1,596 Commits over 579 Days - 0.11cph!
merge from cookingworkbench_stopping_fix
merge from smart_alarm_deployment_fix
Improve smart alarm deployment, can now be placed on top of more other deployables
Fixed oversized bounds, removed unnecessary deploy volume, assigned physics material
https://files.facepunch.com/cipeax/2026/September/08_19-57-OrangeSableantelope.jpg
Possible fix for an issue with cooking workbenches in the snow stopping to cook shortly after inserting refrigerated items and quickly starting the cooking process
Transfer over the Refrigerated flag when splitting items, the spoiling work queue will still update it on the next tick anyway, but its a better initial state and fixes item stacks split off briefly becoming un-refrigerated before being updated, dirtying the inventory and stopping cooking
Fix animation test missing some animation events, fix a couple more cases that cause warnings ingame
merge from automated_testing
merge from ai_hotfixes_for_monument_blocker_patch
Subtract
163412 new_navmesh_fixes
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merge from carvable_pumpkin_deploy_fix
merge from paintball_gun_fixes
merge from viewmodelscope_nre
merge from static_piano_fix
merge from TriangleHatchDeployfix
merge from deployanim_fix
merge from vehicle_pooling
merge from glass_ar_motion_blur_fix
merge from new_navmesh_fixes
merge from Floating_bandage_fix
merge from oilrig_light_fix
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merge from fix_threaded_error_client
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merge from misc_error_cleanup
merge from improved_event_saveloading
Slight cleanup and more safety around the spawned instance ids saveloading
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Fix a floating light on large oilrig, S2P
Downgrade bradley "Returning default interest zone" error to warning
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