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613 Commits over 396 Days - 0.06cph!

28 Days Ago
Improve fillmounts command - works correctly with horses, prints better feedback
29 Days Ago
merge from automated_testing
29 Days Ago
Fix repair item target for the base industrial wall light (only did the variants before)
29 Days Ago
merge from main
33 Days Ago
merge from combat_knife_weapon_racks_rotation_fix
33 Days Ago
merge from waterwheel_deployable
33 Days Ago
merge from door_knocker_guide_mesh_fix
33 Days Ago
merge from easter2026_dlc
33 Days Ago
merge from safezone_lootbag_fix
33 Days Ago
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
34 Days Ago
merge from automated_testing
34 Days Ago
Check isValid instead
34 Days Ago
Compile fix
34 Days Ago
merge from main
34 Days Ago
merge from techtree_multi_unlock
34 Days Ago
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
34 Days Ago
merge from main
34 Days Ago
merge from automated_testing
34 Days Ago
Make ProtectionProperties.IsImmortal available serverside
34 Days Ago
Buoyancy ResetStaticFields to fix error spam with skip domain reload
34 Days Ago
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
34 Days Ago
merge from main
34 Days Ago
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35 Days Ago
merge from main
35 Days Ago
Fix the deployable / redirect issues flagged earlier - a few fireworks were changing variant when picked up - industrial wall lights pointed to incorrect repair, required wood even though its not used to craft them - fluorescent ceiling light had different protection and HP than regular ceiling light - one of the lunar dividers had incorrect protection - innertube skins could be repaired unlike base item, wantedposter and industrial door had wrong item target - reactive target could be picked up while building blocked All green now ✅
35 Days Ago
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35 Days Ago
Include hidden redirect items in the tests for inventory sounds
35 Days Ago
merge from main
35 Days Ago
Added container corpse tests Checks setup, pickup, repair, protection is correct All pass, but would have caught a recent issue
35 Days Ago
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
35 Days Ago
New deployable tests Check pickup item matches item definition Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable Finds 17 things to fix
35 Days Ago
merge from main
35 Days Ago
Bunny ears and onesie show in conveyor filters
36 Days Ago
merge from Armored_ladder_hatch
39 Days Ago
Comment out some old left over editor ddraw
39 Days Ago
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39 Days Ago
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40 Days Ago
merge from techtree_multi_unlock
40 Days Ago
merge from main
40 Days Ago
Hopefully stop everything breaking in primitive mode
40 Days Ago
Tech tree is now centered instead of always sticking to the top left when scrolling
41 Days Ago
Fix pool leak
41 Days Ago
Clamp the delay convar to a sane range, fix delay happening after the last unlock
41 Days Ago
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
41 Days Ago
Switch animation sequence to use a coroutine instead of invokes
41 Days Ago
merge from main
41 Days Ago
merge from deployvolume_fixes
41 Days Ago
Fix fish trophy placement on brutalist softside
41 Days Ago
merge from main
41 Days Ago
Codegen