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reporust_rebootcancel

1,596 Commits over 579 Days - 0.11cph!

6 Months Ago
merge from main auto-resolve VendingMachine.cs and proto
6 Months Ago
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6 Months Ago
Replace tabs in spawn.report output (they confuse the new console)
6 Months Ago
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6 Months Ago
merge from weapon_refresh_salvaged_cleaver
6 Months Ago
merge from radtown_gate_pink_fix
6 Months Ago
Remove now empty entry in KillAllAnimals mission objective asset
6 Months Ago
Fix another reference to the old wolf in the trophy data
6 Months Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
6 Months Ago
merge from custom_item_fixes
6 Months Ago
Dropped item combining now runs the same checks as CanStack Fixes it combining different custom item names & icons and c4 frequencies
6 Months Ago
merge from lightfixture_refresh_recovery
6 Months Ago
merge from custom_item_fixes
6 Months Ago
Fix custom item icons / names not getting preserved when splitting a stack of items Prevent items with different custom icons / names from stacking together Fix regular icon being used instead of custom when dragging item from the splitter UI
6 Months Ago
Tiny rename
6 Months Ago
Fix cooking tests failing Improve the existing ones, add a note to expand in the future
6 Months Ago
Update wolf population asset with new convar
6 Months Ago
Add worldmodel component to binoculars worldmodel Add tree and default to workbenches deploy volume
6 Months Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
6 Months Ago
merge from main
6 Months Ago
merge from weapon_refresh_binoculars
6 Months Ago
merge from DefWorkbenchupgrade_desc
6 Months Ago
merge from ziggurat_materials_fix
6 Months Ago
merge from roadsign_spawner_fix
6 Months Ago
merge from bag_corpse_health_fix
6 Months Ago
merge from deepsea_harvest_fix
6 Months Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
6 Months Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
6 Months Ago
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
6 Months Ago
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
6 Months Ago
merge from /mfm (merge from main)
6 Months Ago
Codegen, proto gen Manifest
6 Months Ago
Merge from main Keep source on generated stuff Keep main version of ParticleTestMap Merge automatically: Sceneloader.Monuments.cs, engine.json, InvisibleVendingMachine.cs Bump ApartmentRoom proto to 227 to avoid id collision with Workbench
6 Months Ago
merge from fix_manifest_errors
6 Months Ago
Remove extra model component on pistol_semiauto.a.m15.entity
6 Months Ago
merge from main
6 Months Ago
merge from sceneloader_improvements
6 Months Ago
Order fix so its more like before
6 Months Ago
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6 Months Ago
testlist
6 Months Ago
merge from fix_forceaddtoteam
6 Months Ago
Fix another edge case with forceaddtoteam causing errors
6 Months Ago
merge from weapon_refresh_salvaged_cleaver