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510 Commits over 365 Days - 0.06cph!

7 Months Ago
Bear now harvests for 20 meat instead of 19
7 Months Ago
Fix not being able to place barricades on ice lakes when too close to another monument S2P ice lakes
7 Months Ago
merge from hackweek_crosshair_customization/settings_editor
7 Months Ago
7 Months Ago
Restore stomped killbees command
7 Months Ago
Apply 129057 on new branch
7 Months Ago
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7 Months Ago
Block spray can reskinning of ceilinglight
7 Months Ago
Apply the stringpool fix to ~20 more entities
7 Months Ago
merge from main
7 Months Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
7 Months Ago
Fix not being able to place barricades on train tracks when near/in a monument
7 Months Ago
Put an upper cap in place for the amount of stacks to give out to prevent potential issues on modded
7 Months Ago
Fix not being able to stack C4s with different frequencies even after disabling RF
7 Months Ago
Take into account decay.scale convar value when calculating upkeep time/cost in TC UI
7 Months Ago
ItemModSwap respects max stack size (fixes getting overstacked fish meat when gutting with harvesting tea)
7 Months Ago
Fixed not being able to place barricades on sand dunes in giant excavator S2P excav, water well a, radtown
7 Months Ago
Update TC tool storage tooltip phrase
7 Months Ago
Include lastPlayerID in command block save / load
7 Months Ago
Don't apply item ownership when opening loot containers in invis
8 Months Ago
Prototype crosshair editor section in the options menu, lets you configure your crosshair with a live preview: https://files.facepunch.com/cipeaX/2025/August/13_16-47-NiftyUlyssesbutterfly.mp4
8 Months Ago
Holding a lit torch provides some warmth, comfort, and slowly dries wetness https://files.facepunch.com/cipeaX/2025/August/13_13-59-NeglectedGreatargus.mp4
8 Months Ago
Added crosshair codes. Can be generated from the current crosshair settings, and then easily loaded at a later time or shared with other people: https://files.facepunch.com/cipeaX/2025/August/12_13-59-FrankGrasshopper.mp4
8 Months Ago
WIP crosshair customization, added the following convars to control the appearance and behaviour of the crosshair: - mode: 0=static, always visible | 1=static, hidden during ADS | 2=dynamic, adjusts to accuracy, hidden during ADS - style: 0=full | 1=no dot | 2=only dot | 3=T-shape no dot | 4=T-shape with dot - color: 0=white | 1=green | 2=blue | 3=red | 4=yellow | 5=magenta | 6=cyan - dotsize: Size of center dot [0-5] - spacing: Distance of the outer lines to the center dot [0-3] - outline: Outline enabled [true/false] - outlinecolor: 0=black | 1=green | 2=blue | 3=red | 4=yellow | 5=magenta | 6=cyan Demo: https://files.facepunch.com/cipeaX/2025/August/11_19-02-AttractiveLacewing.mp4
8 Months Ago
merge from particlesystem_warnings_fix
8 Months Ago
R/W for 2 more obscure meshes
8 Months Ago
Try and use higher LODs in 2 cases
8 Months Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
8 Months Ago
merge from stringpool_warnings_investigation
8 Months Ago
merge from slot_pooling_fix
8 Months Ago
Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front Observed the string pool warnings were resolved for all of them in editor
8 Months Ago
Pass over the worst offender - siegetower - Assigned root bone, renamed duplicate bone names, fixed crazy scaled roof collider that caused huge impact effects, switched out some collider materials for more appropriate ones - Observed that all "unpooled bone name" warnings were gone in editor
8 Months Ago
merge from main
8 Months Ago
Fix fps.limitinmenu being applied while benchmarking
8 Months Ago
Also reset entity slots when spawning (future proofing)
8 Months Ago
merge from gpuinstancefix2
8 Months Ago
30 more gpu instancing fixes
8 Months Ago
Possibly fixed the ancient rare bug that makes doors unable to be picked up until a lock is placed and removed from them.
8 Months Ago
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases - Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing - Convar to toggle suppressing stringpool warnings in the editor
8 Months Ago
Fix code lock item being marked a redirect of itself, introduced in 124930
8 Months Ago
Fix not being able to set a guest code after reskinning
8 Months Ago
WIP: Spraycan supports reskinning codelocks https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
8 Months Ago
Add CollateTrainTracks procedural component so the train tracks work
8 Months Ago
Also allow shelves to be placed on: Half & low wall, door & window frame, tugboat
9 Months Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
9 Months Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
9 Months Ago
S2P outpost, bandit camp, fishing villages, stables, large oilrig
9 Months Ago
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9 Months Ago
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9 Months Ago
More static objects found in safezones that no longer flag attackers as hostile: Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.