200,005 Commits over 4,140 Days - 2.01cph!
Automated Linux DS Build #95
Automated Linux Build #96
Automated Windows Build #96
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Automated Linux DS Build #96
doh- forgot to press save in unity
- Lowered spawn budget in beer tap room
- Rebuilt factory prefabs
TerrainTreeBatch is now deprecated
TreePerfTest exposes a seed for reproducible results
Automated Windows Build #97
Merge from tree-performance (LODing and culling optimizations)
- Added a placeholder start screen before titlescreen, for selecting control type (defaults to gamepad in editor)
Automated Linux DS Build #97
- Unit+Knowledge CraftDesire basics
- Added HasCraftDesiresCondition
- Top level goals skeleton WIP
- Fixed NRE in GoalSettingsEditor
- Added InviteToBreedingGroup Ability/DSE etc
Updated front end and options
Updated player. Almost done with movement.
new terrain stones texture set
Tree quality slider for the main menu performance options panel
Convar graphics.lodbias is deprecated
AntiHack player damage verification is enabled by default
Ocean material update (foam noise)
Merge from water2.8 (shore foam)
merge from main (foam\o/)
Fixed tree skins missing from asset bundles
FOR FUCK SAKE removing unused plasma projectile
FOR FUCK SAKE player plasma projectile (should appear in a better position)
!A wip UI mockup test psd/ma file
Try to fix Awesomium on OSX
Automated Windows Build #98
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Automated Linux DS Build #98
Developer tools for the F1 panel
Automated Windows Build #99
daily progress backup
ocean and river tweaks