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763 Commits over 457 Days - 0.07cph!

2 Months Ago
testlist
2 Months Ago
merge from fix_forceaddtoteam
2 Months Ago
Fix another edge case with forceaddtoteam causing errors
2 Months Ago
merge from weapon_refresh_salvaged_cleaver
2 Months Ago
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
2 Months Ago
Remove a rogue closing parenthesis in copypaste reply
2 Months Ago
merge from egghunt_top_rewards_fix
2 Months Ago
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
2 Months Ago
S2P all floating cities, to fix a missing material
2 Months Ago
merge from sethealth_fix
2 Months Ago
Fix debug.sethealth only working with integers, improve feedback
2 Months Ago
merge from harbor_build_block_preview_fix
2 Months Ago
merge from planter_reskin_water_fix
2 Months Ago
Fix planter boxes not receiving water after being reskinned via spray can
2 Months Ago
merge from server_browser_refresh_fix
2 Months Ago
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
2 Months Ago
Restore water wheel reference to its sounds to fix NRE spam
2 Months Ago
Subtract the subtract
2 Months Ago
merge from main
2 Months Ago
Subtract 147919 merge from terrain_lower_fixes
2 Months Ago
Deployable test for containers missing inventory open & close sounds Flags the new tin can alarm
2 Months Ago
Fix a test fixture convar
2 Months Ago
merge from main
2 Months Ago
testlist
2 Months Ago
Commit the .meta files that keep popping up
2 Months Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
2 Months Ago
merge from new_texture_suffixes_naming_convention
2 Months Ago
Fix the red build block visual preview not showing the smaller zones at the harbors as well as only showing one of the two zones at abandoned cabins Fixed by manually adding the preview prefab to those volumes, S2P both harbors and swamp_c
2 Months Ago
Forgot to include it in the usage help string -.-
2 Months Ago
Reapply 144020 (crypt building skin upgrade_radius) after stomp
2 Months Ago
merge from fillmounts_horse_fix
2 Months Ago
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
2 Months Ago
merge from main
3 Months Ago
merge from networkgrid_iterationspeed_changes
3 Months Ago
Another null check in OnNetworkSubscribersLeave
3 Months Ago
Improve fillmounts command - works correctly with horses, prints better feedback
3 Months Ago
merge from automated_testing
3 Months Ago
Fix repair item target for the base industrial wall light (only did the variants before)
3 Months Ago
merge from main
3 Months Ago
merge from combat_knife_weapon_racks_rotation_fix
3 Months Ago
merge from waterwheel_deployable
3 Months Ago
merge from door_knocker_guide_mesh_fix
3 Months Ago
merge from easter2026_dlc
3 Months Ago
merge from safezone_lootbag_fix
3 Months Ago
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
3 Months Ago
merge from automated_testing
3 Months Ago
Check isValid instead
3 Months Ago
Compile fix
3 Months Ago
merge from main
3 Months Ago
merge from techtree_multi_unlock