1,596 Commits over 579 Days - 0.11cph!
merge from automated_testing
Editor only codegen, codegen
merge from automated_testing
merge from automated_testing
Further improvements to debug.drawcolliders
- devDebugHighlight shader supports transparency, triggers and prevent building volumes are drawn slightly transparent and using a unique debug texture
- All colliders get drawn with different colors according to the layer they are on, controlled by DrawCollidersConfig - can now immediately tell which layer something is on
- Added convars to optionally hide triggers / prevent building volumes
https://files.facepunch.com/cipeaX/2026/May/Unity_o3XpXSbFZr.mp4
Add support for drawing sphere and capsule colliders to debug.drawcolliders
https://files.facepunch.com/cipeaX/2026/May/Unity_sVZltr5ha4.jpg
Reapply
150883 "Add version printout to the server log file, was only on client before"
It was nuked to oblivion in the great nav spam incident 2026
Add version printout to the server log file, was only on client before
merge from mortar_prototype
merge from custom_item_fixes
Fix items not stacking together after they've been part of a copypaste
merge from mortar_prototype
merge from console_quickjoin_fix
Re-set the interaction toast to "connecting" after disconnecting when switching server
merge from console_quickjoin_fix
Fix error when trying to join another server while already connected
Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
Assign name and description keys to the base barrel and shelves items
Set legacy shelter door and wooking workbench bbq owner id when spawning
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup
Commit RidableHorse because it wants to and when it wants to we listen
merge from weapon_refresh_salvaged_cleaver
Increase prototype fail chance to 25%
Initial workbench upgrades loot pass
- comfort, defensive, recycle bin, range found in regular crates
- prototype, reinforced, efficiency found in military crates
- accelerated & salvage found in elite and locked crates
merge from terrain_lower_fixes
Link up launch site height texture again
S2P launch site, military tunnels
merge from s2p_terrain_fix
merge from main
Keep source on launch site scene
merge from automated_testing
merge from physicsmaterial_stringpool_fix
Fix impact effect / stringpool warning spam issues
Possible fix for scene losing its reference to the height texture when running S2P with terrain lowering
Fix TestCooking item leaks
merge from FireRate_Tooltip
merge from radtown_1_lightstuff
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