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1,385 Commits over 549 Days - 0.11cph!

10 Months Ago
When opening the tech tree, always start on the highest level page by default
10 Months Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
10 Months Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
10 Months Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
10 Months Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
10 Months Ago
HBHF Sensor tests
10 Months Ago
Fix deleteentitiesbyshortname not replying correctly, improve feedback and add usage descriptions
10 Months Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
10 Months Ago
Command block tests
10 Months Ago
CargoShip.UpdateMovement NRE fix
10 Months Ago
merge from tax_convars_rename
10 Months Ago
Renamed workbench tax convars to prevent loading old values from server configs workbench1TaxRate -> workbenchTaxRate1 workbench2TaxRate -> workbenchTaxRate2 workbench3TaxRate -> workbenchTaxRate3
11 Months Ago
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string
11 Months Ago
merge from elevator_power_qol
11 Months Ago
Remove leftover ItemModChildIO component on the elevator item
11 Months Ago
merge from main
11 Months Ago
Allow mummy mask in conveyor filters
11 Months Ago
merge from cargoship_cameras
11 Months Ago
Update network groups of cargo cameras inside the main cargoship movement update Fixes an issue where they stop working after cargo left its original spawn position
11 Months Ago
merge from main
11 Months Ago
Feedback changes
11 Months Ago
merge from main
11 Months Ago
Compile fix
11 Months Ago
Add one more camera, give all of them some more better names
11 Months Ago
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11 Months Ago
Lower abandoned cabins puzzle reset radius from 30m -> 20m (same as build block zone) to prevent sleepers getting killed inside their base
11 Months Ago
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11 Months Ago
Add 4 proof of concept cameras to the cargo ship
11 Months Ago
Setup to have cargo ship spawn its own static cctv cameras, defined by a point + rotation + point to look at Prevent the cameras inheriting cargos global network group
11 Months Ago
Rewrite how labels are set in ItemDefinition DoPrepare. No differences in the results, wasnt broken before, just less potential calls to the asset database
11 Months Ago
Cache entity types list and reuse instead of redoing it every time
11 Months Ago
Test run the manifest with my latest improvements, commit manifest file and changed .meta files This removed incorrect entity labels on 404 entities
11 Months Ago
Test run the entity label cleaner, removed leftover entity labels from 47 prefabs that are no longer entities
11 Months Ago
Also include cleaning leftover GlobalBroadcast labels in the tool
11 Months Ago
Large oilrig S2P (fixes old scientists spawning again after merge from main 134314)
11 Months Ago
Disable MarkAttackerHostile on two more entities
11 Months Ago
Disable MarkAttackerHostile on 20 static entitites found in floating cities
11 Months Ago
Fix bug that capped the amount of cameras you can add to a computer station at 256 characters of the combined identifiers, caused by the default max length when reading the joined bookmark string on the client. Bumped it to 1024 which should be more than enough for most situations.
11 Months Ago
merge from ferry_cameras
11 Months Ago
Assigned names to the 4 static cctv cameras at ferry terminal, they actually work now. S2P FERRYDOCK, FERRYUTILITIES, FERRYPARKING, FERRYLOGISTICS
11 Months Ago
Cherrypick 133467 "Editor tool to find and remove incorrect / leftover entity tags" My previous commit makes it so entities get their labels cleaned and applied correctly on every manifest run, but it doesn't clear the tags off entities that became non-entities at some point. For that (less common) case this manual tool that I made before can be used.
11 Months Ago
Rewrite how entity labels are applied in BaseNetworkable DoPrepare, now also removes old incorrect entity labels. -> FIxes ~460 entity prefabs with wrong labels that no longer apply
11 Months Ago
Fix craftable/workbench labels sometimes getting set incorrectly in ItemDefinition DoPrepare, introduced in 123697
11 Months Ago
merge from boatspawner_nudge_fix
11 Months Ago
Possible fix for the nudge fix not working
11 Months Ago
merge from Project_Hammer
11 Months Ago
Editor tool to find missing worldmodel outlines, fix missing outlines for: Apple, CactusFlesh, TunaCan, HiveNuclei, AdvancedAntiRadTea, AdvancedHealingTea, AdvancedHealthTea, AdvancedOreTea, AdvancedScrapTea, AdvancedWoodTea, BasicAntiRadTea, BasicHealingTea, BasicHealthTea, BasicOreTea, BasicScrapTea, BasicWoodTea, CoolingTeal, HarvestingTea, PureAntiRadTea, PureHealingTea, PureHealthTea, PureOreTea, PureScrapTea, PureWoodTea, WarmingTea, largebackpack, smallbackpack, wm_twitch_rivals_flag, candy_cane, snowball, candycanes, electric_garland, gingermen, pinecones, polestar, tinsel, xmas_baubles, Potato, horse_dung_pile, horsedung, LargeMedkit
11 Months Ago
Allow enable_marker_teleport convar to be set from the server
11 Months Ago
Fix "converting to lowercase" warning when opening mute player dialog
11 Months Ago
Fixcars admin command now fuels up boat engines