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1,385 Commits over 549 Days - 0.11cph!

11 Months Ago
Editor tool to find and remove incorrect / leftover entity tags
11 Months Ago
Restore broken Desert_Dwelling_double_A.prefab corrupted in 122570 on scientist_iteration branch. Fixes it randomly preventing server startup when trying to be spawned by abandoned military base
11 Months Ago
merge from boatspawner_nudge_fix
11 Months Ago
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11 Months Ago
merge from iceberg_icesheet_barricade_fix
11 Months Ago
Fix players nearby being teleported into the water below when a boat is purchased at fishing village For players to be "nudged" they now need to additionally intersect with a trigger instead of just being inside the nudge radius S2P fishing villages
11 Months Ago
Codegen
11 Months Ago
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11 Months Ago
Fix not being able to place barricades on icebergs, icesheets, shore ice when close to a monument
12 Months Ago
Include world layer in groundwatch
12 Months Ago
Trim input on crosshair import popup Increase char limit to 50 and change overflow mode
12 Months Ago
merge from main
12 Months Ago
merge from marker_teleport_reset_fix
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from crosshair_allocs
12 Months Ago
Fix crosshair allocs
12 Months Ago
merge from door_canopen_saveload
12 Months Ago
Save and load canHandOpen, canNpcOpen and isSecurityDoor fields for doors. This should fix: - Some puzzles breaking after first server restart, allowing the doors to be opened without power (oil rigs, launch site) - Oil rig scientists losing the ability to open doors and push inside certain rooms after first server restart
12 Months Ago
merge from crosshair_customization
12 Months Ago
Fix import popup not being centered
12 Months Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
12 Months Ago
merge from crosshair_customization
12 Months Ago
Make the code in the export popup selectable
12 Months Ago
Implemented code review feedback, including - Swap cancel & action button positions - Put Crosshair settings above Interaction in the UI settings - Fix code being uppercased in the text field when exporting - Various smaller cleanup bits
12 Months Ago
Clicking anywhere outside the popup closes it
12 Months Ago
Improve responsiveness of crosshair popup
12 Months Ago
merge from main
12 Months Ago
merge from radtown_scene_select
12 Months Ago
Fix radtown not in editor scenes menu
12 Months Ago
Teleporting on the map via enable_marker_teleport while having the underground map layer selected will now attempt to teleport you to the deepest valid position (train tunnels, caves etc.). Falls back to regular behaviour.
12 Months Ago
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
12 Months Ago
Add import/export/reset buttons under the preview crosshair Reset button loads default crosshair settings
12 Months Ago
merge from hackweek_crosshair_customization
12 Months Ago
merge from main
12 Months Ago
Fix crosshair being visible in main menu
12 Months Ago
Move up #IF CLIENT
12 Months Ago
merge from hackweek_crosshair_customization
12 Months Ago
Fix crosshair rendering below scope overlays
12 Months Ago
Completely refactor dynamic stuff. Get rid of "mode", split it into 2 new toggle settings, that can be configured independently: "Dynamic Visibility" - whether or not crosshair gets hidden when aiming/alt-looking/etc "Dynamic Spacing" - whether spacing changes to indicate accuracy Hook them up to settings menu & crosshair code packing
12 Months Ago
merge from main
1 Year Ago
merge from hackweek_crosshair_customization
1 Year Ago
Fix crosshair not getting initialized correctly with the settings
1 Year Ago
Update tooltip phrases, rename static 2 to semi-static Fix some options not getting darker on hover
1 Year Ago
Allow spacing to bet set closer to 0 for more customization freedom, like making small crosses Set opacity to 1 instead of 0.8 when dynamic
1 Year Ago
Make preview crosshair size more similar to the real crosshair, it was very slightly off before
1 Year Ago
Fix settings preview crosshair staying visible when switching away from the settings tab, also stop it from updating when it doesn't have to
1 Year Ago
merge from hackweek_crosshair_customization
1 Year Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
1 Year Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error