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1,385 Commits over 549 Days - 0.11cph!

1 Year Ago
Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes Switch to base 62 to ensure only alphanumeric characters are used
1 Year Ago
Revert accidentally touched file
1 Year Ago
merge from more_options
1 Year Ago
1 Year Ago
Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters - Set default values to be as close to the looks of the previous crosshair as possible - Cleanup
1 Year Ago
Switch out outer reticle parts to lines, add convar and slider to change width and length
1 Year Ago
Make the reticle a prefab since its used in two places now Improve looks of the outline of the center dot (just use a slightly bigger circle behind it instead of an actual outline)
1 Year Ago
When in dynamic mode, give the preview crosshair a pulsing animation and block changes to scaling
1 Year Ago
Fix static mode always visible ignoring client.crosshair Fix settings preview crosshair updating dynamically Add tooltip mention that spacing doesn't do anything in dynamic mode
1 Year Ago
Hook up all the convars so far to the options menu Switch to colour dropdowns for the colour settings Set/fix all phrases correctly with the new system, adhering to convention Move main crosshair enable/disable toggle into the new section Simplify / rename a few crosshair variables, add one more color option
1 Year Ago
merge from main
1 Year Ago
merge from stringpool_warnings_investigation
1 Year Ago
Attempt #2 to take into account decay.scale convar value when calculating upkeep time/cost in TC UI
1 Year Ago
merge from main
1 Year Ago
merge from icelake_barricade_fix2
1 Year Ago
Apply icelake barricade fix on new branch
1 Year Ago
merge from rails_barricade_fix2
1 Year Ago
Forgot trainyard
1 Year Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
1 Year Ago
Cherrypick 129429
1 Year Ago
Generate proto
1 Year Ago
merge from main
1 Year Ago
Fix issues with `catapult.reload` admin command Previously passing "5" to load a player didn't work correctly with multiple catapults in the world as well as some other minor inconveniences Add descriptions
1 Year Ago
New `debug.fillmounts` command - spawns and mounts a player on every mount point in a radius for testing https://files.facepunch.com/cipeaX/2025/September/06_21-05-CharmingCanine.mp4
1 Year Ago
Add admin convar `enable_marker_teleport` - if set to true, right clicking on the map will teleport you to that location instead of placing a marker
1 Year Ago
Bear now harvests for 20 meat instead of 19
1 Year Ago
Fix not being able to place barricades on ice lakes when too close to another monument S2P ice lakes
1 Year Ago
merge from hackweek_crosshair_customization/settings_editor
1 Year Ago
1 Year Ago
Restore stomped killbees command
1 Year Ago
Apply 129057 on new branch
1 Year Ago
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1 Year Ago
Block spray can reskinning of ceilinglight
1 Year Ago
Apply the stringpool fix to ~20 more entities
1 Year Ago
merge from main
1 Year Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
1 Year Ago
Fix not being able to place barricades on train tracks when near/in a monument
1 Year Ago
Put an upper cap in place for the amount of stacks to give out to prevent potential issues on modded
1 Year Ago
Fix not being able to stack C4s with different frequencies even after disabling RF
1 Year Ago
Take into account decay.scale convar value when calculating upkeep time/cost in TC UI
1 Year Ago
ItemModSwap respects max stack size (fixes getting overstacked fish meat when gutting with harvesting tea)
1 Year Ago
Fixed not being able to place barricades on sand dunes in giant excavator S2P excav, water well a, radtown
1 Year Ago
Update TC tool storage tooltip phrase
1 Year Ago
Include lastPlayerID in command block save / load
1 Year Ago
Don't apply item ownership when opening loot containers in invis
1 Year Ago
Prototype crosshair editor section in the options menu, lets you configure your crosshair with a live preview: https://files.facepunch.com/cipeaX/2025/August/13_16-47-NiftyUlyssesbutterfly.mp4
1 Year Ago
Holding a lit torch provides some warmth, comfort, and slowly dries wetness https://files.facepunch.com/cipeaX/2025/August/13_13-59-NeglectedGreatargus.mp4
1 Year Ago
Added crosshair codes. Can be generated from the current crosshair settings, and then easily loaded at a later time or shared with other people: https://files.facepunch.com/cipeaX/2025/August/12_13-59-FrankGrasshopper.mp4
1 Year Ago
WIP crosshair customization, added the following convars to control the appearance and behaviour of the crosshair: - mode: 0=static, always visible | 1=static, hidden during ADS | 2=dynamic, adjusts to accuracy, hidden during ADS - style: 0=full | 1=no dot | 2=only dot | 3=T-shape no dot | 4=T-shape with dot - color: 0=white | 1=green | 2=blue | 3=red | 4=yellow | 5=magenta | 6=cyan - dotsize: Size of center dot [0-5] - spacing: Distance of the outer lines to the center dot [0-3] - outline: Outline enabled [true/false] - outlinecolor: 0=black | 1=green | 2=blue | 3=red | 4=yellow | 5=magenta | 6=cyan Demo: https://files.facepunch.com/cipeaX/2025/August/11_19-02-AttractiveLacewing.mp4
1 Year Ago
merge from particlesystem_warnings_fix