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763 Commits over 457 Days - 0.07cph!

23 Days Ago
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
24 Days Ago
Re-run disable Bake on Scene Load for the cave
24 Days Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
24 Days Ago
merge from heli_crate_train_wagon_fix
24 Days Ago
merge from industrial_torch_weaponrack_setup
24 Days Ago
merge from bowless_crossbow
24 Days Ago
merge from excavator_light_fix
24 Days Ago
merge from industrial_dlc
25 Days Ago
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable
25 Days Ago
Merge from PlayerRigUpdate2 Keep source on floating city scenes
25 Days Ago
Add the industrial barrels to the StorageAdaptorAllowCollisionGroup
25 Days Ago
merge from main 152363
25 Days Ago
Add a CaveNetworkGroupLayerOverride to cave_large_sewers_hard to fix network layer issues Rebake height map to fix terrain issues S2P
25 Days Ago
merge from main 152363
25 Days Ago
Avoid various allocs in ResourceDispenser.DoGather Cache an invoke action + item def harvest stat key, get rid of linq, pool hit info
25 Days Ago
merge from editor_rpc_kick_convar
25 Days Ago
Add editor only convar debug.prevent_rpc_error_kick - stops RPC errors from kicking the player
25 Days Ago
merge from spraycan_reskin_refactor
25 Days Ago
Improved way to reposition socketed child entities when reskinning - look for the matching female socket on the new entity with the same name, fall back to the closest if needed Fixes door controller attached to an high external gate swapping sides when reskinned Add StringEx.EqualsAfterLastSeparator
25 Days Ago
merge from main 152363
27 Days Ago
Fix broken collision + material on an excavator light S2P excav
29 Days Ago
Compile fix
29 Days Ago
merge from drawcolliders_improvements
29 Days Ago
Codegen
29 Days Ago
merge from main
29 Days Ago
merge from barrel_conveyor_fix
29 Days Ago
Fix forceShowInConveyorFilters not overriding redirect check Show industrial barrels too
29 Days Ago
merge from main
29 Days Ago
merge from spraycan_reskin_refactor 🎨
29 Days Ago
Refactored the entire method / file now that reskinning is feature complete and all on the new system Clear steps, organized validation logic, comments, ripped out redundant stuff, etc. Allow reskinning while noclip flying
29 Days Ago
Add computer station reskinning Now preserves all the saved cctv codes and wire stays connected to the sub io entity, snapping to the new handle position Fix an NRE when trying to control drones on playground
29 Days Ago
merge from mfm (merge from main)
29 Days Ago
Merge from main Manually resolve merge hell in SprayCan.cs
29 Days Ago
testlist
30 Days Ago
Add autoturret reskinning Preserves loaded ammo, authlist, rc identifier and peacekeeper setting
30 Days Ago
Implement IO entity reskinning with the new system, will now always nicely adjust any connected wires / pipes to the new positions: https://files.facepunch.com/cipeaX/2026/May/21_01-08-RightBighorn.mp4
30 Days Ago
Fix a bug causing io lines to not update correctly when multiple storage adaptors on the same barrel have connections between themselves
30 Days Ago
Integrate item container and child item container preserving into the new system Re-implement entity children preserving, with attachments repositioning if their sockets shifted, child io entity also have their connected lines update correctly Fixes various current bugs with storage adaptors / door controllers when their parent is reskinned Make ceilinglight reskinnable again, will fix reskinning io entities themselves next Fix not being able to skin snowmobile back to default
31 Days Ago
Some renaming
31 Days Ago
Improve the building of the PreserveInfo
31 Days Ago
Initial wip on an attempt to refactor the beast that is SprayCan.ChangeItemSkin The idea is that entities handle things they need to persist through reskinning themselves via Preserve and Restore methods
31 Days Ago
merge from barrel_conveyor_fix
31 Days Ago
Fix barrels not showing up in conveyor filters since reskin support was added
32 Days Ago
merge from server_browser_description_loading_fix
32 Days Ago
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
32 Days Ago
merge from version_log_server
32 Days Ago
merge from traintunlightfixes
32 Days Ago
merge from cargoshipfixes
32 Days Ago
merge from terrain_lowering_nms_large_cave
32 Days Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS