if the server crashed / wasn't shut down cleanly
Invalidate the network cache of the puzzle's generator after spawning crates during a reset
Fix static fence gate layer
Fix sheep idle baa sounds not working, they became unlinked
█ ▄▆█▅ ▅▆ ▍█▆ ▉▆▅▇ ▄▋▆ ▌▌▍▄▋▌ ▋▊▍▄▆▆ ▄▇ ▅█▉▆ ▇▊▅▆ ▅█▉█ ▉█▊▍ ▅▌▉▆▇ ▌▋▋▊▆▉▋ ▆▄▍▋ █▍▇ ▌▊▄▊▄▅▉ ▋▉▉ ▆▆▆▍ ▍▍█ ▋▌▄▇▊▌▊▅▄▇▄▄█▋▄▊▅▌▇▄▅█▅▋▅▆▅█▍▆▌▆▅▉▄▉▍▄▅▌█▉▄▋▉▊▄▋▅▊▅▄▊▌▆▇▊▆▆█▊▅▅▋▉▋▌▍▋█▋▄▊▉▊▊▇▇▅█▅▇▆▇▅
Fix "missing tree at index 0" error when opening jarrydtestmap
Fix item notices being incorrect when skimming milk and the items would join existing stacks
Play milk effect when skimming, better than nothing
Show skim option above drink, avoids misclicks, fixed order not doing anything for item menu options in general
Fix item icon import settings for all new items, fixes milk icons looking bad
█ ▋█▉█▋ ▇▄▇▊ ▉▉▄▌▍▍▅▆▆▌▋▅▋▌▌
▊ ▍▇▋ ▉█▉▉▋▌▍▇▅ ▅▌▌▊ ▅ ▍▌▄▍▉▇ ▉▆▍▊▉▌ ▌▋█▄ ▌▆▉▋█ ▋▍▇▄▉▉▆▌ ▅▌▊ █▍▋▉█▋ █▄▆▇█▌▄▍▄ ▅▍▄ ▆▉▆▍▋▅▍▊ ▍▍▋▆▇▌ ▌▌▇ ▌▍▌▊▅▌▉ █▅▆▄▇▄▉▇▇▌▌ ▆▇▉▆▊▊ ▋▌█▆▍▍▊▄▅ ▉▅▆▄ █▄ ▊▋█▊▌ ▌▆▌██▍▉▍ ▉█▌▊▇▆▌▇ █▆ █▆▊▍▆▉▇ ▄▆▇▋ ▉▊▄▊▋ ▋▉▍▍▋ ▄▇▋█ ▋▊█ ▍▌▉▋▆ ▉▄ ▇▆▍▄▆▄█ ▊▆▅▄ ▌ ▌▄▉█▇▇ █▉█▌▍▉█▌ ▍▅█▌▄ ▇▅▄▆▉▌ █▋▍ ▇▇▄▉█ ▌▌██▇ ▆▇▋ ▄▉▉▆▇ ▉▇▅▆▅█▅ ▊▋▋ ▋▍▉▍▊ ▉▅▅▋▇▄▊▄█▋▄▉▊▉▅ ▉▋▆ █▌▇▌▄▅ ▊█▋▅▄▊ █▌▆ ▋▆▌▇ ▋▍ ▇▍▇▊▉▄▌█▅▊▆ ▄▋▄▅▆▋ ▄▍▅▍▇ ▉▍▌▆▆ ▆▌▆▆ ▅▄▇▅▌▄▅ ▉ ▄▌▍▉ ▉▌▉ ▋▋ ▅▉▉▋▇▊
Added some open fence gates to ranch and large barn so you can get to and from the vendor better
Fix one more case of incorrect pool usage
merge from Livestock_animals
Fix some incorrect pooling in LivestockAnimal, add some pool analyzer attributes
Fix corrupt scientist2 prefab
▉ ▌▆█▋▆ █▋▅▆ ▄▊▌▄▆▌▇▇█▍▌▋▇▇▋▍▋▄▍▌▍▉
merge from Crossbow_Arrow_Fix
merge from countby_command
merge from automated_testing
merge from minigun_ammo_reload_fix
Fix minigun ammo count not updating when reloading it inside a box
Fix the reload option being visible when already at max ammo capacity
Animal fence (+graveyard fence) category Misc -> Construction
Fix being able to recycle milky and creamy teas since it makes no sense
Fix biofuel generator stringpool warnings
Stricter angle placement
Fix spoiled produce not compatible
merge from animal_fencing_v2
merge from Livestock_animals
merge from automated_testing
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
Fix shields and diving tanks not showing up in the backpack slot in the loadout UI
merge from loadout_backpack_slot_fix
Fix composters getting bricked when splashed by water
merge from composter_sprinkler_fix
▊ ▄▌▆▌▅ ▆▇█▆ ▉▋▆▆▇▅▅▄▋▊▉▇▊▆▄▌▌▍▍█▌▄▇▍
▅ ▋▅▄ ▇▆▌▌▇▌▋ ▍▉▋▊▉▋ █▊▆▇▅▉ ▌▍▆▄▇▊ ▊█▋ ▍▌▊▊▆▅▅▉ ▊▌█▋ ▅▇▉▇▉▋ ▊▉▊▊▄▍▆ ▇▅ ▅▆█▅ ▊█▄▄▋▅▍ ▇▊▆▅▊█▊▌ ▋▊▊▊▌ ▍▄ ▌▄▇▌ ▊█▍ ▍▍▆▅▊▋▆