200,005 Commits over 4,140 Days - 2.01cph!
Replicating state on clients.
back up daily progress plus new sand splat, new rock splat
Cowboy - serve walks & breathe
Cowboy - serve walks, breathe & clips
FOR FUCK SAKE ice asteroid model
!A ice wip floor block
FOR FUCK SAKE player ship laser not to trigger on collision
FOR FUCK SAKE WIP asteroid tile set
FOR FUCK SAKE camera fog setting
FOR FUCK SAKE quality setting, change to no cascade shadow and increased shadow distance
test #2 - fix singleplayer potentially
Automated Linux Build #93
Automated Windows Build #93
Automated Linux DS Build #93
First shore foam test experiment (close)
Displacement fade-out on planar, shallow water beds
* Fixed Saves/Dupes exploit ( github )
* Fixed a crash on disconnect
Automated Linux Build #94
Automated Windows Build #94
Automated Linux DS Build #94
▅▍▇▌▊▄▉▊▆ ▇▆▍▊+▊▋▊▉▌██▍▌▌
first attempt at wolf rig and added keyframes to all bones in bear animations to prevent export bug where non keyframed bones interited the wrong transation infomation from other actions
added dylan's cowboy quickshot effects to dylan_effects folder
Char11 assets. Final ZBrush sculpt. WIP BS ZTool. WIP Maya scene and textures.
diagnose the int64 NRE in status
- Reworked ability input stuff to allow triggering from new multi controller input stuff
- Added new keyboard bindings to button set
-merge with 'tribe_tracking_items'
-tribe now ticks
-tribe checks for items and their quantities amongst all known items, making a list of currently known eligible ItemSettings and their numbers
-CanFindOrCraftTool now checks whether tool is being carried by unit.
Replaced atmospheric music 19
Fixed broken "Particle/Water Drop" shader
Automated Linux Build #95
Automated Windows Build #95