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1,145 Commits over 518 Days - 0.09cph!

12 Months Ago
12 Months Ago
Restore stomped killbees command
1 Year Ago
Apply 129057 on new branch
1 Year Ago
Block spray can reskinning of ceilinglight
1 Year Ago
Apply the stringpool fix to ~20 more entities
1 Year Ago
merge from main
1 Year Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
1 Year Ago
Fix not being able to place barricades on train tracks when near/in a monument
1 Year Ago
Put an upper cap in place for the amount of stacks to give out to prevent potential issues on modded
1 Year Ago
Fix not being able to stack C4s with different frequencies even after disabling RF
1 Year Ago
Take into account decay.scale convar value when calculating upkeep time/cost in TC UI
1 Year Ago
ItemModSwap respects max stack size (fixes getting overstacked fish meat when gutting with harvesting tea)
1 Year Ago
Fixed not being able to place barricades on sand dunes in giant excavator S2P excav, water well a, radtown
1 Year Ago
Update TC tool storage tooltip phrase
1 Year Ago
Include lastPlayerID in command block save / load
1 Year Ago
Don't apply item ownership when opening loot containers in invis
1 Year Ago
Prototype crosshair editor section in the options menu, lets you configure your crosshair with a live preview: https://files.facepunch.com/cipeaX/2025/August/13_16-47-NiftyUlyssesbutterfly.mp4
1 Year Ago
Holding a lit torch provides some warmth, comfort, and slowly dries wetness https://files.facepunch.com/cipeaX/2025/August/13_13-59-NeglectedGreatargus.mp4
1 Year Ago
Added crosshair codes. Can be generated from the current crosshair settings, and then easily loaded at a later time or shared with other people: https://files.facepunch.com/cipeaX/2025/August/12_13-59-FrankGrasshopper.mp4
1 Year Ago
WIP crosshair customization, added the following convars to control the appearance and behaviour of the crosshair: - mode: 0=static, always visible | 1=static, hidden during ADS | 2=dynamic, adjusts to accuracy, hidden during ADS - style: 0=full | 1=no dot | 2=only dot | 3=T-shape no dot | 4=T-shape with dot - color: 0=white | 1=green | 2=blue | 3=red | 4=yellow | 5=magenta | 6=cyan - dotsize: Size of center dot [0-5] - spacing: Distance of the outer lines to the center dot [0-3] - outline: Outline enabled [true/false] - outlinecolor: 0=black | 1=green | 2=blue | 3=red | 4=yellow | 5=magenta | 6=cyan Demo: https://files.facepunch.com/cipeaX/2025/August/11_19-02-AttractiveLacewing.mp4
1 Year Ago
merge from particlesystem_warnings_fix
1 Year Ago
R/W for 2 more obscure meshes
1 Year Ago
Try and use higher LODs in 2 cases
1 Year Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
1 Year Ago
merge from stringpool_warnings_investigation
1 Year Ago
merge from slot_pooling_fix
1 Year Ago
Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front Observed the string pool warnings were resolved for all of them in editor
1 Year Ago
Pass over the worst offender - siegetower - Assigned root bone, renamed duplicate bone names, fixed crazy scaled roof collider that caused huge impact effects, switched out some collider materials for more appropriate ones - Observed that all "unpooled bone name" warnings were gone in editor
1 Year Ago
merge from main
1 Year Ago
Fix fps.limitinmenu being applied while benchmarking
1 Year Ago
Also reset entity slots when spawning (future proofing)
1 Year Ago
merge from gpuinstancefix2
1 Year Ago
30 more gpu instancing fixes
1 Year Ago
Possibly fixed the ancient rare bug that makes doors unable to be picked up until a lock is placed and removed from them.
1 Year Ago
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases - Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing - Convar to toggle suppressing stringpool warnings in the editor
1 Year Ago
Fix code lock item being marked a redirect of itself, introduced in 124930
1 Year Ago
Fix not being able to set a guest code after reskinning
1 Year Ago
WIP: Spraycan supports reskinning codelocks https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
1 Year Ago
Add CollateTrainTracks procedural component so the train tracks work
1 Year Ago
Also allow shelves to be placed on: Half & low wall, door & window frame, tugboat
1 Year Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
1 Year Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
1 Year Ago
S2P outpost, bandit camp, fishing villages, stables, large oilrig
1 Year Ago
More static objects found in safezones that no longer flag attackers as hostile: Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.
1 Year Ago
Merge from main, resolve conflict in FPSLogger caused by 123804
1 Year Ago
New user-bindable marker commands: - `buttons.markcurrentpos` to place a marker at the players position on the map - `buttons.clearmarkers` to clear all map markers
1 Year Ago
Spraycan no longer loses condition while using `infiniteammo 1`
1 Year Ago
Merge from main
1 Year Ago
A bit more cleanup
1 Year Ago
Improve output formatting, use pooling