usercipeaXcancel

1,005 Commits over 518 Days - 0.08cph!

3 Months Ago
merge from main
3 Months Ago
merge from interaction_toast_banned_fix
3 Months Ago
Better checks for when to display "Banned/Kicked from the server" in the interaction toast on disconnect
3 Months Ago
merge from automated_testing
3 Months Ago
Missed one
3 Months Ago
merge from automated_testing
3 Months Ago
Editor only codegen, codegen
3 Months Ago
merge from automated_testing
3 Months Ago
Compile fix
3 Months Ago
merge from automated_testing
3 Months Ago
testlist
3 Months Ago
merge from main
3 Months Ago
testlist
3 Months Ago
Further improvements to debug.drawcolliders - devDebugHighlight shader supports transparency, triggers and prevent building volumes are drawn slightly transparent and using a unique debug texture - All colliders get drawn with different colors according to the layer they are on, controlled by DrawCollidersConfig - can now immediately tell which layer something is on - Added convars to optionally hide triggers / prevent building volumes https://files.facepunch.com/cipeaX/2026/May/Unity_o3XpXSbFZr.mp4
3 Months Ago
Add support for drawing sphere and capsule colliders to debug.drawcolliders https://files.facepunch.com/cipeaX/2026/May/Unity_sVZltr5ha4.jpg
3 Months Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
3 Months Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
3 Months Ago
Codegen
3 Months Ago
Add version printout to the server log file, was only on client before
3 Months Ago
merge from mortar_prototype
3 Months Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
3 Months Ago
merge from custom_item_fixes
3 Months Ago
Fix items not stacking together after they've been part of a copypaste
3 Months Ago
merge from main
3 Months Ago
merge from mortar_prototype
3 Months Ago
Fix look rotation spam when in network range of a freshly placed mortar
3 Months Ago
Add model component to mortar, should stop scaled impact effects
3 Months Ago
merge from console_quickjoin_fix
3 Months Ago
Re-set the interaction toast to "connecting" after disconnecting when switching server
3 Months Ago
merge from console_quickjoin_fix
3 Months Ago
Format
3 Months Ago
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
3 Months Ago
merge from main
3 Months Ago
Assign name and description keys to the base barrel and shelves items
3 Months Ago
Improve mortar deployment around players
3 Months Ago
testlist
3 Months Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
3 Months Ago
Codegen
3 Months Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
3 Months Ago
merge from weapon_refresh_salvaged_cleaver
3 Months Ago
Increase prototype fail chance to 25%
3 Months Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
4 Months Ago
merge from terrain_lower_fixes
4 Months Ago
Link up launch site height texture again S2P launch site, military tunnels
4 Months Ago
merge from s2p_terrain_fix
4 Months Ago
merge from main Keep source on launch site scene
4 Months Ago
Add a comment
4 Months Ago
merge from automated_testing
4 Months Ago
merge from physicsmaterial_stringpool_fix
4 Months Ago
Fix impact effect / stringpool warning spam issues